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respawn-backoff/src/main/java/net/respawnbackoff/RespawnBackoffMod.java
2026-04-10 01:12:24 +03:00

167 lines
5.4 KiB
Java

package net.respawnbackoff;
import java.time.LocalDate;
import java.time.ZoneOffset;
import net.fabricmc.api.ModInitializer;
import net.fabricmc.fabric.api.attachment.v1.AttachmentRegistry;
import net.fabricmc.fabric.api.attachment.v1.AttachmentType;
import net.fabricmc.fabric.api.entity.event.v1.ServerLivingEntityEvents;
import net.fabricmc.fabric.api.entity.event.v1.ServerPlayerEvents;
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents;
import net.fabricmc.fabric.api.networking.v1.PayloadTypeRegistry;
import net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.level.GameType;
public class RespawnBackoffMod implements ModInitializer {
public static final String MOD_ID = "respawn_backoff";
public static final AttachmentType<RespawnBackoffData> RESPAWN_BACKOFF = AttachmentRegistry.create(
ResourceLocation.fromNamespaceAndPath(MOD_ID, "state"),
builder -> builder
.persistent(RespawnBackoffData.CODEC)
.copyOnDeath()
.initializer(() -> RespawnBackoffData.DEFAULT)
);
@Override
public void onInitialize() {
PayloadTypeRegistry.playS2C().register(CooldownSyncPayload.TYPE, CooldownSyncPayload.STREAM_CODEC);
RespawnBackoffCommands.register();
ServerLivingEntityEvents.AFTER_DEATH.register((entity, damageSource) -> {
if (!(entity instanceof ServerPlayer player)) {
return;
}
onPlayerDeath(player);
});
ServerPlayerEvents.AFTER_RESPAWN.register((oldPlayer, newPlayer, alive) -> {
if (!alive) {
onAfterDeathRespawn(newPlayer);
}
});
ServerPlayConnectionEvents.JOIN.register((handler, sender, server) -> {
ServerPlayer player = handler.player;
long now = System.currentTimeMillis();
RespawnBackoffData data = player.getAttachedOrElse(RESPAWN_BACKOFF, RespawnBackoffData.DEFAULT);
if (data.hasActiveCooldown(now)) {
if (!player.isSpectator()) {
player.setGameMode(GameType.SPECTATOR);
}
RespawnBackoffNetworking.sendCooldown(player, true, data.cooldownEndEpochMs());
} else {
RespawnBackoffNetworking.sendCooldown(player, false, 0L);
}
});
ServerTickEvents.END_SERVER_TICK.register(server -> {
long now = System.currentTimeMillis();
for (ServerPlayer player : server.getPlayerList().getPlayers()) {
tickPlayer(player, now);
}
});
}
private static long currentUtcEpochDay() {
return LocalDate.now(ZoneOffset.UTC).toEpochDay();
}
static void onPlayerDeath(ServerPlayer player) {
long today = currentUtcEpochDay();
RespawnBackoffData data = player.getAttachedOrElse(RESPAWN_BACKOFF, RespawnBackoffData.DEFAULT);
int exponent = data.exponent();
long lastDay = data.lastEpochDay();
if (lastDay != today) {
exponent = 0;
}
int cappedExp = Math.min(exponent, 6);
long waitMinutes = Math.min(1L << cappedExp, 64L);
long pendingMs = waitMinutes * 60_000L;
int nextExponent = Math.min(exponent + 1, 6);
RespawnBackoffData next = new RespawnBackoffData(nextExponent, today, pendingMs, 0L);
player.setAttached(RESPAWN_BACKOFF, next);
}
private static void onAfterDeathRespawn(ServerPlayer player) {
RespawnBackoffData data = player.getAttachedOrElse(RESPAWN_BACKOFF, RespawnBackoffData.DEFAULT);
long pending = data.pendingDurationMs();
if (pending <= 0L) {
return;
}
long end = System.currentTimeMillis() + pending;
RespawnBackoffData next = new RespawnBackoffData(
data.exponent(),
data.lastEpochDay(),
0L,
end
);
player.setAttached(RESPAWN_BACKOFF, next);
player.setGameMode(GameType.SPECTATOR);
RespawnBackoffNetworking.sendCooldown(player, true, end);
}
private static void tickPlayer(ServerPlayer player, long nowMs) {
RespawnBackoffData data = player.getAttachedOrElse(RESPAWN_BACKOFF, RespawnBackoffData.DEFAULT);
if (!data.hasActiveCooldown(nowMs)) {
return;
}
if (nowMs < data.cooldownEndEpochMs()) {
return;
}
clearCooldownAndRestore(player, data);
}
/**
* Clears active respawn wait and pending pre-respawn duration; restores survival if needed.
* Does not change the death-count chain (exponent / last day).
*/
public static void skipCooldown(ServerPlayer player) {
RespawnBackoffData data = player.getAttachedOrElse(RESPAWN_BACKOFF, RespawnBackoffData.DEFAULT);
clearCooldownAndRestore(player, data);
}
private static void clearCooldownAndRestore(ServerPlayer player, RespawnBackoffData data) {
RespawnBackoffData cleared = new RespawnBackoffData(
data.exponent(),
data.lastEpochDay(),
0L,
0L
);
player.setAttached(RESPAWN_BACKOFF, cleared);
if (player.isSpectator()) {
player.setGameMode(GameType.SURVIVAL);
}
RespawnBackoffNetworking.sendCooldown(player, false, 0L);
}
/**
* Next death uses the minimum wait (1 minute): exponent 0 and today's UTC day recorded.
* Does not end an active on-screen countdown; use {@link #skipCooldown} for that.
*/
public static void resetBackoffChain(ServerPlayer player) {
long today = currentUtcEpochDay();
RespawnBackoffData data = player.getAttachedOrElse(RESPAWN_BACKOFF, RespawnBackoffData.DEFAULT);
RespawnBackoffData next = new RespawnBackoffData(
0,
today,
0L,
data.cooldownEndEpochMs()
);
player.setAttached(RESPAWN_BACKOFF, next);
}
public static boolean isPenaltyActive(ServerPlayer player, long nowMs) {
return player.getAttachedOrElse(RESPAWN_BACKOFF, RespawnBackoffData.DEFAULT).hasActiveCooldown(nowMs);
}
}