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https://github.com/anatolykopyl/vue-three-d-mockup.git
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Clean up Mockup Class and update README
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31
README.md
31
README.md
@@ -11,12 +11,11 @@ $ npm install vue-three-d-mockup
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## Usage
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```html
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<Mockup
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screen="screen.png"
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/>
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<Mockup screen="screen.png" />
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```
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#### Use as an async component (the 3d model is quite large so this provides a significant performance boost):
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```js
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<script>
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import { defineAsyncComponent } from 'vue';
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@@ -30,6 +29,7 @@ export default {
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```
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#### Or normally:
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```js
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<script>
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import Mockup from 'vue-three-d-mockup';
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@@ -42,21 +42,22 @@ export default {
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</script>
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```
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| Prop | Type | Required | Default | Description |
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|------------|--------------------|----------|--------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| `screen` | String \| Element | `true` | none | Path an image that will be displayed on the phones screen or the `<video>` element displayed on the phones screen. When using the latter there are caveats, see below. |
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| `lightClr` | String | `false` | `"white"` | Color of the light as a CSS-style string. |
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| `phoneClr` | String | `false` | `"white"` | Color of the phone as a CSS-style string. |
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| `rotation` | Object | `false` | `{ x: -0.2, y: 0.3, z: 0.06 }` | The orientation of the phone described in rotation values arround the 3 axes. |
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| Prop | Type | Required | Default | Description |
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| ---------- | -------------------------- | -------- | ------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `screen` | String \| Element \| Array | `true` | none | Path to an image that will be displayed on the phones screen or the `<video>` element displayed on the phones screen. When using the latter there are caveats, see below. Can also be an array of any of the options above. |
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| `lightClr` | String | `false` | `"white"` | Color of the light as a CSS-style string. |
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| `phoneClr` | String | `false` | `"white"` | Color of the phone as a CSS-style string. |
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| `position` | Object \| Array | `false` | `{ x: 0, y: 0, z: 0 }` | The position of the phone. Can also be an array if multiple screens specified. | |
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| `rotation` | Object \| Array | `false` | `{ x: -0.2, y: 0.3, z: 0.06 }` | The orientation of the phone described in rotation values arround the 3 axes. Can also be an array if multiple screens specified. |
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### Caveats:
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- The `screen` prop is unreactive, so when using it as a video
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it's important to only render the `Mockup` element when the video
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is loaded. Check out [Demo.vue](src/Demo.vue) to see an example of how
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to do this.
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it's important to only render the `Mockup` element when the video
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is loaded. Check out [Demo.vue](src/Demo.vue) to see an example of how
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to do this.
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- The video on the model will not be shown if the original `<video>`
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element is hidden with `display: none`, so use `visibility: hidden`
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instead.
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element is hidden with `display: none`, so use `visibility: hidden`
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instead.
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- The video may not be autoplaying if the original `<video>` element
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is scrolled off screen.
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is scrolled off screen.
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@@ -3,6 +3,12 @@ import * as THREE from 'three';
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import { Group, Vector3, Shape, ShapeBufferGeometry } from 'three';
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import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader';
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function xyz(target, source) {
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target.x = source.x;
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target.y = source.y;
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target.z = source.z;
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}
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class MockupModel extends Group {
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constructor(home) {
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super();
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@@ -16,13 +22,8 @@ class MockupModel extends Group {
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}
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reset() {
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this.position.x = this.home.position.x;
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this.position.y = this.home.position.y;
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this.position.z = this.home.position.z;
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this.rotation.x = this.home.rotation.x;
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this.rotation.y = this.home.rotation.y;
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this.rotation.z = this.home.rotation.z;
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xyz(this.position, this.home.position);
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xyz(this.rotation, this.home.rotation);
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this.speed = {
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x: 0,
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@@ -1,5 +1,11 @@
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import { Group, Vector3 } from 'three';
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function xyz(target, source) {
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target.x = source.x;
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target.y = source.y;
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target.z = source.z;
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}
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export default class MockupModel extends Group {
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constructor(home) {
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super();
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@@ -13,13 +19,8 @@ export default class MockupModel extends Group {
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}
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reset() {
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this.position.x = this.home.position.x;
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this.position.y = this.home.position.y;
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this.position.z = this.home.position.z;
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this.rotation.x = this.home.rotation.x;
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this.rotation.y = this.home.rotation.y;
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this.rotation.z = this.home.rotation.z;
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xyz(this.position, this.home.position);
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xyz(this.rotation, this.home.rotation);
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this.speed = {
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x: 0,
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