Fix GUI backgrounds
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@@ -27,7 +27,7 @@ public class RespawnBackoffClient implements ClientModInitializer {
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}
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/** Invoked from a mixin after the toast manager draws (post-chat HUD), so opaque blackout sits above vanilla UI. */
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/** Invoked from a mixin at the end of {@link net.minecraft.client.gui.Gui#render} (HUD + chat). Pause UI and toasts draw later. */
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public static void renderPenaltyOverlay(GuiGraphics graphics) {
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if (!overlayActive) {
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return;
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23
src/client/java/net/respawnbackoff/mixin/GuiMixin.java
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23
src/client/java/net/respawnbackoff/mixin/GuiMixin.java
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@@ -0,0 +1,23 @@
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package net.respawnbackoff.mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import net.minecraft.client.DeltaTracker;
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import net.minecraft.client.gui.Gui;
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import net.minecraft.client.gui.GuiGraphics;
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import net.respawnbackoff.client.RespawnBackoffClient;
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/**
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* Draw the penalty screen after the in-game HUD (including chat). Vanilla then draws the pause
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* menu and toasts on top, so we no longer paint over {@link net.minecraft.client.gui.screens.PauseScreen} widgets.
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*/
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@Mixin(Gui.class)
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public class GuiMixin {
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@Inject(method = "render", at = @At("RETURN"))
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private void respawn_backoff$afterInGameHud(GuiGraphics graphics, DeltaTracker deltaTracker, CallbackInfo ci) {
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RespawnBackoffClient.renderPenaltyOverlay(graphics);
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}
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}
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@@ -1,20 +0,0 @@
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package net.respawnbackoff.mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import net.minecraft.client.gui.GuiGraphics;
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import net.respawnbackoff.client.RespawnBackoffClient;
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/**
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* Intermediary name for {@code net.minecraft.client.toast.ToastManager} (Mojang mappings hide this on compile classpath).
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*/
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@Mixin(targets = "net.minecraft.class_374")
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public class ToastManagerMixin {
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@Inject(method = "method_1996", at = @At("RETURN"))
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private void respawn_backoff$afterToasts(GuiGraphics graphics, CallbackInfo ci) {
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RespawnBackoffClient.renderPenaltyOverlay(graphics);
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}
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}
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@@ -6,7 +6,7 @@
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"ServerPlayerGameModeMixin"
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],
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"client": [
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"ToastManagerMixin"
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"GuiMixin"
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],
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"injectors": {
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"defaultRequire": 1
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