mirror of
https://github.com/anatolykopyl/vue-three-d-mockup.git
synced 2026-03-26 12:55:08 +00:00
Moved to composition API
This commit is contained in:
23
README.md
23
README.md
@@ -1,24 +1,3 @@
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# vue-three-d-mockup
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# vue-three-d-mockup
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## Project setup
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Check out the [demo](https://anatolykopyl.github.io/vue-three-d-mockup/)
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```
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npm install
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```
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### Compiles and hot-reloads for development
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```
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npm run serve
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```
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### Compiles and minifies for production
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```
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npm run build
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```
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### Lints and fixes files
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```
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npm run lint
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```
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### Customize configuration
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See [Configuration Reference](https://cli.vuejs.org/config/).
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@@ -1,8 +1,10 @@
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<template>
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<template>
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<div ref="canvas" />
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<div ref="container" />
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</template>
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</template>
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<script>
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<script>
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import { ref, onMounted } from 'vue';
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import * as THREE from 'three';
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import * as THREE from 'three';
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import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader';
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import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader';
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import phoneObj from './assets/iphone.obj';
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import phoneObj from './assets/iphone.obj';
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@@ -19,32 +21,32 @@ export default {
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default: 'hsl(0, 100%, 100%)',
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default: 'hsl(0, 100%, 100%)',
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},
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},
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},
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},
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data() {
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setup(props) {
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return {
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const idle = ref(true);
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idle: true,
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const container = ref(null);
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};
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let camera;
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},
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let scene;
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methods: {
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let phone;
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init() {
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let renderer;
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const container = this.$refs.canvas;
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function init() {
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const environmentInit = () => {
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const environmentInit = () => {
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this.camera = new THREE.PerspectiveCamera(
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camera = new THREE.PerspectiveCamera(
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45, container.clientWidth / container.clientHeight, 0.1, 10000,
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45, container.value.clientWidth / container.value.clientHeight, 0.1, 10000,
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);
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);
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this.scene = new THREE.Scene();
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scene = new THREE.Scene();
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const light = new THREE.DirectionalLight(this.lightClr);
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const light = new THREE.DirectionalLight(props.lightClr);
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this.scene.add(light);
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scene.add(light);
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light.position.set(0, 0, 300);
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light.position.set(0, 0, 300);
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this.camera.position.set(0, 0, 200);
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camera.position.set(0, 0, 200);
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};
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};
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const phoneInit = () => {
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const phoneInit = () => {
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const loader = new OBJLoader();
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const loader = new OBJLoader();
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const texture = new THREE.TextureLoader().load(this.screenImg);
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const texture = new THREE.TextureLoader().load(props.screenImg);
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const material = new THREE.MeshLambertMaterial({ map: texture });
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const material = new THREE.MeshLambertMaterial({ map: texture });
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const scale = 6;
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const scale = 6;
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const screen = new THREE.Mesh(
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const screen = new THREE.Mesh(
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@@ -53,15 +55,15 @@ export default {
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screen.translateZ(6);
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screen.translateZ(6);
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screen.translateX(1);
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screen.translateX(1);
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this.phone = new THREE.Group();
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phone = new THREE.Group();
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this.phone.add(screen);
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phone.add(screen);
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loader.load(
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loader.load(
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phoneObj,
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phoneObj,
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(body) => {
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(body) => {
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body.position.y = -60;
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body.position.y = -60;
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this.phone.add(body);
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phone.add(body);
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this.scene.add(this.phone);
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scene.add(phone);
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},
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},
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);
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);
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};
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};
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@@ -69,27 +71,32 @@ export default {
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environmentInit();
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environmentInit();
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phoneInit();
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phoneInit();
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this.renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer = new THREE.WebGLRenderer({ antialias: true });
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this.renderer.setSize(container.clientWidth, container.clientHeight);
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renderer.setSize(container.value.clientWidth, container.value.clientHeight);
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container.appendChild(this.renderer.domElement);
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container.value.appendChild(renderer.domElement);
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},
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animate() {
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requestAnimationFrame(this.animate);
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if (this.phone) {
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this.idleAnimation();
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}
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}
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this.renderer.render(this.scene, this.camera);
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},
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idleAnimation() {
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this.phone.rotation.y += 0.02;
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},
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followAnimation() {
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},
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function idleAnimation() {
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},
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phone.rotation.y += 0.02;
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mounted() {
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}
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this.init();
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this.animate();
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function animate() {
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requestAnimationFrame(animate);
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if (phone) {
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idleAnimation();
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}
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renderer.render(scene, camera);
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}
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onMounted(() => {
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init();
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animate();
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});
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return {
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idle,
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container,
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};
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},
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},
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};
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};
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</script>
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</script>
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