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15 Commits

Author SHA1 Message Date
5fb213d148 Bump version 2023-02-17 23:51:51 +03:00
d2e5b83ad9 Added build results 2023-02-17 23:49:21 +03:00
b5cc7ebec2 Respect device pixel ratio. Dramatic clarity increase. 2023-02-17 23:48:45 +03:00
9eb59e2796 Updated README 2022-07-24 18:37:46 +03:00
dce2d303ab Split docs into multiple pages 2022-07-24 18:28:09 +03:00
e0aef1da99 Temporary patch to base urls until fixed in vitepress 2022-07-24 15:50:04 +03:00
52da07f476 base url 2022-07-24 15:35:58 +03:00
2f4a4495ed Recommended vitepress workflow 2022-07-24 15:33:03 +03:00
a49762b97f Add commit message 2022-07-24 15:27:29 +03:00
cacf0cd715 Update docs dist path 2022-07-24 15:22:39 +03:00
70ab3ded2f Added object loader 2022-07-24 15:19:28 +03:00
8085734782 Update workflow 2022-07-24 15:03:00 +03:00
Anatoly Kopyl
da4b6d8590 Merge pull request #1 from anatolykopyl/vite
Vite
2022-07-24 14:43:08 +03:00
2b8e9f6a98 Added vitepress docs 2022-07-24 14:42:10 +03:00
91f80c342f Migrate to vite 2022-07-24 11:58:46 +03:00
30 changed files with 23385 additions and 29119 deletions

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@@ -1,18 +1,12 @@
module.exports = { module.exports = {
root: true, root: true,
env: { env: {
node: true, es2021: true,
}, },
extends: [ extends: [
'plugin:vue/vue3-essential', 'plugin:vue/vue3-essential',
'@vue/airbnb', '@vue/airbnb',
], ],
parserOptions: {
parser: 'babel-eslint',
},
ignorePatterns: [
'bundle/*'
],
rules: { rules: {
'no-console': process.env.NODE_ENV === 'production' ? 'warn' : 'off', 'no-console': process.env.NODE_ENV === 'production' ? 'warn' : 'off',
'no-debugger': process.env.NODE_ENV === 'production' ? 'warn' : 'off', 'no-debugger': process.env.NODE_ENV === 'production' ? 'warn' : 'off',

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@@ -1,14 +1,27 @@
name: Build Vue name: Build Docs
on: [push]
on:
push:
branches:
- master
jobs: jobs:
build_vue: build_vue:
runs-on: ubuntu-latest runs-on: ubuntu-latest
name: Build Vue name: Build Docs
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
- id: Build-Vue - uses: actions/setup-node@v3
uses: xRealNeon/VuePagesAction@1.0.1 with:
with: node-version: 16
username: 'anatolykopyl' cache: yarn
reponame: 'vue-three-d-mockup' - run: yarn install --frozen-lockfile
token: ${{ secrets.GITHUB_TOKEN }}
- name: Build
run: yarn docs:build
- name: Deploy
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: docs/.vitepress/dist

3
.gitignore vendored
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@@ -1,7 +1,6 @@
.DS_Store .DS_Store
node_modules node_modules
/dist docs/.vitepress/dist
# local env files # local env files
.env.local .env.local

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@@ -1,6 +1,6 @@
# vue-three-d-mockup # vue-three-d-mockup
Check out the [demo](https://anatolykopyl.github.io/vue-three-d-mockup/) Check out the [docs](https://anatolykopyl.github.io/vue-three-d-mockup/)
## Installation ## Installation

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36
docs/.vitepress/config.js Normal file
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@@ -0,0 +1,36 @@
import { defineConfig } from 'vitepress'
export default defineConfig({
title: 'Vue 3D Mockup',
description: '📱 A 3D phone mockup component to showcase your apps',
base: '/vue-three-d-mockup/',
lang: 'en-US',
lastUpdated: true,
themeConfig: {
nav: [
{ text: 'Guide', link: '/guide/' },
],
sidebar: [
{
text: 'Guide',
items: [
{ text: 'Introduction', link: '/guide/' },
{ text: 'Screen from assets', link: '/guide/screen-from-assets' },
{ text: 'Video as screen', link: '/guide/video-as-screen' },
{ text: 'Multiple mockups', link: '/guide/multiple-mockups' },
{ text: 'Theming', link: '/guide/theming' },
{ text: 'Props', link: '/guide/props' },
]
}
],
footer: {
message: 'Released under the GPL-3.0 license.',
},
socialLinks: [
{
icon: 'github',
link: 'https://github.com/anatolykopyl/vue-three-d-mockup'
}
]
}
})

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docs/guide/index.md Normal file
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# Introduction
## Installation
```bash
npm install vue-three-d-mockup
```
## Simple usage example
<script setup>
import Mockup from '../../src/Mockup.vue'
import screenImage from '../assets/screen.png';
</script>
<Mockup
style="width: 100%; height: 400px;"
:screen="screenImage"
/>
`screen.png` is a static asset in the public folder.
```vue
<template>
<Mockup screen="screen.png" />
</template>
<script setup>
import Mockup from 'vue-three-d-mockup';
</script>
```

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@@ -0,0 +1,50 @@
# Multiple mockups
<script setup>
import Mockup from '../../src/Mockup.vue'
import screenImage from '../assets/screen.png';
</script>
<Mockup
style="width: 100%; height: 400px;"
:screen="[screenImage, screenImage]"
:position="[
{
x: -50
},
{
x: 50
},
]"
:rotation="[{}, {
y: -0.3,
z: -0.06,
}]"
/>
## Code example
```vue
<template>
<Mockup
:screen="[screenImage, screenImage]"
:position="[
{
x: -50
},
{
x: 50
},
]"
:rotation="[{}, {
y: -0.3,
z: -0.06,
}]"
/>
</template>
<script setup>
import Mockup from 'vue-three-d-mockup';
import screenImage from './assets/screen.png';
</script>
```

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docs/guide/props.md Normal file
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# Props
## `screen`
Path to an image that will be displayed on the phones screen or the `<video>` element displayed on the phones screen. Can also be an array of any of the options above.
- Type: `String | Element | Array[String | Element]`
- Required: `true`
## `lightClr`
Color of the light as a CSS-style string.
- Type: `String`
- Required: `false`
- Default: `"white"`
## `phoneClr`
Color of the phone as a CSS-style string.
- Type: `String`
- Required: `false`
- Default: `"white"`
## `position`
The position of the phone. Can also be an array if multiple screens specified.
- Type: `Object | Array[Object]`
- Required: `false`
- Default: `{ x: 0, y: 0, z: 0 }`
## `rotation`
The orientation of the phone described in rotation values arround the 3 axes. Can also be an array if multiple screens specified.
- Type: `Object | Array[Object]`
- Required: `false`
- Default: `{ x: -0.2, y: 0.3, z: 0.06 }`

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@@ -0,0 +1,26 @@
# Screen image from `assets` folder
## In Vite powered projects
```vue
<template>
<Mockup :screen="screenImage" />
</template>
<script setup>
import Mockup from 'vue-three-d-mockup';
import screenImage from './assets/screen.png';
</script>
```
## In Vue CLI powered projects
```vue
<template>
<Mockup :screen="require('./assets/screen.png')" />
</template>
<script setup>
import Mockup from 'vue-three-d-mockup';
</script>
```

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docs/guide/theming.md Normal file
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# Theming
<script setup>
import { ref } from 'vue';
import Mockup from '../../src/Mockup.vue'
import screenImage from '../assets/screen.png';
const darkTheme = ref(true);
</script>
<Mockup
style="width: 100%; height: 400px;"
:screen="screenImage"
:phoneClr="darkTheme ? '#fff' : '#222'"
:key="darkTheme"
/>
<div>
<button
class="button"
@click="darkTheme = !darkTheme"
>
Toggle theme
</button>
Theme: {{ darkTheme ? 'dark' : 'light' }}
</div>
<style scoped>
.button {
display: inline-block;
padding: 8px 16px;
border-radius: 4px;
background-color: var(--vp-c-brand);
border: 1px solid var(--vp-c-brand);
color: var(--vp-c-white);
text-decoration: none;
font-size: 16px;
margin: 0 8px;
}
</style>
The `phoneClr` and `lightClr` props are not reactive, and are intended to be set when the component is mounted.
But if you want to you still can force a rerender by giving the `Mockup` a key.
## Code example
```vue
<template>
<Mockup
screen="screen.png"
:phoneClr="darkTheme ? '#fff' : '#222'"
:key="darkTheme"
/>
</template>
<script setup>
import { ref } from 'vue';
import Mockup from 'vue-three-d-mockup';
const darkTheme = ref(true);
</script>
```

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@@ -0,0 +1,87 @@
# Video as screen
<script setup>
import { ref } from 'vue';
import Mockup from '../../src/Mockup.vue'
import screenVideo from '../assets/screen.mp4';
const videoElement = ref(null);
const vidReady = ref(false);
</script>
<Mockup
v-if="vidReady"
style="width: 100%; height: 400px;"
:screen="videoElement"
/>
<div>
<video
:src="screenVideo"
ref="videoElement"
@canplay="vidReady = true"
muted
autoplay
loop
style="
position: fixed;
top: 0;
left: 0;
opacity: 0;
pointer-events: none;
"
></video>
</div>
The `screen` prop accepts a `video` element.
The `screen` prop is unreactive, so when using it as a video
it's important to only render the `Mockup` element when the video
is loaded. Check out the code example to see how to do this.
::: warning
The video will not be visible on the model if it is set to `display: none` or `visibility: hidden`.
Use `opacity: 0; pointer-events: none;` on the `<video>` element for best browser compatability.
:::
::: warning
The video may not be autoplaying if the original `<video>` element is scrolled off screen.
Some browsers check for viewport intersection so it may be best to set the video position to `fixed`.
:::
## Code example
```vue
<template>
<Mockup
v-if="vidReady"
:screen="videoElement"
/>
<video
:src="screenVideo"
ref="videoElement"
@canplay="vidReady = true"
muted
autoplay
loop
style="
position: fixed;
top: 0;
left: 0;
opacity: 0;
pointer-events: none;
"
></video>
</template>
<script setup>
import { ref } from 'vue';
import Mockup from 'vue-three-d-mockup';
import screenVideo from './assets/screen.mp4';
const videoElement = ref(null);
const vidReady = ref(false);
</script>
```

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@@ -0,0 +1,84 @@
---
layout: home
---
<script setup>
import Mockup from '../src/Mockup.vue'
import screenImage from './assets/screen.png';
</script>
<main>
<Mockup
class="mockup"
:screen="screenImage"
/>
<h1 class="heading">
Vue 3D Mockup
</h1>
<p class="tagline">
Create interactive 3D mockups with ease.
</p>
<div class="buttons">
<a
href="/vue-three-d-mockup/guide/"
class="buttons__button"
>
Guide
</a>
<a
href="https://github.com/anatolykopyl/vue-three-d-mockup"
class="buttons__button buttons__button--secondary"
>
Github
</a>
</div>
</main>
<style scoped>
main {
text-align: center;
}
.mockup {
max-width: 600px;
height: 500px;
margin: auto;
}
.heading {
font-size: 42px;
line-height: 1.2;
padding: 32px;
font-weight: bold;
color: var(--vp-c-brand);
}
.tagline {
font-size: 24px;
padding: 16px;
}
.buttons {
padding: 32px;
}
.buttons__button {
display: inline-block;
padding: 8px 16px;
border-radius: 4px;
background-color: var(--vp-c-brand);
border: 1px solid var(--vp-c-brand);
color: var(--vp-c-white);
text-decoration: none;
font-size: 16px;
margin: 0 8px;
}
.buttons__button--secondary {
background-color: var(--vp-c-gray-light-4);
color: var(--vp-c-black);
border: 1px solid var(--vp-c-divider-light-2);
}
</style>

28572
package-lock.json generated

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@@ -1,46 +1,57 @@
{ {
"name": "vue-three-d-mockup", "name": "vue-three-d-mockup",
"version": "0.2.2", "version": "1.0.2",
"description": "📱 A 3D phone mockup component to showcase your apps", "description": "📱 A 3D phone mockup component to showcase your apps",
"author": "Anatoly Kopyl <akopyl@radner.ru>", "author": "Anatoly Kopyl <akopyl@radner.ru>",
"keywords": ["vue", "mockup-generator", "threejs", "design", "mockup"], "keywords": [
"vue",
"mockup-generator",
"threejs",
"design",
"mockup"
],
"license": "GPL-3.0", "license": "GPL-3.0",
"repository": { "repository": {
"type": "git", "type": "git",
"url": "https://github.com/anatolykopyl/vue-three-d-mockup.git" "url": "https://github.com/anatolykopyl/vue-three-d-mockup.git"
}, },
"main": "bundle/vue-three-d-mockup.esm.js",
"browser": { "browser": {
"./sfc": "src/Mockup.vue" "./sfc": "src/Mockup.vue"
}, },
"files": [
"dist"
],
"main": "./dist/vue-three-d-mockup.umd.js",
"module": "./dist/vue-three-d-mockup.mjs",
"exports": {
".": {
"import": "./dist/vue-three-d-mockup.mjs",
"require": "./dist/vue-three-d-mockup.umd.js"
}
},
"scripts": { "scripts": {
"serve": "vue-cli-service serve", "dev": "vite",
"build": "vue-cli-service build", "build": "vite build",
"build-bundle": "rollup -c", "serve": "vite preview",
"lint": "vue-cli-service lint" "docs:dev": "vitepress dev docs",
"docs:build": "vitepress build docs",
"docs:serve": "vitepress serve docs"
}, },
"pre-commit": [ "pre-commit": [
"build-bundle" "build"
], ],
"dependencies": { "dependencies": {
"core-js": "^3.6.5", "@vitejs/plugin-vue": "^3.0.1",
"three": "^0.137.5", "three": "^0.137.5",
"vite": "^3.0.2",
"vue": "^3.0.0" "vue": "^3.0.0"
}, },
"devDependencies": { "devDependencies": {
"@rollup/plugin-commonjs": "^21.0.1",
"@rollup/plugin-url": "^6.1.0",
"@vue/cli-plugin-babel": "~4.5.0",
"@vue/cli-plugin-eslint": "~4.5.0",
"@vue/cli-service": "~4.5.0",
"@vue/compiler-sfc": "^3.0.0",
"@vue/eslint-config-airbnb": "^5.0.2", "@vue/eslint-config-airbnb": "^5.0.2",
"babel-eslint": "^10.1.0",
"eslint": "^6.7.2", "eslint": "^6.7.2",
"eslint-plugin-import": "^2.20.2", "eslint-plugin-import": "^2.20.2",
"eslint-plugin-vue": "^7.0.0", "eslint-plugin-vue": "^7.0.0",
"file-loader": "^6.2.0",
"pre-commit": "^1.2.2", "pre-commit": "^1.2.2",
"rollup-plugin-vue": "^6.0.0" "vitepress": "^1.0.0-alpha.4"
} }
} }

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<!DOCTYPE html>
<html lang="">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="icon" href="<%= BASE_URL %>favicon.ico">
<title><%= htmlWebpackPlugin.options.title %></title>
</head>
<body>
<noscript>
<strong>We're sorry but <%= htmlWebpackPlugin.options.title %> doesn't work properly without JavaScript enabled. Please enable it to continue.</strong>
</noscript>
<div id="app"></div>
<!-- built files will be auto injected -->
</body>
</html>

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@@ -1,20 +0,0 @@
import vue from 'rollup-plugin-vue';
import url from '@rollup/plugin-url';
import packageJson from './package.json';
export default {
input: 'src/Mockup.vue',
output: [
{
format: 'esm',
file: packageJson.main,
},
],
plugins: [
vue(),
url({
limit: 3000000,
include: ['**/*.obj'],
}),
],
};

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@@ -1,80 +0,0 @@
<template>
<div>
<h1>
vue-three-d-mockup
</h1>
<Mockup
v-if="vidReady"
class="mockup"
:screen="[$refs.video, require('./assets/screen.png')]"
:position="[
{
x: -50
},
{
x: 50
},
]"
:rotation="[{}, {
y: -0.3,
z: -0.06,
}]"
/>
<!-- <Mockup
class="mockup"
:screen="require('./assets/screen.png')"
/> -->
<video
src="@/assets/screen.mp4"
ref="video"
@canplay="vidReady = true"
muted
autoplay
loop
/>
</div>
</template>
<script>
import { defineAsyncComponent } from 'vue';
export default {
data() {
return {
vidReady: false,
};
},
components: {
Mockup: defineAsyncComponent(() => import('./Mockup.vue')),
},
};
</script>
<style>
html, body {
height: 100%;
}
body {
font-family: sans-serif;
margin: 0;
display: flex;
justify-content: center;
align-items: center;
text-align: center;
}
video {
position: fixed;
top: 0;
left: 0;
visibility: hidden;
}
.mockup {
width: 800px;
height: 500px;
}
</style>

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@@ -15,10 +15,10 @@
import { ref, onMounted } from 'vue'; import { ref, onMounted } from 'vue';
import * as THREE from 'three'; import * as THREE from 'three';
import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader'; import { OBJLoader } from './utils/OBJLoader';
import MockupModel from './MockupModel'; import MockupModel from './MockupModel';
import roundedPlane from './utils/roundedPlane'; import roundedPlane from './utils/roundedPlane';
import phoneObj from './assets/iphone.obj'; const phoneObj = new URL('./assets/iphone.obj', import.meta.url).href;
export default { export default {
name: 'Mockup', name: 'Mockup',
@@ -167,6 +167,7 @@ export default {
}; };
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setPixelRatio(window.devicePixelRatio)
renderer.setSize(container.value.clientWidth, container.value.clientHeight); renderer.setSize(container.value.clientWidth, container.value.clientHeight);
environmentInit(); environmentInit();

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import { createApp } from 'vue';
import App from './Demo.vue';
createApp(App).mount('#app');

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import {
BufferGeometry,
FileLoader,
Float32BufferAttribute,
Group,
LineBasicMaterial,
LineSegments,
Loader,
Material,
Mesh,
MeshPhongMaterial,
Points,
PointsMaterial,
Vector3,
Color
} from 'three';
// o object_name | g group_name
const _object_pattern = /^[og]\s*(.+)?/;
// mtllib file_reference
const _material_library_pattern = /^mtllib /;
// usemtl material_name
const _material_use_pattern = /^usemtl /;
// usemap map_name
const _map_use_pattern = /^usemap /;
const _face_vertex_data_separator_pattern = /\s+/;
const _vA = new Vector3();
const _vB = new Vector3();
const _vC = new Vector3();
const _ab = new Vector3();
const _cb = new Vector3();
const _color = new Color();
function ParserState() {
const state = {
objects: [],
object: {},
vertices: [],
normals: [],
colors: [],
uvs: [],
materials: {},
materialLibraries: [],
startObject: function ( name, fromDeclaration ) {
// If the current object (initial from reset) is not from a g/o declaration in the parsed
// file. We need to use it for the first parsed g/o to keep things in sync.
if ( this.object && this.object.fromDeclaration === false ) {
this.object.name = name;
this.object.fromDeclaration = ( fromDeclaration !== false );
return;
}
const previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
if ( this.object && typeof this.object._finalize === 'function' ) {
this.object._finalize( true );
}
this.object = {
name: name || '',
fromDeclaration: ( fromDeclaration !== false ),
geometry: {
vertices: [],
normals: [],
colors: [],
uvs: [],
hasUVIndices: false
},
materials: [],
smooth: true,
startMaterial: function ( name, libraries ) {
const previous = this._finalize( false );
// New usemtl declaration overwrites an inherited material, except if faces were declared
// after the material, then it must be preserved for proper MultiMaterial continuation.
if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
this.materials.splice( previous.index, 1 );
}
const material = {
index: this.materials.length,
name: name || '',
mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
groupEnd: - 1,
groupCount: - 1,
inherited: false,
clone: function ( index ) {
const cloned = {
index: ( typeof index === 'number' ? index : this.index ),
name: this.name,
mtllib: this.mtllib,
smooth: this.smooth,
groupStart: 0,
groupEnd: - 1,
groupCount: - 1,
inherited: false
};
cloned.clone = this.clone.bind( cloned );
return cloned;
}
};
this.materials.push( material );
return material;
},
currentMaterial: function () {
if ( this.materials.length > 0 ) {
return this.materials[ this.materials.length - 1 ];
}
return undefined;
},
_finalize: function ( end ) {
const lastMultiMaterial = this.currentMaterial();
if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
lastMultiMaterial.inherited = false;
}
// Ignore objects tail materials if no face declarations followed them before a new o/g started.
if ( end && this.materials.length > 1 ) {
for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) {
if ( this.materials[ mi ].groupCount <= 0 ) {
this.materials.splice( mi, 1 );
}
}
}
// Guarantee at least one empty material, this makes the creation later more straight forward.
if ( end && this.materials.length === 0 ) {
this.materials.push( {
name: '',
smooth: this.smooth
} );
}
return lastMultiMaterial;
}
};
// Inherit previous objects material.
// Spec tells us that a declared material must be set to all objects until a new material is declared.
// If a usemtl declaration is encountered while this new object is being parsed, it will
// overwrite the inherited material. Exception being that there was already face declarations
// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
const declared = previousMaterial.clone( 0 );
declared.inherited = true;
this.object.materials.push( declared );
}
this.objects.push( this.object );
},
finalize: function () {
if ( this.object && typeof this.object._finalize === 'function' ) {
this.object._finalize( true );
}
},
parseVertexIndex: function ( value, len ) {
const index = parseInt( value, 10 );
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
},
parseNormalIndex: function ( value, len ) {
const index = parseInt( value, 10 );
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
},
parseUVIndex: function ( value, len ) {
const index = parseInt( value, 10 );
return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
},
addVertex: function ( a, b, c ) {
const src = this.vertices;
const dst = this.object.geometry.vertices;
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
},
addVertexPoint: function ( a ) {
const src = this.vertices;
const dst = this.object.geometry.vertices;
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
},
addVertexLine: function ( a ) {
const src = this.vertices;
const dst = this.object.geometry.vertices;
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
},
addNormal: function ( a, b, c ) {
const src = this.normals;
const dst = this.object.geometry.normals;
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
},
addFaceNormal: function ( a, b, c ) {
const src = this.vertices;
const dst = this.object.geometry.normals;
_vA.fromArray( src, a );
_vB.fromArray( src, b );
_vC.fromArray( src, c );
_cb.subVectors( _vC, _vB );
_ab.subVectors( _vA, _vB );
_cb.cross( _ab );
_cb.normalize();
dst.push( _cb.x, _cb.y, _cb.z );
dst.push( _cb.x, _cb.y, _cb.z );
dst.push( _cb.x, _cb.y, _cb.z );
},
addColor: function ( a, b, c ) {
const src = this.colors;
const dst = this.object.geometry.colors;
if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
},
addUV: function ( a, b, c ) {
const src = this.uvs;
const dst = this.object.geometry.uvs;
dst.push( src[ a + 0 ], src[ a + 1 ] );
dst.push( src[ b + 0 ], src[ b + 1 ] );
dst.push( src[ c + 0 ], src[ c + 1 ] );
},
addDefaultUV: function () {
const dst = this.object.geometry.uvs;
dst.push( 0, 0 );
dst.push( 0, 0 );
dst.push( 0, 0 );
},
addUVLine: function ( a ) {
const src = this.uvs;
const dst = this.object.geometry.uvs;
dst.push( src[ a + 0 ], src[ a + 1 ] );
},
addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
const vLen = this.vertices.length;
let ia = this.parseVertexIndex( a, vLen );
let ib = this.parseVertexIndex( b, vLen );
let ic = this.parseVertexIndex( c, vLen );
this.addVertex( ia, ib, ic );
this.addColor( ia, ib, ic );
// normals
if ( na !== undefined && na !== '' ) {
const nLen = this.normals.length;
ia = this.parseNormalIndex( na, nLen );
ib = this.parseNormalIndex( nb, nLen );
ic = this.parseNormalIndex( nc, nLen );
this.addNormal( ia, ib, ic );
} else {
this.addFaceNormal( ia, ib, ic );
}
// uvs
if ( ua !== undefined && ua !== '' ) {
const uvLen = this.uvs.length;
ia = this.parseUVIndex( ua, uvLen );
ib = this.parseUVIndex( ub, uvLen );
ic = this.parseUVIndex( uc, uvLen );
this.addUV( ia, ib, ic );
this.object.geometry.hasUVIndices = true;
} else {
// add placeholder values (for inconsistent face definitions)
this.addDefaultUV();
}
},
addPointGeometry: function ( vertices ) {
this.object.geometry.type = 'Points';
const vLen = this.vertices.length;
for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
const index = this.parseVertexIndex( vertices[ vi ], vLen );
this.addVertexPoint( index );
this.addColor( index );
}
},
addLineGeometry: function ( vertices, uvs ) {
this.object.geometry.type = 'Line';
const vLen = this.vertices.length;
const uvLen = this.uvs.length;
for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
}
for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
}
}
};
state.startObject( '', false );
return state;
}
//
class OBJLoader extends Loader {
constructor( manager ) {
super( manager );
this.materials = null;
}
load( url, onLoad, onProgress, onError ) {
const scope = this;
const loader = new FileLoader( this.manager );
loader.setPath( this.path );
loader.setRequestHeader( this.requestHeader );
loader.setWithCredentials( this.withCredentials );
loader.load( url, function ( text ) {
try {
onLoad( scope.parse( text ) );
} catch ( e ) {
if ( onError ) {
onError( e );
} else {
console.error( e );
}
scope.manager.itemError( url );
}
}, onProgress, onError );
}
setMaterials( materials ) {
this.materials = materials;
return this;
}
parse( text ) {
const state = new ParserState();
if ( text.indexOf( '\r\n' ) !== - 1 ) {
// This is faster than String.split with regex that splits on both
text = text.replace( /\r\n/g, '\n' );
}
if ( text.indexOf( '\\\n' ) !== - 1 ) {
// join lines separated by a line continuation character (\)
text = text.replace( /\\\n/g, '' );
}
const lines = text.split( '\n' );
let result = [];
for ( let i = 0, l = lines.length; i < l; i ++ ) {
const line = lines[ i ].trimStart();
if ( line.length === 0 ) continue;
const lineFirstChar = line.charAt( 0 );
// @todo invoke passed in handler if any
if ( lineFirstChar === '#' ) continue;
if ( lineFirstChar === 'v' ) {
const data = line.split( _face_vertex_data_separator_pattern );
switch ( data[ 0 ] ) {
case 'v':
state.vertices.push(
parseFloat( data[ 1 ] ),
parseFloat( data[ 2 ] ),
parseFloat( data[ 3 ] )
);
if ( data.length >= 7 ) {
_color.setRGB(
parseFloat( data[ 4 ] ),
parseFloat( data[ 5 ] ),
parseFloat( data[ 6 ] )
).convertSRGBToLinear();
state.colors.push( _color.r, _color.g, _color.b );
} else {
// if no colors are defined, add placeholders so color and vertex indices match
state.colors.push( undefined, undefined, undefined );
}
break;
case 'vn':
state.normals.push(
parseFloat( data[ 1 ] ),
parseFloat( data[ 2 ] ),
parseFloat( data[ 3 ] )
);
break;
case 'vt':
state.uvs.push(
parseFloat( data[ 1 ] ),
parseFloat( data[ 2 ] )
);
break;
}
} else if ( lineFirstChar === 'f' ) {
const lineData = line.slice( 1 ).trim();
const vertexData = lineData.split( _face_vertex_data_separator_pattern );
const faceVertices = [];
// Parse the face vertex data into an easy to work with format
for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) {
const vertex = vertexData[ j ];
if ( vertex.length > 0 ) {
const vertexParts = vertex.split( '/' );
faceVertices.push( vertexParts );
}
}
// Draw an edge between the first vertex and all subsequent vertices to form an n-gon
const v1 = faceVertices[ 0 ];
for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
const v2 = faceVertices[ j ];
const v3 = faceVertices[ j + 1 ];
state.addFace(
v1[ 0 ], v2[ 0 ], v3[ 0 ],
v1[ 1 ], v2[ 1 ], v3[ 1 ],
v1[ 2 ], v2[ 2 ], v3[ 2 ]
);
}
} else if ( lineFirstChar === 'l' ) {
const lineParts = line.substring( 1 ).trim().split( ' ' );
let lineVertices = [];
const lineUVs = [];
if ( line.indexOf( '/' ) === - 1 ) {
lineVertices = lineParts;
} else {
for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) {
const parts = lineParts[ li ].split( '/' );
if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] );
if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] );
}
}
state.addLineGeometry( lineVertices, lineUVs );
} else if ( lineFirstChar === 'p' ) {
const lineData = line.slice( 1 ).trim();
const pointData = lineData.split( ' ' );
state.addPointGeometry( pointData );
} else if ( ( result = _object_pattern.exec( line ) ) !== null ) {
// o object_name
// or
// g group_name
// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
// let name = result[ 0 ].slice( 1 ).trim();
const name = ( ' ' + result[ 0 ].slice( 1 ).trim() ).slice( 1 );
state.startObject( name );
} else if ( _material_use_pattern.test( line ) ) {
// material
state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
} else if ( _material_library_pattern.test( line ) ) {
// mtl file
state.materialLibraries.push( line.substring( 7 ).trim() );
} else if ( _map_use_pattern.test( line ) ) {
// the line is parsed but ignored since the loader assumes textures are defined MTL files
// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );
} else if ( lineFirstChar === 's' ) {
result = line.split( ' ' );
// smooth shading
// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
// but does not define a usemtl for each face set.
// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
// This requires some care to not create extra material on each smooth value for "normal" obj files.
// where explicit usemtl defines geometry groups.
// Example asset: examples/models/obj/cerberus/Cerberus.obj
/*
* http://paulbourke.net/dataformats/obj/
*
* From chapter "Grouping" Syntax explanation "s group_number":
* "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
* Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
* surfaces, smoothing groups are either turned on or off; there is no difference between values greater
* than 0."
*/
if ( result.length > 1 ) {
const value = result[ 1 ].trim().toLowerCase();
state.object.smooth = ( value !== '0' && value !== 'off' );
} else {
// ZBrush can produce "s" lines #11707
state.object.smooth = true;
}
const material = state.object.currentMaterial();
if ( material ) material.smooth = state.object.smooth;
} else {
// Handle null terminated files without exception
if ( line === '\0' ) continue;
console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
}
}
state.finalize();
const container = new Group();
container.materialLibraries = [].concat( state.materialLibraries );
const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 );
if ( hasPrimitives === true ) {
for ( let i = 0, l = state.objects.length; i < l; i ++ ) {
const object = state.objects[ i ];
const geometry = object.geometry;
const materials = object.materials;
const isLine = ( geometry.type === 'Line' );
const isPoints = ( geometry.type === 'Points' );
let hasVertexColors = false;
// Skip o/g line declarations that did not follow with any faces
if ( geometry.vertices.length === 0 ) continue;
const buffergeometry = new BufferGeometry();
buffergeometry.setAttribute( 'position', new Float32BufferAttribute( geometry.vertices, 3 ) );
if ( geometry.normals.length > 0 ) {
buffergeometry.setAttribute( 'normal', new Float32BufferAttribute( geometry.normals, 3 ) );
}
if ( geometry.colors.length > 0 ) {
hasVertexColors = true;
buffergeometry.setAttribute( 'color', new Float32BufferAttribute( geometry.colors, 3 ) );
}
if ( geometry.hasUVIndices === true ) {
buffergeometry.setAttribute( 'uv', new Float32BufferAttribute( geometry.uvs, 2 ) );
}
// Create materials
const createdMaterials = [];
for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
const sourceMaterial = materials[ mi ];
const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
let material = state.materials[ materialHash ];
if ( this.materials !== null ) {
material = this.materials.create( sourceMaterial.name );
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
if ( isLine && material && ! ( material instanceof LineBasicMaterial ) ) {
const materialLine = new LineBasicMaterial();
Material.prototype.copy.call( materialLine, material );
materialLine.color.copy( material.color );
material = materialLine;
} else if ( isPoints && material && ! ( material instanceof PointsMaterial ) ) {
const materialPoints = new PointsMaterial( { size: 10, sizeAttenuation: false } );
Material.prototype.copy.call( materialPoints, material );
materialPoints.color.copy( material.color );
materialPoints.map = material.map;
material = materialPoints;
}
}
if ( material === undefined ) {
if ( isLine ) {
material = new LineBasicMaterial();
} else if ( isPoints ) {
material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
} else {
material = new MeshPhongMaterial();
}
material.name = sourceMaterial.name;
material.flatShading = sourceMaterial.smooth ? false : true;
material.vertexColors = hasVertexColors;
state.materials[ materialHash ] = material;
}
createdMaterials.push( material );
}
// Create mesh
let mesh;
if ( createdMaterials.length > 1 ) {
for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
const sourceMaterial = materials[ mi ];
buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
}
if ( isLine ) {
mesh = new LineSegments( buffergeometry, createdMaterials );
} else if ( isPoints ) {
mesh = new Points( buffergeometry, createdMaterials );
} else {
mesh = new Mesh( buffergeometry, createdMaterials );
}
} else {
if ( isLine ) {
mesh = new LineSegments( buffergeometry, createdMaterials[ 0 ] );
} else if ( isPoints ) {
mesh = new Points( buffergeometry, createdMaterials[ 0 ] );
} else {
mesh = new Mesh( buffergeometry, createdMaterials[ 0 ] );
}
}
mesh.name = object.name;
container.add( mesh );
}
} else {
// if there is only the default parser state object with no geometry data, interpret data as point cloud
if ( state.vertices.length > 0 ) {
const material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
const buffergeometry = new BufferGeometry();
buffergeometry.setAttribute( 'position', new Float32BufferAttribute( state.vertices, 3 ) );
if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) {
buffergeometry.setAttribute( 'color', new Float32BufferAttribute( state.colors, 3 ) );
material.vertexColors = true;
}
const points = new Points( buffergeometry, material );
container.add( points );
}
}
return container;
}
}
export { OBJLoader };

23
vite.config.js Normal file
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import { defineConfig } from 'vite'
import { resolve } from 'path'
import vue from '@vitejs/plugin-vue'
export default defineConfig({
plugins: [vue()],
assetsInclude: ['**/*.obj'],
build: {
lib: {
entry: resolve(__dirname, 'src/Mockup.vue'),
name: 'vue-three-d-mockup',
fileName: 'vue-three-d-mockup'
},
rollupOptions: {
external: ['vue'],
output: {
globals: {
vue: 'Vue'
}
}
}
}
});

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@@ -1,11 +0,0 @@
module.exports = {
publicPath: process.env.NODE_ENV === 'production' ? '/vue-three-d-mockup/' : '/',
chainWebpack: (config) => {
config.module
.rule('file-loader')
.test(/\.obj$/)
.use('file-loader')
.loader('file-loader')
.end();
},
};

2167
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