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https://github.com/anatolykopyl/vue-three-d-mockup.git
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|---|---|---|---|
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| 2b8e9f6a98 | |||
| 91f80c342f |
@@ -1,18 +1,12 @@
|
||||
module.exports = {
|
||||
root: true,
|
||||
env: {
|
||||
node: true,
|
||||
es2021: true,
|
||||
},
|
||||
extends: [
|
||||
'plugin:vue/vue3-essential',
|
||||
'@vue/airbnb',
|
||||
],
|
||||
parserOptions: {
|
||||
parser: 'babel-eslint',
|
||||
},
|
||||
ignorePatterns: [
|
||||
'bundle/*'
|
||||
],
|
||||
rules: {
|
||||
'no-console': process.env.NODE_ENV === 'production' ? 'warn' : 'off',
|
||||
'no-debugger': process.env.NODE_ENV === 'production' ? 'warn' : 'off',
|
||||
|
||||
33
.github/workflows/main.yml
vendored
33
.github/workflows/main.yml
vendored
@@ -1,14 +1,27 @@
|
||||
name: Build Vue
|
||||
on: [push]
|
||||
name: Build Docs
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
|
||||
jobs:
|
||||
build_vue:
|
||||
runs-on: ubuntu-latest
|
||||
name: Build Vue
|
||||
name: Build Docs
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- id: Build-Vue
|
||||
uses: xRealNeon/VuePagesAction@1.0.1
|
||||
with:
|
||||
username: 'anatolykopyl'
|
||||
reponame: 'vue-three-d-mockup'
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/setup-node@v3
|
||||
with:
|
||||
node-version: 16
|
||||
cache: yarn
|
||||
- run: yarn install --frozen-lockfile
|
||||
|
||||
- name: Build
|
||||
run: yarn docs:build
|
||||
|
||||
- name: Deploy
|
||||
uses: peaceiris/actions-gh-pages@v3
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
publish_dir: docs/.vitepress/dist
|
||||
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -1,7 +1,6 @@
|
||||
.DS_Store
|
||||
node_modules
|
||||
/dist
|
||||
|
||||
docs/.vitepress/dist
|
||||
|
||||
# local env files
|
||||
.env.local
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# vue-three-d-mockup
|
||||
|
||||
Check out the [demo](https://anatolykopyl.github.io/vue-three-d-mockup/)
|
||||
Check out the [docs](https://anatolykopyl.github.io/vue-three-d-mockup/)
|
||||
|
||||
## Installation
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
16803
dist/vue-three-d-mockup.mjs
vendored
Normal file
16803
dist/vue-three-d-mockup.mjs
vendored
Normal file
File diff suppressed because one or more lines are too long
3018
dist/vue-three-d-mockup.umd.js
vendored
Normal file
3018
dist/vue-three-d-mockup.umd.js
vendored
Normal file
File diff suppressed because one or more lines are too long
36
docs/.vitepress/config.js
Normal file
36
docs/.vitepress/config.js
Normal file
@@ -0,0 +1,36 @@
|
||||
import { defineConfig } from 'vitepress'
|
||||
|
||||
export default defineConfig({
|
||||
title: 'Vue 3D Mockup',
|
||||
description: '📱 A 3D phone mockup component to showcase your apps',
|
||||
base: '/vue-three-d-mockup/',
|
||||
lang: 'en-US',
|
||||
lastUpdated: true,
|
||||
themeConfig: {
|
||||
nav: [
|
||||
{ text: 'Guide', link: '/guide/' },
|
||||
],
|
||||
sidebar: [
|
||||
{
|
||||
text: 'Guide',
|
||||
items: [
|
||||
{ text: 'Introduction', link: '/guide/' },
|
||||
{ text: 'Screen from assets', link: '/guide/screen-from-assets' },
|
||||
{ text: 'Video as screen', link: '/guide/video-as-screen' },
|
||||
{ text: 'Multiple mockups', link: '/guide/multiple-mockups' },
|
||||
{ text: 'Theming', link: '/guide/theming' },
|
||||
{ text: 'Props', link: '/guide/props' },
|
||||
]
|
||||
}
|
||||
],
|
||||
footer: {
|
||||
message: 'Released under the GPL-3.0 license.',
|
||||
},
|
||||
socialLinks: [
|
||||
{
|
||||
icon: 'github',
|
||||
link: 'https://github.com/anatolykopyl/vue-three-d-mockup'
|
||||
}
|
||||
]
|
||||
}
|
||||
})
|
||||
BIN
docs/assets/screen.png
Normal file
BIN
docs/assets/screen.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 108 KiB |
31
docs/guide/index.md
Normal file
31
docs/guide/index.md
Normal file
@@ -0,0 +1,31 @@
|
||||
# Introduction
|
||||
|
||||
## Installation
|
||||
|
||||
```bash
|
||||
npm install vue-three-d-mockup
|
||||
```
|
||||
|
||||
## Simple usage example
|
||||
|
||||
<script setup>
|
||||
import Mockup from '../../src/Mockup.vue'
|
||||
import screenImage from '../assets/screen.png';
|
||||
</script>
|
||||
|
||||
<Mockup
|
||||
style="width: 100%; height: 400px;"
|
||||
:screen="screenImage"
|
||||
/>
|
||||
|
||||
`screen.png` is a static asset in the public folder.
|
||||
|
||||
```vue
|
||||
<template>
|
||||
<Mockup screen="screen.png" />
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import Mockup from 'vue-three-d-mockup';
|
||||
</script>
|
||||
```
|
||||
50
docs/guide/multiple-mockups.md
Normal file
50
docs/guide/multiple-mockups.md
Normal file
@@ -0,0 +1,50 @@
|
||||
# Multiple mockups
|
||||
|
||||
<script setup>
|
||||
import Mockup from '../../src/Mockup.vue'
|
||||
import screenImage from '../assets/screen.png';
|
||||
</script>
|
||||
|
||||
<Mockup
|
||||
style="width: 100%; height: 400px;"
|
||||
:screen="[screenImage, screenImage]"
|
||||
:position="[
|
||||
{
|
||||
x: -50
|
||||
},
|
||||
{
|
||||
x: 50
|
||||
},
|
||||
]"
|
||||
:rotation="[{}, {
|
||||
y: -0.3,
|
||||
z: -0.06,
|
||||
}]"
|
||||
/>
|
||||
|
||||
## Code example
|
||||
|
||||
```vue
|
||||
<template>
|
||||
<Mockup
|
||||
:screen="[screenImage, screenImage]"
|
||||
:position="[
|
||||
{
|
||||
x: -50
|
||||
},
|
||||
{
|
||||
x: 50
|
||||
},
|
||||
]"
|
||||
:rotation="[{}, {
|
||||
y: -0.3,
|
||||
z: -0.06,
|
||||
}]"
|
||||
/>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import Mockup from 'vue-three-d-mockup';
|
||||
import screenImage from './assets/screen.png';
|
||||
</script>
|
||||
```
|
||||
35
docs/guide/props.md
Normal file
35
docs/guide/props.md
Normal file
@@ -0,0 +1,35 @@
|
||||
# Props
|
||||
|
||||
## `screen`
|
||||
Path to an image that will be displayed on the phones screen or the `<video>` element displayed on the phones screen. Can also be an array of any of the options above.
|
||||
|
||||
- Type: `String | Element | Array[String | Element]`
|
||||
- Required: `true`
|
||||
|
||||
## `lightClr`
|
||||
Color of the light as a CSS-style string.
|
||||
|
||||
- Type: `String`
|
||||
- Required: `false`
|
||||
- Default: `"white"`
|
||||
|
||||
## `phoneClr`
|
||||
Color of the phone as a CSS-style string.
|
||||
|
||||
- Type: `String`
|
||||
- Required: `false`
|
||||
- Default: `"white"`
|
||||
|
||||
## `position`
|
||||
The position of the phone. Can also be an array if multiple screens specified.
|
||||
|
||||
- Type: `Object | Array[Object]`
|
||||
- Required: `false`
|
||||
- Default: `{ x: 0, y: 0, z: 0 }`
|
||||
|
||||
## `rotation`
|
||||
The orientation of the phone described in rotation values arround the 3 axes. Can also be an array if multiple screens specified.
|
||||
|
||||
- Type: `Object | Array[Object]`
|
||||
- Required: `false`
|
||||
- Default: `{ x: -0.2, y: 0.3, z: 0.06 }`
|
||||
26
docs/guide/screen-from-assets.md
Normal file
26
docs/guide/screen-from-assets.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Screen image from `assets` folder
|
||||
|
||||
## In Vite powered projects
|
||||
|
||||
```vue
|
||||
<template>
|
||||
<Mockup :screen="screenImage" />
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import Mockup from 'vue-three-d-mockup';
|
||||
import screenImage from './assets/screen.png';
|
||||
</script>
|
||||
```
|
||||
|
||||
## In Vue CLI powered projects
|
||||
|
||||
```vue
|
||||
<template>
|
||||
<Mockup :screen="require('./assets/screen.png')" />
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import Mockup from 'vue-three-d-mockup';
|
||||
</script>
|
||||
```
|
||||
62
docs/guide/theming.md
Normal file
62
docs/guide/theming.md
Normal file
@@ -0,0 +1,62 @@
|
||||
# Theming
|
||||
|
||||
<script setup>
|
||||
import { ref } from 'vue';
|
||||
import Mockup from '../../src/Mockup.vue'
|
||||
import screenImage from '../assets/screen.png';
|
||||
|
||||
const darkTheme = ref(true);
|
||||
</script>
|
||||
|
||||
<Mockup
|
||||
style="width: 100%; height: 400px;"
|
||||
:screen="screenImage"
|
||||
:phoneClr="darkTheme ? '#fff' : '#222'"
|
||||
:key="darkTheme"
|
||||
/>
|
||||
|
||||
<div>
|
||||
<button
|
||||
class="button"
|
||||
@click="darkTheme = !darkTheme"
|
||||
>
|
||||
Toggle theme
|
||||
</button>
|
||||
Theme: {{ darkTheme ? 'dark' : 'light' }}
|
||||
</div>
|
||||
|
||||
<style scoped>
|
||||
.button {
|
||||
display: inline-block;
|
||||
padding: 8px 16px;
|
||||
border-radius: 4px;
|
||||
background-color: var(--vp-c-brand);
|
||||
border: 1px solid var(--vp-c-brand);
|
||||
color: var(--vp-c-white);
|
||||
text-decoration: none;
|
||||
font-size: 16px;
|
||||
margin: 0 8px;
|
||||
}
|
||||
</style>
|
||||
|
||||
The `phoneClr` and `lightClr` props are not reactive, and are intended to be set when the component is mounted.
|
||||
But if you want to you still can force a rerender by giving the `Mockup` a key.
|
||||
|
||||
## Code example
|
||||
|
||||
```vue
|
||||
<template>
|
||||
<Mockup
|
||||
screen="screen.png"
|
||||
:phoneClr="darkTheme ? '#fff' : '#222'"
|
||||
:key="darkTheme"
|
||||
/>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref } from 'vue';
|
||||
import Mockup from 'vue-three-d-mockup';
|
||||
|
||||
const darkTheme = ref(true);
|
||||
</script>
|
||||
```
|
||||
87
docs/guide/video-as-screen.md
Normal file
87
docs/guide/video-as-screen.md
Normal file
@@ -0,0 +1,87 @@
|
||||
# Video as screen
|
||||
|
||||
<script setup>
|
||||
import { ref } from 'vue';
|
||||
import Mockup from '../../src/Mockup.vue'
|
||||
import screenVideo from '../assets/screen.mp4';
|
||||
|
||||
const videoElement = ref(null);
|
||||
const vidReady = ref(false);
|
||||
</script>
|
||||
|
||||
<Mockup
|
||||
v-if="vidReady"
|
||||
style="width: 100%; height: 400px;"
|
||||
:screen="videoElement"
|
||||
/>
|
||||
|
||||
<div>
|
||||
<video
|
||||
:src="screenVideo"
|
||||
ref="videoElement"
|
||||
@canplay="vidReady = true"
|
||||
muted
|
||||
autoplay
|
||||
loop
|
||||
style="
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
opacity: 0;
|
||||
pointer-events: none;
|
||||
"
|
||||
></video>
|
||||
</div>
|
||||
|
||||
The `screen` prop accepts a `video` element.
|
||||
|
||||
The `screen` prop is unreactive, so when using it as a video
|
||||
it's important to only render the `Mockup` element when the video
|
||||
is loaded. Check out the code example to see how to do this.
|
||||
|
||||
::: warning
|
||||
The video will not be visible on the model if it is set to `display: none` or `visibility: hidden`.
|
||||
Use `opacity: 0; pointer-events: none;` on the `<video>` element for best browser compatability.
|
||||
:::
|
||||
|
||||
::: warning
|
||||
The video may not be autoplaying if the original `<video>` element is scrolled off screen.
|
||||
Some browsers check for viewport intersection so it may be best to set the video position to `fixed`.
|
||||
:::
|
||||
|
||||
|
||||
## Code example
|
||||
|
||||
```vue
|
||||
<template>
|
||||
<Mockup
|
||||
v-if="vidReady"
|
||||
:screen="videoElement"
|
||||
/>
|
||||
|
||||
<video
|
||||
:src="screenVideo"
|
||||
ref="videoElement"
|
||||
@canplay="vidReady = true"
|
||||
muted
|
||||
autoplay
|
||||
loop
|
||||
style="
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
opacity: 0;
|
||||
pointer-events: none;
|
||||
"
|
||||
></video>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref } from 'vue';
|
||||
import Mockup from 'vue-three-d-mockup';
|
||||
import screenVideo from './assets/screen.mp4';
|
||||
|
||||
const videoElement = ref(null);
|
||||
const vidReady = ref(false);
|
||||
</script>
|
||||
```
|
||||
84
docs/index.md
Normal file
84
docs/index.md
Normal file
@@ -0,0 +1,84 @@
|
||||
---
|
||||
layout: home
|
||||
---
|
||||
|
||||
<script setup>
|
||||
import Mockup from '../src/Mockup.vue'
|
||||
import screenImage from './assets/screen.png';
|
||||
</script>
|
||||
|
||||
<main>
|
||||
<Mockup
|
||||
class="mockup"
|
||||
:screen="screenImage"
|
||||
/>
|
||||
|
||||
<h1 class="heading">
|
||||
Vue 3D Mockup
|
||||
</h1>
|
||||
<p class="tagline">
|
||||
Create interactive 3D mockups with ease.
|
||||
</p>
|
||||
|
||||
<div class="buttons">
|
||||
<a
|
||||
href="/vue-three-d-mockup/guide/"
|
||||
class="buttons__button"
|
||||
>
|
||||
Guide
|
||||
</a>
|
||||
<a
|
||||
href="https://github.com/anatolykopyl/vue-three-d-mockup"
|
||||
class="buttons__button buttons__button--secondary"
|
||||
>
|
||||
Github
|
||||
</a>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<style scoped>
|
||||
main {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.mockup {
|
||||
max-width: 600px;
|
||||
height: 500px;
|
||||
margin: auto;
|
||||
}
|
||||
|
||||
.heading {
|
||||
font-size: 42px;
|
||||
line-height: 1.2;
|
||||
padding: 32px;
|
||||
font-weight: bold;
|
||||
color: var(--vp-c-brand);
|
||||
}
|
||||
|
||||
.tagline {
|
||||
font-size: 24px;
|
||||
padding: 16px;
|
||||
}
|
||||
|
||||
.buttons {
|
||||
padding: 32px;
|
||||
}
|
||||
|
||||
.buttons__button {
|
||||
display: inline-block;
|
||||
padding: 8px 16px;
|
||||
border-radius: 4px;
|
||||
background-color: var(--vp-c-brand);
|
||||
border: 1px solid var(--vp-c-brand);
|
||||
color: var(--vp-c-white);
|
||||
text-decoration: none;
|
||||
font-size: 16px;
|
||||
margin: 0 8px;
|
||||
}
|
||||
|
||||
.buttons__button--secondary {
|
||||
background-color: var(--vp-c-gray-light-4);
|
||||
color: var(--vp-c-black);
|
||||
border: 1px solid var(--vp-c-divider-light-2);
|
||||
}
|
||||
</style>
|
||||
16
index.html
Normal file
16
index.html
Normal file
@@ -0,0 +1,16 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=device-width,initial-scale=1.0">
|
||||
<title>vue-three-d-mockup</title>
|
||||
</head>
|
||||
<body>
|
||||
<noscript>
|
||||
<strong>We're sorry but vue-three-d-mockup doesn't work properly without JavaScript enabled. Please enable it to continue.</strong>
|
||||
</noscript>
|
||||
<div id="app"></div>
|
||||
<script type="module" src="/src/main.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
28572
package-lock.json
generated
28572
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
47
package.json
47
package.json
@@ -1,46 +1,57 @@
|
||||
{
|
||||
"name": "vue-three-d-mockup",
|
||||
"version": "0.2.2",
|
||||
"version": "1.0.1",
|
||||
"description": "📱 A 3D phone mockup component to showcase your apps",
|
||||
"author": "Anatoly Kopyl <akopyl@radner.ru>",
|
||||
"keywords": ["vue", "mockup-generator", "threejs", "design", "mockup"],
|
||||
"keywords": [
|
||||
"vue",
|
||||
"mockup-generator",
|
||||
"threejs",
|
||||
"design",
|
||||
"mockup"
|
||||
],
|
||||
"license": "GPL-3.0",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/anatolykopyl/vue-three-d-mockup.git"
|
||||
},
|
||||
"main": "bundle/vue-three-d-mockup.esm.js",
|
||||
"browser": {
|
||||
"./sfc": "src/Mockup.vue"
|
||||
},
|
||||
"files": [
|
||||
"dist"
|
||||
],
|
||||
"main": "./dist/vue-three-d-mockup.umd.js",
|
||||
"module": "./dist/vue-three-d-mockup.mjs",
|
||||
"exports": {
|
||||
".": {
|
||||
"import": "./dist/vue-three-d-mockup.mjs",
|
||||
"require": "./dist/vue-three-d-mockup.umd.js"
|
||||
}
|
||||
},
|
||||
"scripts": {
|
||||
"serve": "vue-cli-service serve",
|
||||
"build": "vue-cli-service build",
|
||||
"build-bundle": "rollup -c",
|
||||
"lint": "vue-cli-service lint"
|
||||
"dev": "vite",
|
||||
"build": "vite build",
|
||||
"serve": "vite preview",
|
||||
"docs:dev": "vitepress dev docs",
|
||||
"docs:build": "vitepress build docs",
|
||||
"docs:serve": "vitepress serve docs"
|
||||
},
|
||||
"pre-commit": [
|
||||
"build-bundle"
|
||||
"build"
|
||||
],
|
||||
"dependencies": {
|
||||
"core-js": "^3.6.5",
|
||||
"@vitejs/plugin-vue": "^3.0.1",
|
||||
"three": "^0.137.5",
|
||||
"vite": "^3.0.2",
|
||||
"vue": "^3.0.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@rollup/plugin-commonjs": "^21.0.1",
|
||||
"@rollup/plugin-url": "^6.1.0",
|
||||
"@vue/cli-plugin-babel": "~4.5.0",
|
||||
"@vue/cli-plugin-eslint": "~4.5.0",
|
||||
"@vue/cli-service": "~4.5.0",
|
||||
"@vue/compiler-sfc": "^3.0.0",
|
||||
"@vue/eslint-config-airbnb": "^5.0.2",
|
||||
"babel-eslint": "^10.1.0",
|
||||
"eslint": "^6.7.2",
|
||||
"eslint-plugin-import": "^2.20.2",
|
||||
"eslint-plugin-vue": "^7.0.0",
|
||||
"file-loader": "^6.2.0",
|
||||
"pre-commit": "^1.2.2",
|
||||
"rollup-plugin-vue": "^6.0.0"
|
||||
"vitepress": "^1.0.0-alpha.4"
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 4.2 KiB |
@@ -1,17 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=device-width,initial-scale=1.0">
|
||||
<link rel="icon" href="<%= BASE_URL %>favicon.ico">
|
||||
<title><%= htmlWebpackPlugin.options.title %></title>
|
||||
</head>
|
||||
<body>
|
||||
<noscript>
|
||||
<strong>We're sorry but <%= htmlWebpackPlugin.options.title %> doesn't work properly without JavaScript enabled. Please enable it to continue.</strong>
|
||||
</noscript>
|
||||
<div id="app"></div>
|
||||
<!-- built files will be auto injected -->
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,20 +0,0 @@
|
||||
import vue from 'rollup-plugin-vue';
|
||||
import url from '@rollup/plugin-url';
|
||||
import packageJson from './package.json';
|
||||
|
||||
export default {
|
||||
input: 'src/Mockup.vue',
|
||||
output: [
|
||||
{
|
||||
format: 'esm',
|
||||
file: packageJson.main,
|
||||
},
|
||||
],
|
||||
plugins: [
|
||||
vue(),
|
||||
url({
|
||||
limit: 3000000,
|
||||
include: ['**/*.obj'],
|
||||
}),
|
||||
],
|
||||
};
|
||||
80
src/Demo.vue
80
src/Demo.vue
@@ -1,80 +0,0 @@
|
||||
<template>
|
||||
<div>
|
||||
<h1>
|
||||
vue-three-d-mockup
|
||||
</h1>
|
||||
|
||||
<Mockup
|
||||
v-if="vidReady"
|
||||
class="mockup"
|
||||
:screen="[$refs.video, require('./assets/screen.png')]"
|
||||
:position="[
|
||||
{
|
||||
x: -50
|
||||
},
|
||||
{
|
||||
x: 50
|
||||
},
|
||||
]"
|
||||
:rotation="[{}, {
|
||||
y: -0.3,
|
||||
z: -0.06,
|
||||
}]"
|
||||
/>
|
||||
<!-- <Mockup
|
||||
class="mockup"
|
||||
:screen="require('./assets/screen.png')"
|
||||
/> -->
|
||||
|
||||
<video
|
||||
src="@/assets/screen.mp4"
|
||||
ref="video"
|
||||
@canplay="vidReady = true"
|
||||
muted
|
||||
autoplay
|
||||
loop
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { defineAsyncComponent } from 'vue';
|
||||
|
||||
export default {
|
||||
data() {
|
||||
return {
|
||||
vidReady: false,
|
||||
};
|
||||
},
|
||||
components: {
|
||||
Mockup: defineAsyncComponent(() => import('./Mockup.vue')),
|
||||
},
|
||||
};
|
||||
</script>
|
||||
|
||||
<style>
|
||||
html, body {
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: sans-serif;
|
||||
margin: 0;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
video {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
visibility: hidden;
|
||||
}
|
||||
|
||||
.mockup {
|
||||
width: 800px;
|
||||
height: 500px;
|
||||
}
|
||||
</style>
|
||||
@@ -15,10 +15,10 @@
|
||||
import { ref, onMounted } from 'vue';
|
||||
|
||||
import * as THREE from 'three';
|
||||
import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader';
|
||||
import { OBJLoader } from './utils/OBJLoader';
|
||||
import MockupModel from './MockupModel';
|
||||
import roundedPlane from './utils/roundedPlane';
|
||||
import phoneObj from './assets/iphone.obj';
|
||||
const phoneObj = new URL('./assets/iphone.obj', import.meta.url).href;
|
||||
|
||||
export default {
|
||||
name: 'Mockup',
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 86 KiB |
@@ -1,4 +0,0 @@
|
||||
import { createApp } from 'vue';
|
||||
import App from './Demo.vue';
|
||||
|
||||
createApp(App).mount('#app');
|
||||
905
src/utils/OBJLoader.js
Normal file
905
src/utils/OBJLoader.js
Normal file
@@ -0,0 +1,905 @@
|
||||
import {
|
||||
BufferGeometry,
|
||||
FileLoader,
|
||||
Float32BufferAttribute,
|
||||
Group,
|
||||
LineBasicMaterial,
|
||||
LineSegments,
|
||||
Loader,
|
||||
Material,
|
||||
Mesh,
|
||||
MeshPhongMaterial,
|
||||
Points,
|
||||
PointsMaterial,
|
||||
Vector3,
|
||||
Color
|
||||
} from 'three';
|
||||
|
||||
// o object_name | g group_name
|
||||
const _object_pattern = /^[og]\s*(.+)?/;
|
||||
// mtllib file_reference
|
||||
const _material_library_pattern = /^mtllib /;
|
||||
// usemtl material_name
|
||||
const _material_use_pattern = /^usemtl /;
|
||||
// usemap map_name
|
||||
const _map_use_pattern = /^usemap /;
|
||||
const _face_vertex_data_separator_pattern = /\s+/;
|
||||
|
||||
const _vA = new Vector3();
|
||||
const _vB = new Vector3();
|
||||
const _vC = new Vector3();
|
||||
|
||||
const _ab = new Vector3();
|
||||
const _cb = new Vector3();
|
||||
|
||||
const _color = new Color();
|
||||
|
||||
function ParserState() {
|
||||
|
||||
const state = {
|
||||
objects: [],
|
||||
object: {},
|
||||
|
||||
vertices: [],
|
||||
normals: [],
|
||||
colors: [],
|
||||
uvs: [],
|
||||
|
||||
materials: {},
|
||||
materialLibraries: [],
|
||||
|
||||
startObject: function ( name, fromDeclaration ) {
|
||||
|
||||
// If the current object (initial from reset) is not from a g/o declaration in the parsed
|
||||
// file. We need to use it for the first parsed g/o to keep things in sync.
|
||||
if ( this.object && this.object.fromDeclaration === false ) {
|
||||
|
||||
this.object.name = name;
|
||||
this.object.fromDeclaration = ( fromDeclaration !== false );
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
const previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
|
||||
|
||||
if ( this.object && typeof this.object._finalize === 'function' ) {
|
||||
|
||||
this.object._finalize( true );
|
||||
|
||||
}
|
||||
|
||||
this.object = {
|
||||
name: name || '',
|
||||
fromDeclaration: ( fromDeclaration !== false ),
|
||||
|
||||
geometry: {
|
||||
vertices: [],
|
||||
normals: [],
|
||||
colors: [],
|
||||
uvs: [],
|
||||
hasUVIndices: false
|
||||
},
|
||||
materials: [],
|
||||
smooth: true,
|
||||
|
||||
startMaterial: function ( name, libraries ) {
|
||||
|
||||
const previous = this._finalize( false );
|
||||
|
||||
// New usemtl declaration overwrites an inherited material, except if faces were declared
|
||||
// after the material, then it must be preserved for proper MultiMaterial continuation.
|
||||
if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
|
||||
|
||||
this.materials.splice( previous.index, 1 );
|
||||
|
||||
}
|
||||
|
||||
const material = {
|
||||
index: this.materials.length,
|
||||
name: name || '',
|
||||
mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
|
||||
smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
|
||||
groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
|
||||
groupEnd: - 1,
|
||||
groupCount: - 1,
|
||||
inherited: false,
|
||||
|
||||
clone: function ( index ) {
|
||||
|
||||
const cloned = {
|
||||
index: ( typeof index === 'number' ? index : this.index ),
|
||||
name: this.name,
|
||||
mtllib: this.mtllib,
|
||||
smooth: this.smooth,
|
||||
groupStart: 0,
|
||||
groupEnd: - 1,
|
||||
groupCount: - 1,
|
||||
inherited: false
|
||||
};
|
||||
cloned.clone = this.clone.bind( cloned );
|
||||
return cloned;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
this.materials.push( material );
|
||||
|
||||
return material;
|
||||
|
||||
},
|
||||
|
||||
currentMaterial: function () {
|
||||
|
||||
if ( this.materials.length > 0 ) {
|
||||
|
||||
return this.materials[ this.materials.length - 1 ];
|
||||
|
||||
}
|
||||
|
||||
return undefined;
|
||||
|
||||
},
|
||||
|
||||
_finalize: function ( end ) {
|
||||
|
||||
const lastMultiMaterial = this.currentMaterial();
|
||||
if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
|
||||
|
||||
lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
|
||||
lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
|
||||
lastMultiMaterial.inherited = false;
|
||||
|
||||
}
|
||||
|
||||
// Ignore objects tail materials if no face declarations followed them before a new o/g started.
|
||||
if ( end && this.materials.length > 1 ) {
|
||||
|
||||
for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) {
|
||||
|
||||
if ( this.materials[ mi ].groupCount <= 0 ) {
|
||||
|
||||
this.materials.splice( mi, 1 );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Guarantee at least one empty material, this makes the creation later more straight forward.
|
||||
if ( end && this.materials.length === 0 ) {
|
||||
|
||||
this.materials.push( {
|
||||
name: '',
|
||||
smooth: this.smooth
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
return lastMultiMaterial;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
// Inherit previous objects material.
|
||||
// Spec tells us that a declared material must be set to all objects until a new material is declared.
|
||||
// If a usemtl declaration is encountered while this new object is being parsed, it will
|
||||
// overwrite the inherited material. Exception being that there was already face declarations
|
||||
// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
|
||||
|
||||
if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
|
||||
|
||||
const declared = previousMaterial.clone( 0 );
|
||||
declared.inherited = true;
|
||||
this.object.materials.push( declared );
|
||||
|
||||
}
|
||||
|
||||
this.objects.push( this.object );
|
||||
|
||||
},
|
||||
|
||||
finalize: function () {
|
||||
|
||||
if ( this.object && typeof this.object._finalize === 'function' ) {
|
||||
|
||||
this.object._finalize( true );
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
parseVertexIndex: function ( value, len ) {
|
||||
|
||||
const index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
|
||||
|
||||
},
|
||||
|
||||
parseNormalIndex: function ( value, len ) {
|
||||
|
||||
const index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
|
||||
|
||||
},
|
||||
|
||||
parseUVIndex: function ( value, len ) {
|
||||
|
||||
const index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
|
||||
|
||||
},
|
||||
|
||||
addVertex: function ( a, b, c ) {
|
||||
|
||||
const src = this.vertices;
|
||||
const dst = this.object.geometry.vertices;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
||||
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addVertexPoint: function ( a ) {
|
||||
|
||||
const src = this.vertices;
|
||||
const dst = this.object.geometry.vertices;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addVertexLine: function ( a ) {
|
||||
|
||||
const src = this.vertices;
|
||||
const dst = this.object.geometry.vertices;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addNormal: function ( a, b, c ) {
|
||||
|
||||
const src = this.normals;
|
||||
const dst = this.object.geometry.normals;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
||||
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addFaceNormal: function ( a, b, c ) {
|
||||
|
||||
const src = this.vertices;
|
||||
const dst = this.object.geometry.normals;
|
||||
|
||||
_vA.fromArray( src, a );
|
||||
_vB.fromArray( src, b );
|
||||
_vC.fromArray( src, c );
|
||||
|
||||
_cb.subVectors( _vC, _vB );
|
||||
_ab.subVectors( _vA, _vB );
|
||||
_cb.cross( _ab );
|
||||
|
||||
_cb.normalize();
|
||||
|
||||
dst.push( _cb.x, _cb.y, _cb.z );
|
||||
dst.push( _cb.x, _cb.y, _cb.z );
|
||||
dst.push( _cb.x, _cb.y, _cb.z );
|
||||
|
||||
},
|
||||
|
||||
addColor: function ( a, b, c ) {
|
||||
|
||||
const src = this.colors;
|
||||
const dst = this.object.geometry.colors;
|
||||
|
||||
if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
||||
if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addUV: function ( a, b, c ) {
|
||||
|
||||
const src = this.uvs;
|
||||
const dst = this.object.geometry.uvs;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ] );
|
||||
dst.push( src[ b + 0 ], src[ b + 1 ] );
|
||||
dst.push( src[ c + 0 ], src[ c + 1 ] );
|
||||
|
||||
},
|
||||
|
||||
addDefaultUV: function () {
|
||||
|
||||
const dst = this.object.geometry.uvs;
|
||||
|
||||
dst.push( 0, 0 );
|
||||
dst.push( 0, 0 );
|
||||
dst.push( 0, 0 );
|
||||
|
||||
},
|
||||
|
||||
addUVLine: function ( a ) {
|
||||
|
||||
const src = this.uvs;
|
||||
const dst = this.object.geometry.uvs;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ] );
|
||||
|
||||
},
|
||||
|
||||
addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
|
||||
|
||||
const vLen = this.vertices.length;
|
||||
|
||||
let ia = this.parseVertexIndex( a, vLen );
|
||||
let ib = this.parseVertexIndex( b, vLen );
|
||||
let ic = this.parseVertexIndex( c, vLen );
|
||||
|
||||
this.addVertex( ia, ib, ic );
|
||||
this.addColor( ia, ib, ic );
|
||||
|
||||
// normals
|
||||
|
||||
if ( na !== undefined && na !== '' ) {
|
||||
|
||||
const nLen = this.normals.length;
|
||||
|
||||
ia = this.parseNormalIndex( na, nLen );
|
||||
ib = this.parseNormalIndex( nb, nLen );
|
||||
ic = this.parseNormalIndex( nc, nLen );
|
||||
|
||||
this.addNormal( ia, ib, ic );
|
||||
|
||||
} else {
|
||||
|
||||
this.addFaceNormal( ia, ib, ic );
|
||||
|
||||
}
|
||||
|
||||
// uvs
|
||||
|
||||
if ( ua !== undefined && ua !== '' ) {
|
||||
|
||||
const uvLen = this.uvs.length;
|
||||
|
||||
ia = this.parseUVIndex( ua, uvLen );
|
||||
ib = this.parseUVIndex( ub, uvLen );
|
||||
ic = this.parseUVIndex( uc, uvLen );
|
||||
|
||||
this.addUV( ia, ib, ic );
|
||||
|
||||
this.object.geometry.hasUVIndices = true;
|
||||
|
||||
} else {
|
||||
|
||||
// add placeholder values (for inconsistent face definitions)
|
||||
|
||||
this.addDefaultUV();
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
addPointGeometry: function ( vertices ) {
|
||||
|
||||
this.object.geometry.type = 'Points';
|
||||
|
||||
const vLen = this.vertices.length;
|
||||
|
||||
for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
||||
|
||||
const index = this.parseVertexIndex( vertices[ vi ], vLen );
|
||||
|
||||
this.addVertexPoint( index );
|
||||
this.addColor( index );
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
addLineGeometry: function ( vertices, uvs ) {
|
||||
|
||||
this.object.geometry.type = 'Line';
|
||||
|
||||
const vLen = this.vertices.length;
|
||||
const uvLen = this.uvs.length;
|
||||
|
||||
for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
||||
|
||||
this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
|
||||
|
||||
}
|
||||
|
||||
for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
|
||||
|
||||
this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
state.startObject( '', false );
|
||||
|
||||
return state;
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
class OBJLoader extends Loader {
|
||||
|
||||
constructor( manager ) {
|
||||
|
||||
super( manager );
|
||||
|
||||
this.materials = null;
|
||||
|
||||
}
|
||||
|
||||
load( url, onLoad, onProgress, onError ) {
|
||||
|
||||
const scope = this;
|
||||
|
||||
const loader = new FileLoader( this.manager );
|
||||
loader.setPath( this.path );
|
||||
loader.setRequestHeader( this.requestHeader );
|
||||
loader.setWithCredentials( this.withCredentials );
|
||||
loader.load( url, function ( text ) {
|
||||
|
||||
try {
|
||||
|
||||
onLoad( scope.parse( text ) );
|
||||
|
||||
} catch ( e ) {
|
||||
|
||||
if ( onError ) {
|
||||
|
||||
onError( e );
|
||||
|
||||
} else {
|
||||
|
||||
console.error( e );
|
||||
|
||||
}
|
||||
|
||||
scope.manager.itemError( url );
|
||||
|
||||
}
|
||||
|
||||
}, onProgress, onError );
|
||||
|
||||
}
|
||||
|
||||
setMaterials( materials ) {
|
||||
|
||||
this.materials = materials;
|
||||
|
||||
return this;
|
||||
|
||||
}
|
||||
|
||||
parse( text ) {
|
||||
|
||||
const state = new ParserState();
|
||||
|
||||
if ( text.indexOf( '\r\n' ) !== - 1 ) {
|
||||
|
||||
// This is faster than String.split with regex that splits on both
|
||||
text = text.replace( /\r\n/g, '\n' );
|
||||
|
||||
}
|
||||
|
||||
if ( text.indexOf( '\\\n' ) !== - 1 ) {
|
||||
|
||||
// join lines separated by a line continuation character (\)
|
||||
text = text.replace( /\\\n/g, '' );
|
||||
|
||||
}
|
||||
|
||||
const lines = text.split( '\n' );
|
||||
let result = [];
|
||||
|
||||
for ( let i = 0, l = lines.length; i < l; i ++ ) {
|
||||
|
||||
const line = lines[ i ].trimStart();
|
||||
|
||||
if ( line.length === 0 ) continue;
|
||||
|
||||
const lineFirstChar = line.charAt( 0 );
|
||||
|
||||
// @todo invoke passed in handler if any
|
||||
if ( lineFirstChar === '#' ) continue;
|
||||
|
||||
if ( lineFirstChar === 'v' ) {
|
||||
|
||||
const data = line.split( _face_vertex_data_separator_pattern );
|
||||
|
||||
switch ( data[ 0 ] ) {
|
||||
|
||||
case 'v':
|
||||
state.vertices.push(
|
||||
parseFloat( data[ 1 ] ),
|
||||
parseFloat( data[ 2 ] ),
|
||||
parseFloat( data[ 3 ] )
|
||||
);
|
||||
if ( data.length >= 7 ) {
|
||||
|
||||
_color.setRGB(
|
||||
parseFloat( data[ 4 ] ),
|
||||
parseFloat( data[ 5 ] ),
|
||||
parseFloat( data[ 6 ] )
|
||||
).convertSRGBToLinear();
|
||||
|
||||
state.colors.push( _color.r, _color.g, _color.b );
|
||||
|
||||
} else {
|
||||
|
||||
// if no colors are defined, add placeholders so color and vertex indices match
|
||||
|
||||
state.colors.push( undefined, undefined, undefined );
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
case 'vn':
|
||||
state.normals.push(
|
||||
parseFloat( data[ 1 ] ),
|
||||
parseFloat( data[ 2 ] ),
|
||||
parseFloat( data[ 3 ] )
|
||||
);
|
||||
break;
|
||||
case 'vt':
|
||||
state.uvs.push(
|
||||
parseFloat( data[ 1 ] ),
|
||||
parseFloat( data[ 2 ] )
|
||||
);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
} else if ( lineFirstChar === 'f' ) {
|
||||
|
||||
const lineData = line.slice( 1 ).trim();
|
||||
const vertexData = lineData.split( _face_vertex_data_separator_pattern );
|
||||
const faceVertices = [];
|
||||
|
||||
// Parse the face vertex data into an easy to work with format
|
||||
|
||||
for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) {
|
||||
|
||||
const vertex = vertexData[ j ];
|
||||
|
||||
if ( vertex.length > 0 ) {
|
||||
|
||||
const vertexParts = vertex.split( '/' );
|
||||
faceVertices.push( vertexParts );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Draw an edge between the first vertex and all subsequent vertices to form an n-gon
|
||||
|
||||
const v1 = faceVertices[ 0 ];
|
||||
|
||||
for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
|
||||
|
||||
const v2 = faceVertices[ j ];
|
||||
const v3 = faceVertices[ j + 1 ];
|
||||
|
||||
state.addFace(
|
||||
v1[ 0 ], v2[ 0 ], v3[ 0 ],
|
||||
v1[ 1 ], v2[ 1 ], v3[ 1 ],
|
||||
v1[ 2 ], v2[ 2 ], v3[ 2 ]
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
} else if ( lineFirstChar === 'l' ) {
|
||||
|
||||
const lineParts = line.substring( 1 ).trim().split( ' ' );
|
||||
let lineVertices = [];
|
||||
const lineUVs = [];
|
||||
|
||||
if ( line.indexOf( '/' ) === - 1 ) {
|
||||
|
||||
lineVertices = lineParts;
|
||||
|
||||
} else {
|
||||
|
||||
for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) {
|
||||
|
||||
const parts = lineParts[ li ].split( '/' );
|
||||
|
||||
if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] );
|
||||
if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
state.addLineGeometry( lineVertices, lineUVs );
|
||||
|
||||
} else if ( lineFirstChar === 'p' ) {
|
||||
|
||||
const lineData = line.slice( 1 ).trim();
|
||||
const pointData = lineData.split( ' ' );
|
||||
|
||||
state.addPointGeometry( pointData );
|
||||
|
||||
} else if ( ( result = _object_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// o object_name
|
||||
// or
|
||||
// g group_name
|
||||
|
||||
// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
|
||||
// let name = result[ 0 ].slice( 1 ).trim();
|
||||
const name = ( ' ' + result[ 0 ].slice( 1 ).trim() ).slice( 1 );
|
||||
|
||||
state.startObject( name );
|
||||
|
||||
} else if ( _material_use_pattern.test( line ) ) {
|
||||
|
||||
// material
|
||||
|
||||
state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
|
||||
|
||||
} else if ( _material_library_pattern.test( line ) ) {
|
||||
|
||||
// mtl file
|
||||
|
||||
state.materialLibraries.push( line.substring( 7 ).trim() );
|
||||
|
||||
} else if ( _map_use_pattern.test( line ) ) {
|
||||
|
||||
// the line is parsed but ignored since the loader assumes textures are defined MTL files
|
||||
// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
|
||||
|
||||
console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );
|
||||
|
||||
} else if ( lineFirstChar === 's' ) {
|
||||
|
||||
result = line.split( ' ' );
|
||||
|
||||
// smooth shading
|
||||
|
||||
// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
|
||||
// but does not define a usemtl for each face set.
|
||||
// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
|
||||
// This requires some care to not create extra material on each smooth value for "normal" obj files.
|
||||
// where explicit usemtl defines geometry groups.
|
||||
// Example asset: examples/models/obj/cerberus/Cerberus.obj
|
||||
|
||||
/*
|
||||
* http://paulbourke.net/dataformats/obj/
|
||||
*
|
||||
* From chapter "Grouping" Syntax explanation "s group_number":
|
||||
* "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
|
||||
* Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
|
||||
* surfaces, smoothing groups are either turned on or off; there is no difference between values greater
|
||||
* than 0."
|
||||
*/
|
||||
if ( result.length > 1 ) {
|
||||
|
||||
const value = result[ 1 ].trim().toLowerCase();
|
||||
state.object.smooth = ( value !== '0' && value !== 'off' );
|
||||
|
||||
} else {
|
||||
|
||||
// ZBrush can produce "s" lines #11707
|
||||
state.object.smooth = true;
|
||||
|
||||
}
|
||||
|
||||
const material = state.object.currentMaterial();
|
||||
if ( material ) material.smooth = state.object.smooth;
|
||||
|
||||
} else {
|
||||
|
||||
// Handle null terminated files without exception
|
||||
if ( line === '\0' ) continue;
|
||||
|
||||
console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
state.finalize();
|
||||
|
||||
const container = new Group();
|
||||
container.materialLibraries = [].concat( state.materialLibraries );
|
||||
|
||||
const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 );
|
||||
|
||||
if ( hasPrimitives === true ) {
|
||||
|
||||
for ( let i = 0, l = state.objects.length; i < l; i ++ ) {
|
||||
|
||||
const object = state.objects[ i ];
|
||||
const geometry = object.geometry;
|
||||
const materials = object.materials;
|
||||
const isLine = ( geometry.type === 'Line' );
|
||||
const isPoints = ( geometry.type === 'Points' );
|
||||
let hasVertexColors = false;
|
||||
|
||||
// Skip o/g line declarations that did not follow with any faces
|
||||
if ( geometry.vertices.length === 0 ) continue;
|
||||
|
||||
const buffergeometry = new BufferGeometry();
|
||||
|
||||
buffergeometry.setAttribute( 'position', new Float32BufferAttribute( geometry.vertices, 3 ) );
|
||||
|
||||
if ( geometry.normals.length > 0 ) {
|
||||
|
||||
buffergeometry.setAttribute( 'normal', new Float32BufferAttribute( geometry.normals, 3 ) );
|
||||
|
||||
}
|
||||
|
||||
if ( geometry.colors.length > 0 ) {
|
||||
|
||||
hasVertexColors = true;
|
||||
buffergeometry.setAttribute( 'color', new Float32BufferAttribute( geometry.colors, 3 ) );
|
||||
|
||||
}
|
||||
|
||||
if ( geometry.hasUVIndices === true ) {
|
||||
|
||||
buffergeometry.setAttribute( 'uv', new Float32BufferAttribute( geometry.uvs, 2 ) );
|
||||
|
||||
}
|
||||
|
||||
// Create materials
|
||||
|
||||
const createdMaterials = [];
|
||||
|
||||
for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
|
||||
|
||||
const sourceMaterial = materials[ mi ];
|
||||
const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
|
||||
let material = state.materials[ materialHash ];
|
||||
|
||||
if ( this.materials !== null ) {
|
||||
|
||||
material = this.materials.create( sourceMaterial.name );
|
||||
|
||||
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
|
||||
if ( isLine && material && ! ( material instanceof LineBasicMaterial ) ) {
|
||||
|
||||
const materialLine = new LineBasicMaterial();
|
||||
Material.prototype.copy.call( materialLine, material );
|
||||
materialLine.color.copy( material.color );
|
||||
material = materialLine;
|
||||
|
||||
} else if ( isPoints && material && ! ( material instanceof PointsMaterial ) ) {
|
||||
|
||||
const materialPoints = new PointsMaterial( { size: 10, sizeAttenuation: false } );
|
||||
Material.prototype.copy.call( materialPoints, material );
|
||||
materialPoints.color.copy( material.color );
|
||||
materialPoints.map = material.map;
|
||||
material = materialPoints;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( material === undefined ) {
|
||||
|
||||
if ( isLine ) {
|
||||
|
||||
material = new LineBasicMaterial();
|
||||
|
||||
} else if ( isPoints ) {
|
||||
|
||||
material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
|
||||
|
||||
} else {
|
||||
|
||||
material = new MeshPhongMaterial();
|
||||
|
||||
}
|
||||
|
||||
material.name = sourceMaterial.name;
|
||||
material.flatShading = sourceMaterial.smooth ? false : true;
|
||||
material.vertexColors = hasVertexColors;
|
||||
|
||||
state.materials[ materialHash ] = material;
|
||||
|
||||
}
|
||||
|
||||
createdMaterials.push( material );
|
||||
|
||||
}
|
||||
|
||||
// Create mesh
|
||||
|
||||
let mesh;
|
||||
|
||||
if ( createdMaterials.length > 1 ) {
|
||||
|
||||
for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
|
||||
|
||||
const sourceMaterial = materials[ mi ];
|
||||
buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
|
||||
|
||||
}
|
||||
|
||||
if ( isLine ) {
|
||||
|
||||
mesh = new LineSegments( buffergeometry, createdMaterials );
|
||||
|
||||
} else if ( isPoints ) {
|
||||
|
||||
mesh = new Points( buffergeometry, createdMaterials );
|
||||
|
||||
} else {
|
||||
|
||||
mesh = new Mesh( buffergeometry, createdMaterials );
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
if ( isLine ) {
|
||||
|
||||
mesh = new LineSegments( buffergeometry, createdMaterials[ 0 ] );
|
||||
|
||||
} else if ( isPoints ) {
|
||||
|
||||
mesh = new Points( buffergeometry, createdMaterials[ 0 ] );
|
||||
|
||||
} else {
|
||||
|
||||
mesh = new Mesh( buffergeometry, createdMaterials[ 0 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
mesh.name = object.name;
|
||||
|
||||
container.add( mesh );
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
// if there is only the default parser state object with no geometry data, interpret data as point cloud
|
||||
|
||||
if ( state.vertices.length > 0 ) {
|
||||
|
||||
const material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
|
||||
|
||||
const buffergeometry = new BufferGeometry();
|
||||
|
||||
buffergeometry.setAttribute( 'position', new Float32BufferAttribute( state.vertices, 3 ) );
|
||||
|
||||
if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) {
|
||||
|
||||
buffergeometry.setAttribute( 'color', new Float32BufferAttribute( state.colors, 3 ) );
|
||||
material.vertexColors = true;
|
||||
|
||||
}
|
||||
|
||||
const points = new Points( buffergeometry, material );
|
||||
container.add( points );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return container;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export { OBJLoader };
|
||||
23
vite.config.js
Normal file
23
vite.config.js
Normal file
@@ -0,0 +1,23 @@
|
||||
import { defineConfig } from 'vite'
|
||||
import { resolve } from 'path'
|
||||
import vue from '@vitejs/plugin-vue'
|
||||
|
||||
export default defineConfig({
|
||||
plugins: [vue()],
|
||||
assetsInclude: ['**/*.obj'],
|
||||
build: {
|
||||
lib: {
|
||||
entry: resolve(__dirname, 'src/Mockup.vue'),
|
||||
name: 'vue-three-d-mockup',
|
||||
fileName: 'vue-three-d-mockup'
|
||||
},
|
||||
rollupOptions: {
|
||||
external: ['vue'],
|
||||
output: {
|
||||
globals: {
|
||||
vue: 'Vue'
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
@@ -1,11 +0,0 @@
|
||||
module.exports = {
|
||||
publicPath: process.env.NODE_ENV === 'production' ? '/vue-three-d-mockup/' : '/',
|
||||
chainWebpack: (config) => {
|
||||
config.module
|
||||
.rule('file-loader')
|
||||
.test(/\.obj$/)
|
||||
.use('file-loader')
|
||||
.loader('file-loader')
|
||||
.end();
|
||||
},
|
||||
};
|
||||
Reference in New Issue
Block a user