Files
vue-three-d-mockup/assets/chunks/Mockup.5c49fc9b.js
2023-02-17 20:49:43 +00:00

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532 KiB
JavaScript

import{_ as sc,r as oc,e as ac,o as lc,c as cc}from"../app.06d4fed4.js";/**
* @license
* Copyright 2010-2022 Three.js Authors
* SPDX-License-Identifier: MIT
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n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)){let i;const r=n[1],o=n[2];switch(r){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,t(i[4]),this;if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,t(i[4]),this;break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)){const a=parseFloat(i[1])/360,c=parseInt(i[2],10)/100,l=parseInt(i[3],10)/100;return t(i[4]),this.setHSL(a,c,l)}break}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){const i=n[1],r=i.length;if(r===3)return this.r=parseInt(i.charAt(0)+i.charAt(0),16)/255,this.g=parseInt(i.charAt(1)+i.charAt(1),16)/255,this.b=parseInt(i.charAt(2)+i.charAt(2),16)/255,this;if(r===6)return this.r=parseInt(i.charAt(0)+i.charAt(1),16)/255,this.g=parseInt(i.charAt(2)+i.charAt(3),16)/255,this.b=parseInt(i.charAt(4)+i.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this}setColorName(e){const t=hl[e.toLowerCase()];return t!==void 0?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=ii(e.r),this.g=ii(e.g),this.b=ii(e.b),this}copyLinearToSRGB(e){return this.r=ns(e.r),this.g=ns(e.g),this.b=ns(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return this.r*255<<16^this.g*255<<8^this.b*255<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(e){const t=this.r,n=this.g,i=this.b,r=Math.max(t,n,i),o=Math.min(t,n,i);let a,c;const l=(o+r)/2;if(o===r)a=0,c=0;else{const h=r-o;switch(c=l<=.5?h/(r+o):h/(2-r-o),r){case t:a=(n-i)/h+(n<i?6:0);break;case n:a=(i-t)/h+2;break;case i:a=(t-n)/h+4;break}a/=6}return e.h=a,e.s=c,e.l=l,e}getStyle(){return"rgb("+(this.r*255|0)+","+(this.g*255|0)+","+(this.b*255|0)+")"}offsetHSL(e,t,n){return this.getHSL(Pt),Pt.h+=e,Pt.s+=t,Pt.l+=n,this.setHSL(Pt.h,Pt.s,Pt.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Pt),e.getHSL(Yi);const n=es(Pt.h,Yi.h,t),i=es(Pt.s,Yi.s,t),r=es(Pt.l,Yi.l,t);return this.setHSL(n,i,r),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),e.normalized===!0&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}me.NAMES=hl;me.prototype.isColor=!0;me.prototype.r=1;me.prototype.g=1;me.prototype.b=1;let Pn;class Ln{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{Pn===void 0&&(Pn=Ni("canvas")),Pn.width=e.width,Pn.height=e.height;const n=Pn.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=Pn}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if(typeof HTMLImageElement!="undefined"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&e instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&e instanceof ImageBitmap){const t=Ni("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const i=n.getImageData(0,0,e.width,e.height),r=i.data;for(let o=0;o<r.length;o++)r[o]=ii(r[o]/255)*255;return n.putImageData(i,0,0),t}else if(e.data){const t=e.data.slice(0);for(let n=0;n<t.length;n++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[n]=Math.floor(ii(t[n]/255)*255):t[n]=ii(t[n]);return{data:t,width:e.width,height:e.height}}else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let uh=0;class lt extends Cn{constructor(e=lt.DEFAULT_IMAGE,t=lt.DEFAULT_MAPPING,n=St,i=St,r=ut,o=zr,a=xt,c=hn,l=1,h=mn){super(),Object.defineProperty(this,"id",{value:uh++}),this.uuid=Ht(),this.name="",this.image=e,this.mipmaps=[],this.mapping=t,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=o,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=c,this.offset=new Z(0,0),this.repeat=new Z(1,1),this.center=new Z(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new dt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=h,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){const i=this.image;if(i.uuid===void 0&&(i.uuid=Ht()),!t&&e.images[i.uuid]===void 0){let r;if(Array.isArray(i)){r=[];for(let o=0,a=i.length;o<a;o++)i[o].isDataTexture?r.push(is(i[o].image)):r.push(is(i[o]))}else r=is(i);e.images[i.uuid]={uuid:i.uuid,url:r}}n.image=i.uuid}return JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==al)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case zs:e.x=e.x-Math.floor(e.x);break;case St:e.x=e.x<0?0:1;break;case Us:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case zs:e.y=e.y-Math.floor(e.y);break;case St:e.y=e.y<0?0:1;break;case Us:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&this.version++}}lt.DEFAULT_IMAGE=void 0;lt.DEFAULT_MAPPING=al;lt.prototype.isTexture=!0;function is(s){return typeof HTMLImageElement!="undefined"&&s instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&s instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&s instanceof ImageBitmap?Ln.getDataURL(s):s.data?{data:Array.prototype.slice.call(s.data),width:s.width,height:s.height,type:s.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}class ke{constructor(e=0,t=0,n=0,i=1){this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*t+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*t+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*t+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const c=e.elements,l=c[0],h=c[4],u=c[8],d=c[1],p=c[5],g=c[9],x=c[2],v=c[6],m=c[10];if(Math.abs(h-d)<.01&&Math.abs(u-x)<.01&&Math.abs(g-v)<.01){if(Math.abs(h+d)<.1&&Math.abs(u+x)<.1&&Math.abs(g+v)<.1&&Math.abs(l+p+m-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const T=(l+1)/2,y=(p+1)/2,E=(m+1)/2,A=(h+d)/4,L=(u+x)/4,j=(g+v)/4;return T>y&&T>E?T<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(T),i=A/n,r=L/n):y>E?y<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(y),n=A/i,r=j/i):E<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(E),n=L/r,i=j/r),this.set(n,i,r,t),this}let f=Math.sqrt((v-g)*(v-g)+(u-x)*(u-x)+(d-h)*(d-h));return Math.abs(f)<.001&&(f=1),this.x=(v-g)/f,this.y=(u-x)/f,this.z=(d-h)/f,this.w=Math.acos((l+p+m-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}ke.prototype.isVector4=!0;class At extends Cn{constructor(e,t,n={}){super(),this.width=e,this.height=t,this.depth=1,this.scissor=new ke(0,0,e,t),this.scissorTest=!1,this.viewport=new ke(0,0,e,t),this.texture=new lt(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:e,height:t,depth:1},this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.internalFormat=n.internalFormat!==void 0?n.internalFormat:null,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:ut,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!1,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null}setTexture(e){e.image={width:this.width,height:this.height,depth:this.depth},this.texture=e}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.image=Object.assign({},e.texture.image),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}At.prototype.isWebGLRenderTarget=!0;class dh extends At{constructor(e,t,n){super(e,t);const i=this.texture;this.texture=[];for(let r=0;r<n;r++)this.texture[r]=i.clone()}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.texture.length;i<r;i++)this.texture[i].image.width=e,this.texture[i].image.height=t,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this.texture.length=0;for(let t=0,n=e.texture.length;t<n;t++)this.texture[t]=e.texture[t].clone();return this}}dh.prototype.isWebGLMultipleRenderTargets=!0;class Ks extends At{constructor(e,t,n={}){super(e,t,n),this.samples=4,this.ignoreDepthForMultisampleCopy=n.ignoreDepth!==void 0?n.ignoreDepth:!0,this.useRenderToTexture=n.useRenderToTexture!==void 0?n.useRenderToTexture:!1,this.useRenderbuffer=this.useRenderToTexture===!1}copy(e){return super.copy.call(this,e),this.samples=e.samples,this.useRenderToTexture=e.useRenderToTexture,this.useRenderbuffer=e.useRenderbuffer,this}}Ks.prototype.isWebGLMultisampleRenderTarget=!0;class vt{constructor(e=0,t=0,n=0,i=1){this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(e,t,i)}static slerpFlat(e,t,n,i,r,o,a){let c=n[i+0],l=n[i+1],h=n[i+2],u=n[i+3];const d=r[o+0],p=r[o+1],g=r[o+2],x=r[o+3];if(a===0){e[t+0]=c,e[t+1]=l,e[t+2]=h,e[t+3]=u;return}if(a===1){e[t+0]=d,e[t+1]=p,e[t+2]=g,e[t+3]=x;return}if(u!==x||c!==d||l!==p||h!==g){let v=1-a;const m=c*d+l*p+h*g+u*x,f=m>=0?1:-1,T=1-m*m;if(T>Number.EPSILON){const E=Math.sqrt(T),A=Math.atan2(E,m*f);v=Math.sin(v*A)/E,a=Math.sin(a*A)/E}const y=a*f;if(c=c*v+d*y,l=l*v+p*y,h=h*v+g*y,u=u*v+x*y,v===1-a){const E=1/Math.sqrt(c*c+l*l+h*h+u*u);c*=E,l*=E,h*=E,u*=E}}e[t]=c,e[t+1]=l,e[t+2]=h,e[t+3]=u}static multiplyQuaternionsFlat(e,t,n,i,r,o){const a=n[i],c=n[i+1],l=n[i+2],h=n[i+3],u=r[o],d=r[o+1],p=r[o+2],g=r[o+3];return e[t]=a*g+h*u+c*p-l*d,e[t+1]=c*g+h*d+l*u-a*p,e[t+2]=l*g+h*p+a*d-c*u,e[t+3]=h*g-a*u-c*d-l*p,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,r=e._z,o=e._order,a=Math.cos,c=Math.sin,l=a(n/2),h=a(i/2),u=a(r/2),d=c(n/2),p=c(i/2),g=c(r/2);switch(o){case"XYZ":this._x=d*h*u+l*p*g,this._y=l*p*u-d*h*g,this._z=l*h*g+d*p*u,this._w=l*h*u-d*p*g;break;case"YXZ":this._x=d*h*u+l*p*g,this._y=l*p*u-d*h*g,this._z=l*h*g-d*p*u,this._w=l*h*u+d*p*g;break;case"ZXY":this._x=d*h*u-l*p*g,this._y=l*p*u+d*h*g,this._z=l*h*g+d*p*u,this._w=l*h*u-d*p*g;break;case"ZYX":this._x=d*h*u-l*p*g,this._y=l*p*u+d*h*g,this._z=l*h*g-d*p*u,this._w=l*h*u+d*p*g;break;case"YZX":this._x=d*h*u+l*p*g,this._y=l*p*u+d*h*g,this._z=l*h*g-d*p*u,this._w=l*h*u-d*p*g;break;case"XZY":this._x=d*h*u-l*p*g,this._y=l*p*u-d*h*g,this._z=l*h*g+d*p*u,this._w=l*h*u+d*p*g;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],o=t[1],a=t[5],c=t[9],l=t[2],h=t[6],u=t[10],d=n+a+u;if(d>0){const p=.5/Math.sqrt(d+1);this._w=.25/p,this._x=(h-c)*p,this._y=(r-l)*p,this._z=(o-i)*p}else if(n>a&&n>u){const p=2*Math.sqrt(1+n-a-u);this._w=(h-c)/p,this._x=.25*p,this._y=(i+o)/p,this._z=(r+l)/p}else if(a>u){const p=2*Math.sqrt(1+a-n-u);this._w=(r-l)/p,this._x=(i+o)/p,this._y=.25*p,this._z=(c+h)/p}else{const p=2*Math.sqrt(1+u-n-a);this._w=(o-i)/p,this._x=(r+l)/p,this._y=(c+h)/p,this._z=.25*p}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(wt(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,o=e._w,a=t._x,c=t._y,l=t._z,h=t._w;return this._x=n*h+o*a+i*l-r*c,this._y=i*h+o*c+r*a-n*l,this._z=r*h+o*l+n*c-i*a,this._w=o*h-n*a-i*c-r*l,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,r=this._z,o=this._w;let a=o*e._w+n*e._x+i*e._y+r*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const c=1-a*a;if(c<=Number.EPSILON){const p=1-t;return this._w=p*o+t*this._w,this._x=p*n+t*this._x,this._y=p*i+t*this._y,this._z=p*r+t*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(c),h=Math.atan2(l,a),u=Math.sin((1-t)*h)/l,d=Math.sin(t*h)/l;return this._w=o*u+this._w*d,this._x=n*u+this._x*d,this._y=i*u+this._y*d,this._z=r*u+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(r),n*Math.cos(r),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}vt.prototype.isQuaternion=!0;class w{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Jo.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Jo.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,o=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,o=e.y,a=e.z,c=e.w,l=c*t+o*i-a*n,h=c*n+a*t-r*i,u=c*i+r*n-o*t,d=-r*t-o*n-a*i;return this.x=l*c+d*-r+h*-a-u*-o,this.y=h*c+d*-o+u*-r-l*-a,this.z=u*c+d*-a+l*-o-h*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,o=t.x,a=t.y,c=t.z;return this.x=i*c-r*a,this.y=r*o-n*c,this.z=n*a-i*o,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return rs.copy(this).projectOnVector(e),this.sub(rs)}reflect(e){return this.sub(rs.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(wt(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,n=Math.sqrt(1-e**2);return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}w.prototype.isVector3=!0;const rs=new w,Jo=new vt;class Lt{constructor(e=new w(1/0,1/0,1/0),t=new w(-1/0,-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let c=0,l=e.length;c<l;c+=3){const h=e[c],u=e[c+1],d=e[c+2];h<t&&(t=h),u<n&&(n=u),d<i&&(i=d),h>r&&(r=h),u>o&&(o=u),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let c=0,l=e.count;c<l;c++){const h=e.getX(c),u=e.getY(c),d=e.getZ(c);h<t&&(t=h),u<n&&(n=u),d<i&&(i=d),h>r&&(r=h),u>o&&(o=u),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=yn.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(n!==void 0)if(t&&n.attributes!=null&&n.attributes.position!==void 0){const r=n.attributes.position;for(let o=0,a=r.count;o<a;o++)yn.fromBufferAttribute(r,o).applyMatrix4(e.matrixWorld),this.expandByPoint(yn)}else n.boundingBox===null&&n.computeBoundingBox(),ss.copy(n.boundingBox),ss.applyMatrix4(e.matrixWorld),this.union(ss);const i=e.children;for(let r=0,o=i.length;r<o;r++)this.expandByObject(i[r],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,yn),yn.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(_i),Ji.subVectors(this.max,_i),Dn.subVectors(e.a,_i),In.subVectors(e.b,_i),Fn.subVectors(e.c,_i),Qt.subVectors(In,Dn),en.subVectors(Fn,In),Mn.subVectors(Dn,Fn);let t=[0,-Qt.z,Qt.y,0,-en.z,en.y,0,-Mn.z,Mn.y,Qt.z,0,-Qt.x,en.z,0,-en.x,Mn.z,0,-Mn.x,-Qt.y,Qt.x,0,-en.y,en.x,0,-Mn.y,Mn.x,0];return!os(t,Dn,In,Fn,Ji)||(t=[1,0,0,0,1,0,0,0,1],!os(t,Dn,In,Fn,Ji))?!1:(Zi.crossVectors(Qt,en),t=[Zi.x,Zi.y,Zi.z],os(t,Dn,In,Fn,Ji))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return yn.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=this.getSize(yn).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(qt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),qt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),qt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),qt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),qt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),qt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),qt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),qt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(qt),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}Lt.prototype.isBox3=!0;const qt=[new w,new w,new w,new w,new w,new w,new w,new w],yn=new w,ss=new Lt,Dn=new w,In=new w,Fn=new w,Qt=new w,en=new w,Mn=new w,_i=new w,Ji=new w,Zi=new w,bn=new w;function os(s,e,t,n,i){for(let r=0,o=s.length-3;r<=o;r+=3){bn.fromArray(s,r);const a=i.x*Math.abs(bn.x)+i.y*Math.abs(bn.y)+i.z*Math.abs(bn.z),c=e.dot(bn),l=t.dot(bn),h=n.dot(bn);if(Math.max(-Math.max(c,l,h),Math.min(c,l,h))>a)return!1}return!0}const fh=new Lt,Zo=new w,$i=new w,as=new w;class hi{constructor(e=new w,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):fh.setFromPoints(e).getCenter(n);let i=0;for(let r=0,o=e.length;r<o;r++)i=Math.max(i,n.distanceToSquared(e[r]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){as.subVectors(e,this.center);const t=as.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.add(as.multiplyScalar(i/n)),this.radius+=i}return this}union(e){return this.center.equals(e.center)===!0?$i.set(0,0,1).multiplyScalar(e.radius):$i.subVectors(e.center,this.center).normalize().multiplyScalar(e.radius),this.expandByPoint(Zo.copy(e.center).add($i)),this.expandByPoint(Zo.copy(e.center).sub($i)),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const Xt=new w,ls=new w,Ki=new w,tn=new w,cs=new w,Qi=new w,hs=new w;class ui{constructor(e=new w,t=new w(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Xt)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Xt.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Xt.copy(this.direction).multiplyScalar(t).add(this.origin),Xt.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){ls.copy(e).add(t).multiplyScalar(.5),Ki.copy(t).sub(e).normalize(),tn.copy(this.origin).sub(ls);const r=e.distanceTo(t)*.5,o=-this.direction.dot(Ki),a=tn.dot(this.direction),c=-tn.dot(Ki),l=tn.lengthSq(),h=Math.abs(1-o*o);let u,d,p,g;if(h>0)if(u=o*c-a,d=o*a-c,g=r*h,u>=0)if(d>=-g)if(d<=g){const x=1/h;u*=x,d*=x,p=u*(u+o*d+2*a)+d*(o*u+d+2*c)+l}else d=r,u=Math.max(0,-(o*d+a)),p=-u*u+d*(d+2*c)+l;else d=-r,u=Math.max(0,-(o*d+a)),p=-u*u+d*(d+2*c)+l;else d<=-g?(u=Math.max(0,-(-o*r+a)),d=u>0?-r:Math.min(Math.max(-r,-c),r),p=-u*u+d*(d+2*c)+l):d<=g?(u=0,d=Math.min(Math.max(-r,-c),r),p=d*(d+2*c)+l):(u=Math.max(0,-(o*r+a)),d=u>0?r:Math.min(Math.max(-r,-c),r),p=-u*u+d*(d+2*c)+l);else d=o>0?-r:r,u=Math.max(0,-(o*d+a)),p=-u*u+d*(d+2*c)+l;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy(Ki).multiplyScalar(d).add(ls),p}intersectSphere(e,t){Xt.subVectors(e.center,this.origin);const n=Xt.dot(this.direction),i=Xt.dot(Xt)-n*n,r=e.radius*e.radius;if(i>r)return null;const o=Math.sqrt(r-i),a=n-o,c=n+o;return a<0&&c<0?null:a<0?this.at(c,t):this.at(a,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,o,a,c;const l=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,d=this.origin;return l>=0?(n=(e.min.x-d.x)*l,i=(e.max.x-d.x)*l):(n=(e.max.x-d.x)*l,i=(e.min.x-d.x)*l),h>=0?(r=(e.min.y-d.y)*h,o=(e.max.y-d.y)*h):(r=(e.max.y-d.y)*h,o=(e.min.y-d.y)*h),n>o||r>i||((r>n||n!==n)&&(n=r),(o<i||i!==i)&&(i=o),u>=0?(a=(e.min.z-d.z)*u,c=(e.max.z-d.z)*u):(a=(e.max.z-d.z)*u,c=(e.min.z-d.z)*u),n>c||a>i)||((a>n||n!==n)&&(n=a),(c<i||i!==i)&&(i=c),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,Xt)!==null}intersectTriangle(e,t,n,i,r){cs.subVectors(t,e),Qi.subVectors(n,e),hs.crossVectors(cs,Qi);let o=this.direction.dot(hs),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;tn.subVectors(this.origin,e);const c=a*this.direction.dot(Qi.crossVectors(tn,Qi));if(c<0)return null;const l=a*this.direction.dot(cs.cross(tn));if(l<0||c+l>o)return null;const h=-a*tn.dot(hs);return h<0?null:this.at(h/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class ve{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,o,a,c,l,h,u,d,p,g,x,v){const m=this.elements;return m[0]=e,m[4]=t,m[8]=n,m[12]=i,m[1]=r,m[5]=o,m[9]=a,m[13]=c,m[2]=l,m[6]=h,m[10]=u,m[14]=d,m[3]=p,m[7]=g,m[11]=x,m[15]=v,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new ve().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Nn.setFromMatrixColumn(e,0).length(),r=1/Nn.setFromMatrixColumn(e,1).length(),o=1/Nn.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*o,t[9]=n[9]*o,t[10]=n[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,r=e.z,o=Math.cos(n),a=Math.sin(n),c=Math.cos(i),l=Math.sin(i),h=Math.cos(r),u=Math.sin(r);if(e.order==="XYZ"){const d=o*h,p=o*u,g=a*h,x=a*u;t[0]=c*h,t[4]=-c*u,t[8]=l,t[1]=p+g*l,t[5]=d-x*l,t[9]=-a*c,t[2]=x-d*l,t[6]=g+p*l,t[10]=o*c}else if(e.order==="YXZ"){const d=c*h,p=c*u,g=l*h,x=l*u;t[0]=d+x*a,t[4]=g*a-p,t[8]=o*l,t[1]=o*u,t[5]=o*h,t[9]=-a,t[2]=p*a-g,t[6]=x+d*a,t[10]=o*c}else if(e.order==="ZXY"){const d=c*h,p=c*u,g=l*h,x=l*u;t[0]=d-x*a,t[4]=-o*u,t[8]=g+p*a,t[1]=p+g*a,t[5]=o*h,t[9]=x-d*a,t[2]=-o*l,t[6]=a,t[10]=o*c}else if(e.order==="ZYX"){const d=o*h,p=o*u,g=a*h,x=a*u;t[0]=c*h,t[4]=g*l-p,t[8]=d*l+x,t[1]=c*u,t[5]=x*l+d,t[9]=p*l-g,t[2]=-l,t[6]=a*c,t[10]=o*c}else if(e.order==="YZX"){const d=o*c,p=o*l,g=a*c,x=a*l;t[0]=c*h,t[4]=x-d*u,t[8]=g*u+p,t[1]=u,t[5]=o*h,t[9]=-a*h,t[2]=-l*h,t[6]=p*u+g,t[10]=d-x*u}else if(e.order==="XZY"){const d=o*c,p=o*l,g=a*c,x=a*l;t[0]=c*h,t[4]=-u,t[8]=l*h,t[1]=d*u+x,t[5]=o*h,t[9]=p*u-g,t[2]=g*u-p,t[6]=a*h,t[10]=x*u+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(ph,e,mh)}lookAt(e,t,n){const i=this.elements;return Mt.subVectors(e,t),Mt.lengthSq()===0&&(Mt.z=1),Mt.normalize(),nn.crossVectors(n,Mt),nn.lengthSq()===0&&(Math.abs(n.z)===1?Mt.x+=1e-4:Mt.z+=1e-4,Mt.normalize(),nn.crossVectors(n,Mt)),nn.normalize(),er.crossVectors(Mt,nn),i[0]=nn.x,i[4]=er.x,i[8]=Mt.x,i[1]=nn.y,i[5]=er.y,i[9]=Mt.y,i[2]=nn.z,i[6]=er.z,i[10]=Mt.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,o=n[0],a=n[4],c=n[8],l=n[12],h=n[1],u=n[5],d=n[9],p=n[13],g=n[2],x=n[6],v=n[10],m=n[14],f=n[3],T=n[7],y=n[11],E=n[15],A=i[0],L=i[4],j=i[8],te=i[12],Y=i[1],_=i[5],R=i[9],P=i[13],B=i[2],F=i[6],I=i[10],H=i[14],J=i[3],ce=i[7],U=i[11],X=i[15];return r[0]=o*A+a*Y+c*B+l*J,r[4]=o*L+a*_+c*F+l*ce,r[8]=o*j+a*R+c*I+l*U,r[12]=o*te+a*P+c*H+l*X,r[1]=h*A+u*Y+d*B+p*J,r[5]=h*L+u*_+d*F+p*ce,r[9]=h*j+u*R+d*I+p*U,r[13]=h*te+u*P+d*H+p*X,r[2]=g*A+x*Y+v*B+m*J,r[6]=g*L+x*_+v*F+m*ce,r[10]=g*j+x*R+v*I+m*U,r[14]=g*te+x*P+v*H+m*X,r[3]=f*A+T*Y+y*B+E*J,r[7]=f*L+T*_+y*F+E*ce,r[11]=f*j+T*R+y*I+E*U,r[15]=f*te+T*P+y*H+E*X,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],o=e[1],a=e[5],c=e[9],l=e[13],h=e[2],u=e[6],d=e[10],p=e[14],g=e[3],x=e[7],v=e[11],m=e[15];return g*(+r*c*u-i*l*u-r*a*d+n*l*d+i*a*p-n*c*p)+x*(+t*c*p-t*l*d+r*o*d-i*o*p+i*l*h-r*c*h)+v*(+t*l*u-t*a*p-r*o*u+n*o*p+r*a*h-n*l*h)+m*(-i*a*h-t*c*u+t*a*d+i*o*u-n*o*d+n*c*h)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],c=e[6],l=e[7],h=e[8],u=e[9],d=e[10],p=e[11],g=e[12],x=e[13],v=e[14],m=e[15],f=u*v*l-x*d*l+x*c*p-a*v*p-u*c*m+a*d*m,T=g*d*l-h*v*l-g*c*p+o*v*p+h*c*m-o*d*m,y=h*x*l-g*u*l+g*a*p-o*x*p-h*a*m+o*u*m,E=g*u*c-h*x*c-g*a*d+o*x*d+h*a*v-o*u*v,A=t*f+n*T+i*y+r*E;if(A===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const L=1/A;return e[0]=f*L,e[1]=(x*d*r-u*v*r-x*i*p+n*v*p+u*i*m-n*d*m)*L,e[2]=(a*v*r-x*c*r+x*i*l-n*v*l-a*i*m+n*c*m)*L,e[3]=(u*c*r-a*d*r-u*i*l+n*d*l+a*i*p-n*c*p)*L,e[4]=T*L,e[5]=(h*v*r-g*d*r+g*i*p-t*v*p-h*i*m+t*d*m)*L,e[6]=(g*c*r-o*v*r-g*i*l+t*v*l+o*i*m-t*c*m)*L,e[7]=(o*d*r-h*c*r+h*i*l-t*d*l-o*i*p+t*c*p)*L,e[8]=y*L,e[9]=(g*u*r-h*x*r-g*n*p+t*x*p+h*n*m-t*u*m)*L,e[10]=(o*x*r-g*a*r+g*n*l-t*x*l-o*n*m+t*a*m)*L,e[11]=(h*a*r-o*u*r-h*n*l+t*u*l+o*n*p-t*a*p)*L,e[12]=E*L,e[13]=(h*x*i-g*u*i+g*n*d-t*x*d-h*n*v+t*u*v)*L,e[14]=(g*a*i-o*x*i-g*n*c+t*x*c+o*n*v-t*a*v)*L,e[15]=(o*u*i-h*a*i+h*n*c-t*u*c-o*n*d+t*a*d)*L,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,o=e.x,a=e.y,c=e.z,l=r*o,h=r*a;return this.set(l*o+n,l*a-i*c,l*c+i*a,0,l*a+i*c,h*a+n,h*c-i*o,0,l*c-i*a,h*c+i*o,r*c*c+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,o){return this.set(1,n,r,0,e,1,o,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,o=t._y,a=t._z,c=t._w,l=r+r,h=o+o,u=a+a,d=r*l,p=r*h,g=r*u,x=o*h,v=o*u,m=a*u,f=c*l,T=c*h,y=c*u,E=n.x,A=n.y,L=n.z;return i[0]=(1-(x+m))*E,i[1]=(p+y)*E,i[2]=(g-T)*E,i[3]=0,i[4]=(p-y)*A,i[5]=(1-(d+m))*A,i[6]=(v+f)*A,i[7]=0,i[8]=(g+T)*L,i[9]=(v-f)*L,i[10]=(1-(d+x))*L,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=Nn.set(i[0],i[1],i[2]).length();const o=Nn.set(i[4],i[5],i[6]).length(),a=Nn.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],Dt.copy(this);const l=1/r,h=1/o,u=1/a;return Dt.elements[0]*=l,Dt.elements[1]*=l,Dt.elements[2]*=l,Dt.elements[4]*=h,Dt.elements[5]*=h,Dt.elements[6]*=h,Dt.elements[8]*=u,Dt.elements[9]*=u,Dt.elements[10]*=u,t.setFromRotationMatrix(Dt),n.x=r,n.y=o,n.z=a,this}makePerspective(e,t,n,i,r,o){o===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,c=2*r/(t-e),l=2*r/(n-i),h=(t+e)/(t-e),u=(n+i)/(n-i),d=-(o+r)/(o-r),p=-2*o*r/(o-r);return a[0]=c,a[4]=0,a[8]=h,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=p,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(e,t,n,i,r,o){const a=this.elements,c=1/(t-e),l=1/(n-i),h=1/(o-r),u=(t+e)*c,d=(n+i)*l,p=(o+r)*h;return a[0]=2*c,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=-2*h,a[14]=-p,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}ve.prototype.isMatrix4=!0;const Nn=new w,Dt=new ve,ph=new w(0,0,0),mh=new w(1,1,1),nn=new w,er=new w,Mt=new w,$o=new ve,Ko=new vt;class gn{constructor(e=0,t=0,n=0,i=gn.DefaultOrder){this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],o=i[4],a=i[8],c=i[1],l=i[5],h=i[9],u=i[2],d=i[6],p=i[10];switch(t){case"XYZ":this._y=Math.asin(wt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-h,p),this._z=Math.atan2(-o,r)):(this._x=Math.atan2(d,l),this._z=0);break;case"YXZ":this._x=Math.asin(-wt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(a,p),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(wt(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,p),this._z=Math.atan2(-o,l)):(this._y=0,this._z=Math.atan2(c,r));break;case"ZYX":this._y=Math.asin(-wt(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(c,r)):(this._x=0,this._z=Math.atan2(-o,l));break;case"YZX":this._z=Math.asin(wt(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(a,p));break;case"XZY":this._z=Math.asin(-wt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-h,p),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return $o.makeRotationFromQuaternion(e),this.setFromRotationMatrix($o,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Ko.setFromEuler(this),this.setFromQuaternion(Ko,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new w(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}gn.prototype.isEuler=!0;gn.DefaultOrder="XYZ";gn.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class ul{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let gh=0;const Qo=new w,Bn=new vt,jt=new ve,tr=new w,vi=new w,xh=new w,_h=new vt,ea=new w(1,0,0),ta=new w(0,1,0),na=new w(0,0,1),vh={type:"added"},ia={type:"removed"};class Ue extends Cn{constructor(){super(),Object.defineProperty(this,"id",{value:gh++}),this.uuid=Ht(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Ue.DefaultUp.clone();const e=new w,t=new gn,n=new vt,i=new w(1,1,1);function r(){n.setFromEuler(t,!1)}function o(){t.setFromQuaternion(n,void 0,!1)}t._onChange(r),n._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new ve},normalMatrix:{value:new dt}}),this.matrix=new ve,this.matrixWorld=new ve,this.matrixAutoUpdate=Ue.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new ul,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Bn.setFromAxisAngle(e,t),this.quaternion.multiply(Bn),this}rotateOnWorldAxis(e,t){return Bn.setFromAxisAngle(e,t),this.quaternion.premultiply(Bn),this}rotateX(e){return this.rotateOnAxis(ea,e)}rotateY(e){return this.rotateOnAxis(ta,e)}rotateZ(e){return this.rotateOnAxis(na,e)}translateOnAxis(e,t){return Qo.copy(e).applyQuaternion(this.quaternion),this.position.add(Qo.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(ea,e)}translateY(e){return this.translateOnAxis(ta,e)}translateZ(e){return this.translateOnAxis(na,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(jt.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?tr.copy(e):tr.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),vi.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?jt.lookAt(vi,tr,this.up):jt.lookAt(tr,vi,this.up),this.quaternion.setFromRotationMatrix(jt),i&&(jt.extractRotation(i.matrixWorld),Bn.setFromRotationMatrix(jt),this.quaternion.premultiply(Bn.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(vh)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(ia)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(ia)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),jt.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),jt.multiply(e.parent.matrixWorld)),e.applyMatrix4(jt),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const o=this.children[n].getObjectByProperty(e,t);if(o!==void 0)return o}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(vi,e,xh),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(vi,_h,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let r=0,o=i.length;r<o;r++)i[r].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function r(a,c){return a[c.uuid]===void 0&&(a[c.uuid]=c.toJSON(e)),c.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const c=a.shapes;if(Array.isArray(c))for(let l=0,h=c.length;l<h;l++){const u=c[l];r(e.shapes,u)}else r(e.shapes,c)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let c=0,l=this.material.length;c<l;c++)a.push(r(e.materials,this.material[c]));i.material=a}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let a=0;a<this.children.length;a++)i.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let a=0;a<this.animations.length;a++){const c=this.animations[a];i.animations.push(r(e.animations,c))}}if(t){const a=o(e.geometries),c=o(e.materials),l=o(e.textures),h=o(e.images),u=o(e.shapes),d=o(e.skeletons),p=o(e.animations);a.length>0&&(n.geometries=a),c.length>0&&(n.materials=c),l.length>0&&(n.textures=l),h.length>0&&(n.images=h),u.length>0&&(n.shapes=u),d.length>0&&(n.skeletons=d),p.length>0&&(n.animations=p)}return n.object=i,n;function o(a){const c=[];for(const l in a){const h=a[l];delete h.metadata,c.push(h)}return c}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}Ue.DefaultUp=new w(0,1,0);Ue.DefaultMatrixAutoUpdate=!0;Ue.prototype.isObject3D=!0;const It=new w,Yt=new w,us=new w,Jt=new w,zn=new w,Un=new w,ra=new w,ds=new w,fs=new w,ps=new w;class tt{constructor(e=new w,t=new w,n=new w){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),It.subVectors(e,t),i.cross(It);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){It.subVectors(i,t),Yt.subVectors(n,t),us.subVectors(e,t);const o=It.dot(It),a=It.dot(Yt),c=It.dot(us),l=Yt.dot(Yt),h=Yt.dot(us),u=o*l-a*a;if(u===0)return r.set(-2,-1,-1);const d=1/u,p=(l*c-a*h)*d,g=(o*h-a*c)*d;return r.set(1-p-g,g,p)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,Jt),Jt.x>=0&&Jt.y>=0&&Jt.x+Jt.y<=1}static getUV(e,t,n,i,r,o,a,c){return this.getBarycoord(e,t,n,i,Jt),c.set(0,0),c.addScaledVector(r,Jt.x),c.addScaledVector(o,Jt.y),c.addScaledVector(a,Jt.z),c}static isFrontFacing(e,t,n,i){return It.subVectors(n,t),Yt.subVectors(e,t),It.cross(Yt).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return It.subVectors(this.c,this.b),Yt.subVectors(this.a,this.b),It.cross(Yt).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return tt.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return tt.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,r){return tt.getUV(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return tt.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return tt.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let o,a;zn.subVectors(i,n),Un.subVectors(r,n),ds.subVectors(e,n);const c=zn.dot(ds),l=Un.dot(ds);if(c<=0&&l<=0)return t.copy(n);fs.subVectors(e,i);const h=zn.dot(fs),u=Un.dot(fs);if(h>=0&&u<=h)return t.copy(i);const d=c*u-h*l;if(d<=0&&c>=0&&h<=0)return o=c/(c-h),t.copy(n).addScaledVector(zn,o);ps.subVectors(e,r);const p=zn.dot(ps),g=Un.dot(ps);if(g>=0&&p<=g)return t.copy(r);const x=p*l-c*g;if(x<=0&&l>=0&&g<=0)return a=l/(l-g),t.copy(n).addScaledVector(Un,a);const v=h*g-p*u;if(v<=0&&u-h>=0&&p-g>=0)return ra.subVectors(r,i),a=(u-h)/(u-h+(p-g)),t.copy(i).addScaledVector(ra,a);const m=1/(v+x+d);return o=x*m,a=d*m,t.copy(n).addScaledVector(zn,o).addScaledVector(Un,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let yh=0;class ct extends Cn{constructor(){super(),Object.defineProperty(this,"id",{value:yh++}),this.uuid=Ht(),this.name="",this.type="Material",this.fog=!0,this.blending=Li,this.side=Di,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=sl,this.blendDst=ol,this.blendEquation=Zn,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=Fs,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=lh,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Kr,this.stencilZFail=Kr,this.stencilZPass=Kr,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if(t==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===rl;continue}const i=this[t];if(i===void 0){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==Li&&(n.blending=this.blending),this.side!==Di&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.transparent===!0&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(n.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=this.flatShading),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData);function i(r){const o=[];for(const a in r){const c=r[a];delete c.metadata,o.push(c)}return o}if(t){const r=i(e.textures),o=i(e.images);r.length>0&&(n.textures=r),o.length>0&&(n.images=o)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}ct.prototype.isMaterial=!0;class Qs extends ct{constructor(e){super(),this.type="MeshBasicMaterial",this.color=new me(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Nr,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Qs.prototype.isMeshBasicMaterial=!0;const qe=new w,nr=new Z;class ot{constructor(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n===!0,this.usage=Fi,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}copyColorsArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),o=new me),t[n++]=o.r,t[n++]=o.g,t[n++]=o.b}return this}copyVector2sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),o=new Z),t[n++]=o.x,t[n++]=o.y}return this}copyVector3sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),o=new w),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z}return this}copyVector4sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),o=new ke),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z,t[n++]=o.w}return this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)nr.fromBufferAttribute(this,t),nr.applyMatrix3(e),this.setXY(t,nr.x,nr.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)qe.fromBufferAttribute(this,t),qe.applyMatrix3(e),this.setXYZ(t,qe.x,qe.y,qe.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)qe.x=this.getX(t),qe.y=this.getY(t),qe.z=this.getZ(t),qe.applyMatrix4(e),this.setXYZ(t,qe.x,qe.y,qe.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)qe.x=this.getX(t),qe.y=this.getY(t),qe.z=this.getZ(t),qe.applyNormalMatrix(e),this.setXYZ(t,qe.x,qe.y,qe.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)qe.x=this.getX(t),qe.y=this.getY(t),qe.z=this.getZ(t),qe.transformDirection(e),this.setXYZ(t,qe.x,qe.y,qe.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==Fi&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}ot.prototype.isBufferAttribute=!0;class dl extends ot{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class fl extends ot{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class Mh extends ot{constructor(e,t,n){super(new Uint16Array(e),t,n)}}Mh.prototype.isFloat16BufferAttribute=!0;class Je extends ot{constructor(e,t,n){super(new Float32Array(e),t,n)}}let bh=0;const Et=new ve,ms=new Ue,On=new w,bt=new Lt,yi=new Lt,at=new w;class Xe extends Cn{constructor(){super(),Object.defineProperty(this,"id",{value:bh++}),this.uuid=Ht(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(cl(e)?fl:dl)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new dt().getNormalMatrix(e);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return Et.makeRotationFromQuaternion(e),this.applyMatrix4(Et),this}rotateX(e){return Et.makeRotationX(e),this.applyMatrix4(Et),this}rotateY(e){return Et.makeRotationY(e),this.applyMatrix4(Et),this}rotateZ(e){return Et.makeRotationZ(e),this.applyMatrix4(Et),this}translate(e,t,n){return Et.makeTranslation(e,t,n),this.applyMatrix4(Et),this}scale(e,t,n){return Et.makeScale(e,t,n),this.applyMatrix4(Et),this}lookAt(e){return ms.lookAt(e),ms.updateMatrix(),this.applyMatrix4(ms.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(On).negate(),this.translate(On.x,On.y,On.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const r=e[n];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new Je(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Lt);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new w(-1/0,-1/0,-1/0),new w(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const r=t[n];bt.setFromBufferAttribute(r),this.morphTargetsRelative?(at.addVectors(this.boundingBox.min,bt.min),this.boundingBox.expandByPoint(at),at.addVectors(this.boundingBox.max,bt.max),this.boundingBox.expandByPoint(at)):(this.boundingBox.expandByPoint(bt.min),this.boundingBox.expandByPoint(bt.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new hi);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new w,1/0);return}if(e){const n=this.boundingSphere.center;if(bt.setFromBufferAttribute(e),t)for(let r=0,o=t.length;r<o;r++){const a=t[r];yi.setFromBufferAttribute(a),this.morphTargetsRelative?(at.addVectors(bt.min,yi.min),bt.expandByPoint(at),at.addVectors(bt.max,yi.max),bt.expandByPoint(at)):(bt.expandByPoint(yi.min),bt.expandByPoint(yi.max))}bt.getCenter(n);let i=0;for(let r=0,o=e.count;r<o;r++)at.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(at));if(t)for(let r=0,o=t.length;r<o;r++){const a=t[r],c=this.morphTargetsRelative;for(let l=0,h=a.count;l<h;l++)at.fromBufferAttribute(a,l),c&&(On.fromBufferAttribute(e,l),at.add(On)),i=Math.max(i,n.distanceToSquared(at))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,r=t.normal.array,o=t.uv.array,a=i.length/3;t.tangent===void 0&&this.setAttribute("tangent",new ot(new Float32Array(4*a),4));const c=t.tangent.array,l=[],h=[];for(let Y=0;Y<a;Y++)l[Y]=new w,h[Y]=new w;const u=new w,d=new w,p=new w,g=new Z,x=new Z,v=new Z,m=new w,f=new w;function T(Y,_,R){u.fromArray(i,Y*3),d.fromArray(i,_*3),p.fromArray(i,R*3),g.fromArray(o,Y*2),x.fromArray(o,_*2),v.fromArray(o,R*2),d.sub(u),p.sub(u),x.sub(g),v.sub(g);const P=1/(x.x*v.y-v.x*x.y);!isFinite(P)||(m.copy(d).multiplyScalar(v.y).addScaledVector(p,-x.y).multiplyScalar(P),f.copy(p).multiplyScalar(x.x).addScaledVector(d,-v.x).multiplyScalar(P),l[Y].add(m),l[_].add(m),l[R].add(m),h[Y].add(f),h[_].add(f),h[R].add(f))}let y=this.groups;y.length===0&&(y=[{start:0,count:n.length}]);for(let Y=0,_=y.length;Y<_;++Y){const R=y[Y],P=R.start,B=R.count;for(let F=P,I=P+B;F<I;F+=3)T(n[F+0],n[F+1],n[F+2])}const E=new w,A=new w,L=new w,j=new w;function te(Y){L.fromArray(r,Y*3),j.copy(L);const _=l[Y];E.copy(_),E.sub(L.multiplyScalar(L.dot(_))).normalize(),A.crossVectors(j,_);const P=A.dot(h[Y])<0?-1:1;c[Y*4]=E.x,c[Y*4+1]=E.y,c[Y*4+2]=E.z,c[Y*4+3]=P}for(let Y=0,_=y.length;Y<_;++Y){const R=y[Y],P=R.start,B=R.count;for(let F=P,I=P+B;F<I;F+=3)te(n[F+0]),te(n[F+1]),te(n[F+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new ot(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let d=0,p=n.count;d<p;d++)n.setXYZ(d,0,0,0);const i=new w,r=new w,o=new w,a=new w,c=new w,l=new w,h=new w,u=new w;if(e)for(let d=0,p=e.count;d<p;d+=3){const g=e.getX(d+0),x=e.getX(d+1),v=e.getX(d+2);i.fromBufferAttribute(t,g),r.fromBufferAttribute(t,x),o.fromBufferAttribute(t,v),h.subVectors(o,r),u.subVectors(i,r),h.cross(u),a.fromBufferAttribute(n,g),c.fromBufferAttribute(n,x),l.fromBufferAttribute(n,v),a.add(h),c.add(h),l.add(h),n.setXYZ(g,a.x,a.y,a.z),n.setXYZ(x,c.x,c.y,c.z),n.setXYZ(v,l.x,l.y,l.z)}else for(let d=0,p=t.count;d<p;d+=3)i.fromBufferAttribute(t,d+0),r.fromBufferAttribute(t,d+1),o.fromBufferAttribute(t,d+2),h.subVectors(o,r),u.subVectors(i,r),h.cross(u),n.setXYZ(d+0,h.x,h.y,h.z),n.setXYZ(d+1,h.x,h.y,h.z),n.setXYZ(d+2,h.x,h.y,h.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(e.attributes[i]===void 0)continue;const o=n[i].array,a=e.attributes[i],c=a.array,l=a.itemSize*t,h=Math.min(c.length,o.length-l);for(let u=0,d=l;u<h;u++,d++)o[d]=c[u]}return this}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)at.fromBufferAttribute(e,t),at.normalize(),e.setXYZ(t,at.x,at.y,at.z)}toNonIndexed(){function e(a,c){const l=a.array,h=a.itemSize,u=a.normalized,d=new l.constructor(c.length*h);let p=0,g=0;for(let x=0,v=c.length;x<v;x++){a.isInterleavedBufferAttribute?p=c[x]*a.data.stride+a.offset:p=c[x]*h;for(let m=0;m<h;m++)d[g++]=l[p++]}return new ot(d,h,u)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Xe,n=this.index.array,i=this.attributes;for(const a in i){const c=i[a],l=e(c,n);t.setAttribute(a,l)}const r=this.morphAttributes;for(const a in r){const c=[],l=r[a];for(let h=0,u=l.length;h<u;h++){const d=l[h],p=e(d,n);c.push(p)}t.morphAttributes[a]=c}t.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let a=0,c=o.length;a<c;a++){const l=o[a];t.addGroup(l.start,l.count,l.materialIndex)}return t}toJSON(){const e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const c=this.parameters;for(const l in c)c[l]!==void 0&&(e[l]=c[l]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const c in n){const l=n[c];e.data.attributes[c]=l.toJSON(e.data)}const i={};let r=!1;for(const c in this.morphAttributes){const l=this.morphAttributes[c],h=[];for(let u=0,d=l.length;u<d;u++){const p=l[u];h.push(p.toJSON(e.data))}h.length>0&&(i[c]=h,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const l in i){const h=i[l];this.setAttribute(l,h.clone(t))}const r=e.morphAttributes;for(const l in r){const h=[],u=r[l];for(let d=0,p=u.length;d<p;d++)h.push(u[d].clone(t));this.morphAttributes[l]=h}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let l=0,h=o.length;l<h;l++){const u=o[l];this.addGroup(u.start,u.count,u.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const c=e.boundingSphere;return c!==null&&(this.boundingSphere=c.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,e.parameters!==void 0&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}Xe.prototype.isBufferGeometry=!0;const sa=new ve,Hn=new ui,gs=new hi,rn=new w,sn=new w,on=new w,xs=new w,_s=new w,vs=new w,ir=new w,rr=new w,sr=new w,or=new Z,ar=new Z,lr=new Z,ys=new w,cr=new w;class st extends Ue{constructor(e=new Xe,t=new Qs){super(),this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(i===void 0||(n.boundingSphere===null&&n.computeBoundingSphere(),gs.copy(n.boundingSphere),gs.applyMatrix4(r),e.ray.intersectsSphere(gs)===!1)||(sa.copy(r).invert(),Hn.copy(e.ray).applyMatrix4(sa),n.boundingBox!==null&&Hn.intersectsBox(n.boundingBox)===!1))return;let o;if(n.isBufferGeometry){const a=n.index,c=n.attributes.position,l=n.morphAttributes.position,h=n.morphTargetsRelative,u=n.attributes.uv,d=n.attributes.uv2,p=n.groups,g=n.drawRange;if(a!==null)if(Array.isArray(i))for(let x=0,v=p.length;x<v;x++){const m=p[x],f=i[m.materialIndex],T=Math.max(m.start,g.start),y=Math.min(a.count,Math.min(m.start+m.count,g.start+g.count));for(let E=T,A=y;E<A;E+=3){const L=a.getX(E),j=a.getX(E+1),te=a.getX(E+2);o=hr(this,f,e,Hn,c,l,h,u,d,L,j,te),o&&(o.faceIndex=Math.floor(E/3),o.face.materialIndex=m.materialIndex,t.push(o))}}else{const x=Math.max(0,g.start),v=Math.min(a.count,g.start+g.count);for(let m=x,f=v;m<f;m+=3){const T=a.getX(m),y=a.getX(m+1),E=a.getX(m+2);o=hr(this,i,e,Hn,c,l,h,u,d,T,y,E),o&&(o.faceIndex=Math.floor(m/3),t.push(o))}}else if(c!==void 0)if(Array.isArray(i))for(let x=0,v=p.length;x<v;x++){const m=p[x],f=i[m.materialIndex],T=Math.max(m.start,g.start),y=Math.min(c.count,Math.min(m.start+m.count,g.start+g.count));for(let E=T,A=y;E<A;E+=3){const L=E,j=E+1,te=E+2;o=hr(this,f,e,Hn,c,l,h,u,d,L,j,te),o&&(o.faceIndex=Math.floor(E/3),o.face.materialIndex=m.materialIndex,t.push(o))}}else{const x=Math.max(0,g.start),v=Math.min(c.count,g.start+g.count);for(let m=x,f=v;m<f;m+=3){const T=m,y=m+1,E=m+2;o=hr(this,i,e,Hn,c,l,h,u,d,T,y,E),o&&(o.faceIndex=Math.floor(m/3),t.push(o))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}st.prototype.isMesh=!0;function wh(s,e,t,n,i,r,o,a){let c;if(e.side===it?c=n.intersectTriangle(o,r,i,!0,a):c=n.intersectTriangle(i,r,o,e.side!==si,a),c===null)return null;cr.copy(a),cr.applyMatrix4(s.matrixWorld);const l=t.ray.origin.distanceTo(cr);return l<t.near||l>t.far?null:{distance:l,point:cr.clone(),object:s}}function hr(s,e,t,n,i,r,o,a,c,l,h,u){rn.fromBufferAttribute(i,l),sn.fromBufferAttribute(i,h),on.fromBufferAttribute(i,u);const d=s.morphTargetInfluences;if(r&&d){ir.set(0,0,0),rr.set(0,0,0),sr.set(0,0,0);for(let g=0,x=r.length;g<x;g++){const v=d[g],m=r[g];v!==0&&(xs.fromBufferAttribute(m,l),_s.fromBufferAttribute(m,h),vs.fromBufferAttribute(m,u),o?(ir.addScaledVector(xs,v),rr.addScaledVector(_s,v),sr.addScaledVector(vs,v)):(ir.addScaledVector(xs.sub(rn),v),rr.addScaledVector(_s.sub(sn),v),sr.addScaledVector(vs.sub(on),v)))}rn.add(ir),sn.add(rr),on.add(sr)}s.isSkinnedMesh&&(s.boneTransform(l,rn),s.boneTransform(h,sn),s.boneTransform(u,on));const p=wh(s,e,t,n,rn,sn,on,ys);if(p){a&&(or.fromBufferAttribute(a,l),ar.fromBufferAttribute(a,h),lr.fromBufferAttribute(a,u),p.uv=tt.getUV(ys,rn,sn,on,or,ar,lr,new Z)),c&&(or.fromBufferAttribute(c,l),ar.fromBufferAttribute(c,h),lr.fromBufferAttribute(c,u),p.uv2=tt.getUV(ys,rn,sn,on,or,ar,lr,new Z));const g={a:l,b:h,c:u,normal:new w,materialIndex:0};tt.getNormal(rn,sn,on,g.normal),p.face=g}return p}class ki extends Xe{constructor(e=1,t=1,n=1,i=1,r=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const a=this;i=Math.floor(i),r=Math.floor(r),o=Math.floor(o);const c=[],l=[],h=[],u=[];let d=0,p=0;g("z","y","x",-1,-1,n,t,e,o,r,0),g("z","y","x",1,-1,n,t,-e,o,r,1),g("x","z","y",1,1,e,n,t,i,o,2),g("x","z","y",1,-1,e,n,-t,i,o,3),g("x","y","z",1,-1,e,t,n,i,r,4),g("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(c),this.setAttribute("position",new Je(l,3)),this.setAttribute("normal",new Je(h,3)),this.setAttribute("uv",new Je(u,2));function g(x,v,m,f,T,y,E,A,L,j,te){const Y=y/L,_=E/j,R=y/2,P=E/2,B=A/2,F=L+1,I=j+1;let H=0,J=0;const ce=new w;for(let U=0;U<I;U++){const X=U*_-P;for(let ie=0;ie<F;ie++){const ue=ie*Y-R;ce[x]=ue*f,ce[v]=X*T,ce[m]=B,l.push(ce.x,ce.y,ce.z),ce[x]=0,ce[v]=0,ce[m]=A>0?1:-1,h.push(ce.x,ce.y,ce.z),u.push(ie/L),u.push(1-U/j),H+=1}}for(let U=0;U<j;U++)for(let X=0;X<L;X++){const ie=d+X+F*U,ue=d+X+F*(U+1),ge=d+(X+1)+F*(U+1),O=d+(X+1)+F*U;c.push(ie,ue,O),c.push(ue,ge,O),J+=6}a.addGroup(p,J,te),p+=J,d+=H}}static fromJSON(e){return new ki(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function ai(s){const e={};for(const t in s){e[t]={};for(const n in s[t]){const i=s[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function pt(s){const e={};for(let t=0;t<s.length;t++){const n=ai(s[t]);for(const i in n)e[i]=n[i]}return e}const Sh={clone:ai,merge:pt};var Eh=`void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,Th=`void main() {
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
}`;class An extends ct{constructor(e){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=Eh,this.fragmentShader=Th,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=ai(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?t.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[i]={type:"m4",value:o.toArray()}:t.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}An.prototype.isShaderMaterial=!0;class eo extends Ue{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new ve,this.projectionMatrix=new ve,this.projectionMatrixInverse=new ve}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}eo.prototype.isCamera=!0;class gt extends eo{constructor(e=50,t=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Hs*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Qr*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Hs*2*Math.atan(Math.tan(Qr*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,r,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(Qr*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const c=o.fullWidth,l=o.fullHeight;r+=o.offsetX*i/c,t-=o.offsetY*n/l,i*=o.width/c,n*=o.height/l}const a=this.filmOffset;a!==0&&(r+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}gt.prototype.isPerspectiveCamera=!0;const Vn=90,Gn=1;class to extends Ue{constructor(e,t,n){if(super(),this.type="CubeCamera",n.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=n;const i=new gt(Vn,Gn,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new w(1,0,0)),this.add(i);const r=new gt(Vn,Gn,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new w(-1,0,0)),this.add(r);const o=new gt(Vn,Gn,e,t);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new w(0,1,0)),this.add(o);const a=new gt(Vn,Gn,e,t);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new w(0,-1,0)),this.add(a);const c=new gt(Vn,Gn,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new w(0,0,1)),this.add(c);const l=new gt(Vn,Gn,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new w(0,0,-1)),this.add(l)}update(e,t){this.parent===null&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,o,a,c,l]=this.children,h=e.xr.enabled,u=e.getRenderTarget();e.xr.enabled=!1;const d=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,r),e.setRenderTarget(n,2),e.render(t,o),e.setRenderTarget(n,3),e.render(t,a),e.setRenderTarget(n,4),e.render(t,c),n.texture.generateMipmaps=d,e.setRenderTarget(n,5),e.render(t,l),e.setRenderTarget(u),e.xr.enabled=h,n.texture.needsPMREMUpdate=!0}}class Ur extends lt{constructor(e,t,n,i,r,o,a,c,l,h){e=e!==void 0?e:[],t=t!==void 0?t:Vi,super(e,t,n,i,r,o,a,c,l,h),this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}Ur.prototype.isCubeTexture=!0;class pl extends At{constructor(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),super(e,e,t),t=t||{},this.texture=new Ur(void 0,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:ut}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.format=xt,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
varying vec3 vWorldDirection;
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
}
`,fragmentShader:`
uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include <common>
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
}
`},i=new ki(5,5,5),r=new An({name:"CubemapFromEquirect",uniforms:ai(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:it,blending:ln});r.uniforms.tEquirect.value=t;const o=new st(i,r),a=t.minFilter;return t.minFilter===zr&&(t.minFilter=ut),new to(1,10,this).update(e,o),t.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,n,i);e.setRenderTarget(r)}}pl.prototype.isWebGLCubeRenderTarget=!0;const Ms=new w,Ah=new w,Ch=new dt;class $t{constructor(e=new w(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=Ms.subVectors(n,t).cross(Ah.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){const n=e.delta(Ms),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(n).multiplyScalar(r).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Ch.getNormalMatrix(e),i=this.coplanarPoint(Ms).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}$t.prototype.isPlane=!0;const kn=new hi,ur=new w;class Or{constructor(e=new $t,t=new $t,n=new $t,i=new $t,r=new $t,o=new $t){this.planes=[e,t,n,i,r,o]}set(e,t,n,i,r,o){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(o),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],r=n[1],o=n[2],a=n[3],c=n[4],l=n[5],h=n[6],u=n[7],d=n[8],p=n[9],g=n[10],x=n[11],v=n[12],m=n[13],f=n[14],T=n[15];return t[0].setComponents(a-i,u-c,x-d,T-v).normalize(),t[1].setComponents(a+i,u+c,x+d,T+v).normalize(),t[2].setComponents(a+r,u+l,x+p,T+m).normalize(),t[3].setComponents(a-r,u-l,x-p,T-m).normalize(),t[4].setComponents(a-o,u-h,x-g,T-f).normalize(),t[5].setComponents(a+o,u+h,x+g,T+f).normalize(),this}intersectsObject(e){const t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),kn.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(kn)}intersectsSprite(e){return kn.center.set(0,0,0),kn.radius=.7071067811865476,kn.applyMatrix4(e.matrixWorld),this.intersectsSphere(kn)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(ur.x=i.normal.x>0?e.max.x:e.min.x,ur.y=i.normal.y>0?e.max.y:e.min.y,ur.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(ur)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function ml(){let s=null,e=!1,t=null,n=null;function i(r,o){t(r,o),n=s.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=s.requestAnimationFrame(i),e=!0)},stop:function(){s.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){s=r}}}function Lh(s,e){const t=e.isWebGL2,n=new WeakMap;function i(l,h){const u=l.array,d=l.usage,p=s.createBuffer();s.bindBuffer(h,p),s.bufferData(h,u,d),l.onUploadCallback();let g=5126;return u instanceof Float32Array?g=5126:u instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):u instanceof Uint16Array?l.isFloat16BufferAttribute?t?g=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):g=5123:u instanceof Int16Array?g=5122:u instanceof Uint32Array?g=5125:u instanceof Int32Array?g=5124:u instanceof Int8Array?g=5120:(u instanceof Uint8Array||u instanceof Uint8ClampedArray)&&(g=5121),{buffer:p,type:g,bytesPerElement:u.BYTES_PER_ELEMENT,version:l.version}}function r(l,h,u){const d=h.array,p=h.updateRange;s.bindBuffer(u,l),p.count===-1?s.bufferSubData(u,0,d):(t?s.bufferSubData(u,p.offset*d.BYTES_PER_ELEMENT,d,p.offset,p.count):s.bufferSubData(u,p.offset*d.BYTES_PER_ELEMENT,d.subarray(p.offset,p.offset+p.count)),p.count=-1)}function o(l){return l.isInterleavedBufferAttribute&&(l=l.data),n.get(l)}function a(l){l.isInterleavedBufferAttribute&&(l=l.data);const h=n.get(l);h&&(s.deleteBuffer(h.buffer),n.delete(l))}function c(l,h){if(l.isGLBufferAttribute){const d=n.get(l);(!d||d.version<l.version)&&n.set(l,{buffer:l.buffer,type:l.type,bytesPerElement:l.elementSize,version:l.version});return}l.isInterleavedBufferAttribute&&(l=l.data);const u=n.get(l);u===void 0?n.set(l,i(l,h)):u.version<l.version&&(r(u.buffer,l,h),u.version=l.version)}return{get:o,remove:a,update:c}}class no extends Xe{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,o=t/2,a=Math.floor(n),c=Math.floor(i),l=a+1,h=c+1,u=e/a,d=t/c,p=[],g=[],x=[],v=[];for(let m=0;m<h;m++){const f=m*d-o;for(let T=0;T<l;T++){const y=T*u-r;g.push(y,-f,0),x.push(0,0,1),v.push(T/a),v.push(1-m/c)}}for(let m=0;m<c;m++)for(let f=0;f<a;f++){const T=f+l*m,y=f+l*(m+1),E=f+1+l*(m+1),A=f+1+l*m;p.push(T,y,A),p.push(y,E,A)}this.setIndex(p),this.setAttribute("position",new Je(g,3)),this.setAttribute("normal",new Je(x,3)),this.setAttribute("uv",new Je(v,2))}static fromJSON(e){return new no(e.width,e.height,e.widthSegments,e.heightSegments)}}var Rh=`#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, vUv ).g;
#endif`,Ph=`#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif`,Dh=`#ifdef USE_ALPHATEST
if ( diffuseColor.a < alphaTest ) discard;
#endif`,Ih=`#ifdef USE_ALPHATEST
uniform float alphaTest;
#endif`,Fh=`#ifdef USE_AOMAP
float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
reflectedLight.indirectDiffuse *= ambientOcclusion;
#if defined( USE_ENVMAP ) && defined( STANDARD )
float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
#endif
#endif`,Nh=`#ifdef USE_AOMAP
uniform sampler2D aoMap;
uniform float aoMapIntensity;
#endif`,Bh="vec3 transformed = vec3( position );",zh=`vec3 objectNormal = vec3( normal );
#ifdef USE_TANGENT
vec3 objectTangent = vec3( tangent.xyz );
#endif`,Uh=`vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
return RECIPROCAL_PI * diffuseColor;
}
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
}
float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
float a2 = pow2( alpha );
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
return 0.5 / max( gv + gl, EPSILON );
}
float D_GGX( const in float alpha, const in float dotNH ) {
float a2 = pow2( alpha );
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
return RECIPROCAL_PI * a2 / pow2( denom );
}
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
float alpha = pow2( roughness );
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( f0, f90, dotVH );
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
float D = D_GGX( alpha, dotNH );
return F * ( V * D );
}
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
const float LUT_SIZE = 64.0;
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
const float LUT_BIAS = 0.5 / LUT_SIZE;
float dotNV = saturate( dot( N, V ) );
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
uv = uv * LUT_SCALE + LUT_BIAS;
return uv;
}
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
float l = length( f );
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
}
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
float x = dot( v1, v2 );
float y = abs( x );
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
float b = 3.4175940 + ( 4.1616724 + y ) * y;
float v = a / b;
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
return cross( v1, v2 ) * theta_sintheta;
}
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
vec3 lightNormal = cross( v1, v2 );
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
vec3 T1, T2;
T1 = normalize( V - N * dot( V, N ) );
T2 = - cross( N, T1 );
mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
vec3 coords[ 4 ];
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
coords[ 0 ] = normalize( coords[ 0 ] );
coords[ 1 ] = normalize( coords[ 1 ] );
coords[ 2 ] = normalize( coords[ 2 ] );
coords[ 3 ] = normalize( coords[ 3 ] );
vec3 vectorFormFactor = vec3( 0.0 );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
return vec3( result );
}
float G_BlinnPhong_Implicit( ) {
return 0.25;
}
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
}
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
vec3 halfDir = normalize( lightDir + viewDir );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
float G = G_BlinnPhong_Implicit( );
float D = D_BlinnPhong( shininess, dotNH );
return F * ( G * D );
}
#if defined( USE_SHEEN )
float D_Charlie( float roughness, float dotNH ) {
float alpha = pow2( roughness );
float invAlpha = 1.0 / alpha;
float cos2h = dotNH * dotNH;
float sin2h = max( 1.0 - cos2h, 0.0078125 );
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
}
float V_Neubelt( float dotNV, float dotNL ) {
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
}
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float D = D_Charlie( sheenRoughness, dotNH );
float V = V_Neubelt( dotNV, dotNL );
return sheenColor * ( D * V );
}
#endif`,Oh=`#ifdef USE_BUMPMAP
uniform sampler2D bumpMap;
uniform float bumpScale;
vec2 dHdxy_fwd() {
vec2 dSTdx = dFdx( vUv );
vec2 dSTdy = dFdy( vUv );
float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
return vec2( dBx, dBy );
}
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
vec3 vN = surf_norm;
vec3 R1 = cross( vSigmaY, vN );
vec3 R2 = cross( vN, vSigmaX );
float fDet = dot( vSigmaX, R1 ) * faceDirection;
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
return normalize( abs( fDet ) * surf_norm - vGrad );
}
#endif`,Hh=`#if NUM_CLIPPING_PLANES > 0
vec4 plane;
#pragma unroll_loop_start
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
}
#pragma unroll_loop_end
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
bool clipped = true;
#pragma unroll_loop_start
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
}
#pragma unroll_loop_end
if ( clipped ) discard;
#endif
#endif`,Vh=`#if NUM_CLIPPING_PLANES > 0
varying vec3 vClipPosition;
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
#endif`,Gh=`#if NUM_CLIPPING_PLANES > 0
varying vec3 vClipPosition;
#endif`,kh=`#if NUM_CLIPPING_PLANES > 0
vClipPosition = - mvPosition.xyz;
#endif`,Wh=`#if defined( USE_COLOR_ALPHA )
diffuseColor *= vColor;
#elif defined( USE_COLOR )
diffuseColor.rgb *= vColor;
#endif`,qh=`#if defined( USE_COLOR_ALPHA )
varying vec4 vColor;
#elif defined( USE_COLOR )
varying vec3 vColor;
#endif`,Xh=`#if defined( USE_COLOR_ALPHA )
varying vec4 vColor;
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
varying vec3 vColor;
#endif`,jh=`#if defined( USE_COLOR_ALPHA )
vColor = vec4( 1.0 );
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
vColor = vec3( 1.0 );
#endif
#ifdef USE_COLOR
vColor *= color;
#endif
#ifdef USE_INSTANCING_COLOR
vColor.xyz *= instanceColor.xyz;
#endif`,Yh=`#define PI 3.141592653589793
#define PI2 6.283185307179586
#define PI_HALF 1.5707963267948966
#define RECIPROCAL_PI 0.3183098861837907
#define RECIPROCAL_PI2 0.15915494309189535
#define EPSILON 1e-6
#ifndef saturate
#define saturate( a ) clamp( a, 0.0, 1.0 )
#endif
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
float pow2( const in float x ) { return x*x; }
float pow3( const in float x ) { return x*x*x; }
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
highp float rand( const in vec2 uv ) {
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
return fract( sin( sn ) * c );
}
#ifdef HIGH_PRECISION
float precisionSafeLength( vec3 v ) { return length( v ); }
#else
float precisionSafeLength( vec3 v ) {
float maxComponent = max3( abs( v ) );
return length( v / maxComponent ) * maxComponent;
}
#endif
struct IncidentLight {
vec3 color;
vec3 direction;
bool visible;
};
struct ReflectedLight {
vec3 directDiffuse;
vec3 directSpecular;
vec3 indirectDiffuse;
vec3 indirectSpecular;
};
struct GeometricContext {
vec3 position;
vec3 normal;
vec3 viewDir;
#ifdef USE_CLEARCOAT
vec3 clearcoatNormal;
#endif
};
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
}
mat3 transposeMat3( const in mat3 m ) {
mat3 tmp;
tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
return tmp;
}
float linearToRelativeLuminance( const in vec3 color ) {
vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
return dot( weights, color.rgb );
}
bool isPerspectiveMatrix( mat4 m ) {
return m[ 2 ][ 3 ] == - 1.0;
}
vec2 equirectUv( in vec3 dir ) {
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
return vec2( u, v );
}`,Jh=`#ifdef ENVMAP_TYPE_CUBE_UV
#define cubeUV_maxMipLevel 8.0
#define cubeUV_minMipLevel 4.0
#define cubeUV_maxTileSize 256.0
#define cubeUV_minTileSize 16.0
float getFace( vec3 direction ) {
vec3 absDirection = abs( direction );
float face = - 1.0;
if ( absDirection.x > absDirection.z ) {
if ( absDirection.x > absDirection.y )
face = direction.x > 0.0 ? 0.0 : 3.0;
else
face = direction.y > 0.0 ? 1.0 : 4.0;
} else {
if ( absDirection.z > absDirection.y )
face = direction.z > 0.0 ? 2.0 : 5.0;
else
face = direction.y > 0.0 ? 1.0 : 4.0;
}
return face;
}
vec2 getUV( vec3 direction, float face ) {
vec2 uv;
if ( face == 0.0 ) {
uv = vec2( direction.z, direction.y ) / abs( direction.x );
} else if ( face == 1.0 ) {
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
} else if ( face == 2.0 ) {
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
} else if ( face == 3.0 ) {
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
} else if ( face == 4.0 ) {
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
} else {
uv = vec2( direction.x, direction.y ) / abs( direction.z );
}
return 0.5 * ( uv + 1.0 );
}
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
float face = getFace( direction );
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
mipInt = max( mipInt, cubeUV_minMipLevel );
float faceSize = exp2( mipInt );
float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );
vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
if ( face > 2.0 ) {
uv.y += faceSize;
face -= 3.0;
}
uv.x += face * faceSize;
if ( mipInt < cubeUV_maxMipLevel ) {
uv.y += 2.0 * cubeUV_maxTileSize;
}
uv.y += filterInt * 2.0 * cubeUV_minTileSize;
uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );
uv *= texelSize;
return texture2D( envMap, uv ).rgb;
}
#define r0 1.0
#define v0 0.339
#define m0 - 2.0
#define r1 0.8
#define v1 0.276
#define m1 - 1.0
#define r4 0.4
#define v4 0.046
#define m4 2.0
#define r5 0.305
#define v5 0.016
#define m5 3.0
#define r6 0.21
#define v6 0.0038
#define m6 4.0
float roughnessToMip( float roughness ) {
float mip = 0.0;
if ( roughness >= r1 ) {
mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
} else if ( roughness >= r4 ) {
mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
} else if ( roughness >= r5 ) {
mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
} else if ( roughness >= r6 ) {
mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
} else {
mip = - 2.0 * log2( 1.16 * roughness ); }
return mip;
}
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );
float mipF = fract( mip );
float mipInt = floor( mip );
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
if ( mipF == 0.0 ) {
return vec4( color0, 1.0 );
} else {
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
return vec4( mix( color0, color1, mipF ), 1.0 );
}
}
#endif`,Zh=`vec3 transformedNormal = objectNormal;
#ifdef USE_INSTANCING
mat3 m = mat3( instanceMatrix );
transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
transformedNormal = m * transformedNormal;
#endif
transformedNormal = normalMatrix * transformedNormal;
#ifdef FLIP_SIDED
transformedNormal = - transformedNormal;
#endif
#ifdef USE_TANGENT
vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
#ifdef FLIP_SIDED
transformedTangent = - transformedTangent;
#endif
#endif`,$h=`#ifdef USE_DISPLACEMENTMAP
uniform sampler2D displacementMap;
uniform float displacementScale;
uniform float displacementBias;
#endif`,Kh=`#ifdef USE_DISPLACEMENTMAP
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
#endif`,Qh=`#ifdef USE_EMISSIVEMAP
vec4 emissiveColor = texture2D( emissiveMap, vUv );
totalEmissiveRadiance *= emissiveColor.rgb;
#endif`,eu=`#ifdef USE_EMISSIVEMAP
uniform sampler2D emissiveMap;
#endif`,tu="gl_FragColor = linearToOutputTexel( gl_FragColor );",nu=`vec4 LinearToLinear( in vec4 value ) {
return value;
}
vec4 LinearTosRGB( in vec4 value ) {
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
}`,iu=`#ifdef USE_ENVMAP
#ifdef ENV_WORLDPOS
vec3 cameraToFrag;
if ( isOrthographic ) {
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
cameraToFrag = normalize( vWorldPosition - cameraPosition );
}
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
#ifdef ENVMAP_MODE_REFLECTION
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
#else
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
#endif
#else
vec3 reflectVec = vReflect;
#endif
#ifdef ENVMAP_TYPE_CUBE
vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
#elif defined( ENVMAP_TYPE_CUBE_UV )
vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
#else
vec4 envColor = vec4( 0.0 );
#endif
#ifdef ENVMAP_BLENDING_MULTIPLY
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
#elif defined( ENVMAP_BLENDING_MIX )
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
#elif defined( ENVMAP_BLENDING_ADD )
outgoingLight += envColor.xyz * specularStrength * reflectivity;
#endif
#endif`,ru=`#ifdef USE_ENVMAP
uniform float envMapIntensity;
uniform float flipEnvMap;
#ifdef ENVMAP_TYPE_CUBE
uniform samplerCube envMap;
#else
uniform sampler2D envMap;
#endif
#endif`,su=`#ifdef USE_ENVMAP
uniform float reflectivity;
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
#define ENV_WORLDPOS
#endif
#ifdef ENV_WORLDPOS
varying vec3 vWorldPosition;
uniform float refractionRatio;
#else
varying vec3 vReflect;
#endif
#endif`,ou=`#ifdef USE_ENVMAP
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
#define ENV_WORLDPOS
#endif
#ifdef ENV_WORLDPOS
varying vec3 vWorldPosition;
#else
varying vec3 vReflect;
uniform float refractionRatio;
#endif
#endif`,au=`#ifdef USE_ENVMAP
#ifdef ENV_WORLDPOS
vWorldPosition = worldPosition.xyz;
#else
vec3 cameraToVertex;
if ( isOrthographic ) {
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
}
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
#ifdef ENVMAP_MODE_REFLECTION
vReflect = reflect( cameraToVertex, worldNormal );
#else
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
#endif
#endif
#endif`,lu=`#ifdef USE_FOG
vFogDepth = - mvPosition.z;
#endif`,cu=`#ifdef USE_FOG
varying float vFogDepth;
#endif`,hu=`#ifdef USE_FOG
#ifdef FOG_EXP2
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
#else
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
#endif
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
#endif`,uu=`#ifdef USE_FOG
uniform vec3 fogColor;
varying float vFogDepth;
#ifdef FOG_EXP2
uniform float fogDensity;
#else
uniform float fogNear;
uniform float fogFar;
#endif
#endif`,du=`#ifdef USE_GRADIENTMAP
uniform sampler2D gradientMap;
#endif
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
float dotNL = dot( normal, lightDirection );
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
#ifdef USE_GRADIENTMAP
return vec3( texture2D( gradientMap, coord ).r );
#else
return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
#endif
}`,fu=`#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
#ifndef PHYSICALLY_CORRECT_LIGHTS
lightMapIrradiance *= PI;
#endif
reflectedLight.indirectDiffuse += lightMapIrradiance;
#endif`,pu=`#ifdef USE_LIGHTMAP
uniform sampler2D lightMap;
uniform float lightMapIntensity;
#endif`,mu=`vec3 diffuse = vec3( 1.0 );
GeometricContext geometry;
geometry.position = mvPosition.xyz;
geometry.normal = normalize( transformedNormal );
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
GeometricContext backGeometry;
backGeometry.position = geometry.position;
backGeometry.normal = -geometry.normal;
backGeometry.viewDir = geometry.viewDir;
vLightFront = vec3( 0.0 );
vIndirectFront = vec3( 0.0 );
#ifdef DOUBLE_SIDED
vLightBack = vec3( 0.0 );
vIndirectBack = vec3( 0.0 );
#endif
IncidentLight directLight;
float dotNL;
vec3 directLightColor_Diffuse;
vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
#ifdef DOUBLE_SIDED
vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
#endif
#if NUM_POINT_LIGHTS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
getPointLightInfo( pointLights[ i ], geometry, directLight );
dotNL = dot( geometry.normal, directLight.direction );
directLightColor_Diffuse = directLight.color;
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
#ifdef DOUBLE_SIDED
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
#endif
}
#pragma unroll_loop_end
#endif
#if NUM_SPOT_LIGHTS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
getSpotLightInfo( spotLights[ i ], geometry, directLight );
dotNL = dot( geometry.normal, directLight.direction );
directLightColor_Diffuse = directLight.color;
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
#ifdef DOUBLE_SIDED
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
#endif
}
#pragma unroll_loop_end
#endif
#if NUM_DIR_LIGHTS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
dotNL = dot( geometry.normal, directLight.direction );
directLightColor_Diffuse = directLight.color;
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
#ifdef DOUBLE_SIDED
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
#endif
}
#pragma unroll_loop_end
#endif
#if NUM_HEMI_LIGHTS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
#ifdef DOUBLE_SIDED
vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
#endif
}
#pragma unroll_loop_end
#endif`,gu=`uniform bool receiveShadow;
uniform vec3 ambientLightColor;
uniform vec3 lightProbe[ 9 ];
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
float x = normal.x, y = normal.y, z = normal.z;
vec3 result = shCoefficients[ 0 ] * 0.886227;
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
return result;
}
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
return irradiance;
}
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
vec3 irradiance = ambientLightColor;
return irradiance;
}
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
#if defined ( PHYSICALLY_CORRECT_LIGHTS )
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
if ( cutoffDistance > 0.0 ) {
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
}
return distanceFalloff;
#else
if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
}
return 1.0;
#endif
}
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
return smoothstep( coneCosine, penumbraCosine, angleCosine );
}
#if NUM_DIR_LIGHTS > 0
struct DirectionalLight {
vec3 direction;
vec3 color;
};
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
light.color = directionalLight.color;
light.direction = directionalLight.direction;
light.visible = true;
}
#endif
#if NUM_POINT_LIGHTS > 0
struct PointLight {
vec3 position;
vec3 color;
float distance;
float decay;
};
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
vec3 lVector = pointLight.position - geometry.position;
light.direction = normalize( lVector );
float lightDistance = length( lVector );
light.color = pointLight.color;
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
light.visible = ( light.color != vec3( 0.0 ) );
}
#endif
#if NUM_SPOT_LIGHTS > 0
struct SpotLight {
vec3 position;
vec3 direction;
vec3 color;
float distance;
float decay;
float coneCos;
float penumbraCos;
};
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
vec3 lVector = spotLight.position - geometry.position;
light.direction = normalize( lVector );
float angleCos = dot( light.direction, spotLight.direction );
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
if ( spotAttenuation > 0.0 ) {
float lightDistance = length( lVector );
light.color = spotLight.color * spotAttenuation;
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
light.visible = ( light.color != vec3( 0.0 ) );
} else {
light.color = vec3( 0.0 );
light.visible = false;
}
}
#endif
#if NUM_RECT_AREA_LIGHTS > 0
struct RectAreaLight {
vec3 color;
vec3 position;
vec3 halfWidth;
vec3 halfHeight;
};
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
#endif
#if NUM_HEMI_LIGHTS > 0
struct HemisphereLight {
vec3 direction;
vec3 skyColor;
vec3 groundColor;
};
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
float dotNL = dot( normal, hemiLight.direction );
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
return irradiance;
}
#endif`,xu=`#if defined( USE_ENVMAP )
#ifdef ENVMAP_MODE_REFRACTION
uniform float refractionRatio;
#endif
vec3 getIBLIrradiance( const in vec3 normal ) {
#if defined( ENVMAP_TYPE_CUBE_UV )
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
return PI * envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
#if defined( ENVMAP_TYPE_CUBE_UV )
vec3 reflectVec;
#ifdef ENVMAP_MODE_REFLECTION
reflectVec = reflect( - viewDir, normal );
reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
#else
reflectVec = refract( - viewDir, normal, refractionRatio );
#endif
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
return envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
#endif`,_u=`ToonMaterial material;
material.diffuseColor = diffuseColor.rgb;`,vu=`varying vec3 vViewPosition;
struct ToonMaterial {
vec3 diffuseColor;
};
void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_Toon
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
#define Material_LightProbeLOD( material ) (0)`,yu=`BlinnPhongMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularColor = specular;
material.specularShininess = shininess;
material.specularStrength = specularStrength;`,Mu=`varying vec3 vViewPosition;
struct BlinnPhongMaterial {
vec3 diffuseColor;
vec3 specularColor;
float specularShininess;
float specularStrength;
};
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
}
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_BlinnPhong
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
#define Material_LightProbeLOD( material ) (0)`,bu=`PhysicalMaterial material;
material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
material.roughness = min( material.roughness, 1.0 );
#ifdef IOR
#ifdef SPECULAR
float specularIntensityFactor = specularIntensity;
vec3 specularColorFactor = specularColor;
#ifdef USE_SPECULARINTENSITYMAP
specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
#endif
#ifdef USE_SPECULARCOLORMAP
specularColorFactor *= texture2D( specularColorMap, vUv ).rgb;
#endif
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
#else
float specularIntensityFactor = 1.0;
vec3 specularColorFactor = vec3( 1.0 );
material.specularF90 = 1.0;
#endif
material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
#else
material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
material.specularF90 = 1.0;
#endif
#ifdef USE_CLEARCOAT
material.clearcoat = clearcoat;
material.clearcoatRoughness = clearcoatRoughness;
material.clearcoatF0 = vec3( 0.04 );
material.clearcoatF90 = 1.0;
#ifdef USE_CLEARCOATMAP
material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
#endif
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
material.clearcoatRoughness += geometryRoughness;
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
#endif
#ifdef USE_SHEEN
material.sheenColor = sheenColor;
#ifdef USE_SHEENCOLORMAP
material.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;
#endif
material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
#ifdef USE_SHEENROUGHNESSMAP
material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
#endif
#endif`,wu=`struct PhysicalMaterial {
vec3 diffuseColor;
float roughness;
vec3 specularColor;
float specularF90;
#ifdef USE_CLEARCOAT
float clearcoat;
float clearcoatRoughness;
vec3 clearcoatF0;
float clearcoatF90;
#endif
#ifdef USE_SHEEN
vec3 sheenColor;
float sheenRoughness;
#endif
};
vec3 clearcoatSpecular = vec3( 0.0 );
vec3 sheenSpecular = vec3( 0.0 );
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
float dotNV = saturate( dot( normal, viewDir ) );
float r2 = roughness * roughness;
float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
return saturate( DG * RECIPROCAL_PI );
}
vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
float dotNV = saturate( dot( normal, viewDir ) );
const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
vec4 r = roughness * c0 + c1;
float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
return fab;
}
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
vec2 fab = DFGApprox( normal, viewDir, roughness );
return specularColor * fab.x + specularF90 * fab.y;
}
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
vec2 fab = DFGApprox( normal, viewDir, roughness );
vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
float Ess = fab.x + fab.y;
float Ems = 1.0 - Ess;
vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
singleScatter += FssEss;
multiScatter += Fms * Ems;
}
#if NUM_RECT_AREA_LIGHTS > 0
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
vec3 normal = geometry.normal;
vec3 viewDir = geometry.viewDir;
vec3 position = geometry.position;
vec3 lightPos = rectAreaLight.position;
vec3 halfWidth = rectAreaLight.halfWidth;
vec3 halfHeight = rectAreaLight.halfHeight;
vec3 lightColor = rectAreaLight.color;
float roughness = material.roughness;
vec3 rectCoords[ 4 ];
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
vec2 uv = LTC_Uv( normal, viewDir, roughness );
vec4 t1 = texture2D( ltc_1, uv );
vec4 t2 = texture2D( ltc_2, uv );
mat3 mInv = mat3(
vec3( t1.x, 0, t1.y ),
vec3( 0, 1, 0 ),
vec3( t1.z, 0, t1.w )
);
vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
}
#endif
void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
#ifdef USE_CLEARCOAT
float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
vec3 ccIrradiance = dotNLcc * directLight.color;
clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
#endif
#ifdef USE_SHEEN
sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
#endif
reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
#ifdef USE_CLEARCOAT
clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
#endif
#ifdef USE_SHEEN
sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
#endif
vec3 singleScattering = vec3( 0.0 );
vec3 multiScattering = vec3( 0.0 );
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
reflectedLight.indirectSpecular += radiance * singleScattering;
reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
}
#define RE_Direct RE_Direct_Physical
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
}`,Su=`
GeometricContext geometry;
geometry.position = - vViewPosition;
geometry.normal = normal;
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
#ifdef USE_CLEARCOAT
geometry.clearcoatNormal = clearcoatNormal;
#endif
IncidentLight directLight;
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
PointLight pointLight;
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
pointLight = pointLights[ i ];
getPointLightInfo( pointLight, geometry, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
pointLightShadow = pointLightShadows[ i ];
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
#endif
RE_Direct( directLight, geometry, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
SpotLight spotLight;
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
spotLight = spotLights[ i ];
getSpotLightInfo( spotLight, geometry, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
spotLightShadow = spotLightShadows[ i ];
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
#endif
RE_Direct( directLight, geometry, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
DirectionalLight directionalLight;
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
directionalLight = directionalLights[ i ];
getDirectionalLightInfo( directionalLight, geometry, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
directionalLightShadow = directionalLightShadows[ i ];
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
#endif
RE_Direct( directLight, geometry, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
RectAreaLight rectAreaLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
rectAreaLight = rectAreaLights[ i ];
RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if defined( RE_IndirectDiffuse )
vec3 iblIrradiance = vec3( 0.0 );
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
#if ( NUM_HEMI_LIGHTS > 0 )
#pragma unroll_loop_start
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
}
#pragma unroll_loop_end
#endif
#endif
#if defined( RE_IndirectSpecular )
vec3 radiance = vec3( 0.0 );
vec3 clearcoatRadiance = vec3( 0.0 );
#endif`,Eu=`#if defined( RE_IndirectDiffuse )
#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
#ifndef PHYSICALLY_CORRECT_LIGHTS
lightMapIrradiance *= PI;
#endif
irradiance += lightMapIrradiance;
#endif
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
iblIrradiance += getIBLIrradiance( geometry.normal );
#endif
#endif
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
#ifdef USE_CLEARCOAT
clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
#endif
#endif`,Tu=`#if defined( RE_IndirectDiffuse )
RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
#endif
#if defined( RE_IndirectSpecular )
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
#endif`,Au=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
#endif`,Cu=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
uniform float logDepthBufFC;
varying float vFragDepth;
varying float vIsPerspective;
#endif`,Lu=`#ifdef USE_LOGDEPTHBUF
#ifdef USE_LOGDEPTHBUF_EXT
varying float vFragDepth;
varying float vIsPerspective;
#else
uniform float logDepthBufFC;
#endif
#endif`,Ru=`#ifdef USE_LOGDEPTHBUF
#ifdef USE_LOGDEPTHBUF_EXT
vFragDepth = 1.0 + gl_Position.w;
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
#else
if ( isPerspectiveMatrix( projectionMatrix ) ) {
gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
gl_Position.z *= gl_Position.w;
}
#endif
#endif`,Pu=`#ifdef USE_MAP
vec4 sampledDiffuseColor = texture2D( map, vUv );
#ifdef DECODE_VIDEO_TEXTURE
sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
#endif
diffuseColor *= sampledDiffuseColor;
#endif`,Du=`#ifdef USE_MAP
uniform sampler2D map;
#endif`,Iu=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
#endif
#ifdef USE_MAP
diffuseColor *= texture2D( map, uv );
#endif
#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, uv ).g;
#endif`,Fu=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
uniform mat3 uvTransform;
#endif
#ifdef USE_MAP
uniform sampler2D map;
#endif
#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif`,Nu=`float metalnessFactor = metalness;
#ifdef USE_METALNESSMAP
vec4 texelMetalness = texture2D( metalnessMap, vUv );
metalnessFactor *= texelMetalness.b;
#endif`,Bu=`#ifdef USE_METALNESSMAP
uniform sampler2D metalnessMap;
#endif`,zu=`#ifdef USE_MORPHNORMALS
objectNormal *= morphTargetBaseInfluence;
#ifdef MORPHTARGETS_TEXTURE
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];
}
#else
objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
#endif
#endif`,Uu=`#ifdef USE_MORPHTARGETS
uniform float morphTargetBaseInfluence;
#ifdef MORPHTARGETS_TEXTURE
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
uniform sampler2DArray morphTargetsTexture;
uniform vec2 morphTargetsTextureSize;
vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {
float texelIndex = float( vertexIndex * stride + offset );
float y = floor( texelIndex / morphTargetsTextureSize.x );
float x = texelIndex - y * morphTargetsTextureSize.x;
vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );
return texture( morphTargetsTexture, morphUV ).xyz;
}
#else
#ifndef USE_MORPHNORMALS
uniform float morphTargetInfluences[ 8 ];
#else
uniform float morphTargetInfluences[ 4 ];
#endif
#endif
#endif`,Ou=`#ifdef USE_MORPHTARGETS
transformed *= morphTargetBaseInfluence;
#ifdef MORPHTARGETS_TEXTURE
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
#ifndef USE_MORPHNORMALS
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];
#else
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];
#endif
}
#else
transformed += morphTarget0 * morphTargetInfluences[ 0 ];
transformed += morphTarget1 * morphTargetInfluences[ 1 ];
transformed += morphTarget2 * morphTargetInfluences[ 2 ];
transformed += morphTarget3 * morphTargetInfluences[ 3 ];
#ifndef USE_MORPHNORMALS
transformed += morphTarget4 * morphTargetInfluences[ 4 ];
transformed += morphTarget5 * morphTargetInfluences[ 5 ];
transformed += morphTarget6 * morphTargetInfluences[ 6 ];
transformed += morphTarget7 * morphTargetInfluences[ 7 ];
#endif
#endif
#endif`,Hu=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
#ifdef FLAT_SHADED
vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
vec3 normal = normalize( cross( fdx, fdy ) );
#else
vec3 normal = normalize( vNormal );
#ifdef DOUBLE_SIDED
normal = normal * faceDirection;
#endif
#ifdef USE_TANGENT
vec3 tangent = normalize( vTangent );
vec3 bitangent = normalize( vBitangent );
#ifdef DOUBLE_SIDED
tangent = tangent * faceDirection;
bitangent = bitangent * faceDirection;
#endif
#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
mat3 vTBN = mat3( tangent, bitangent, normal );
#endif
#endif
#endif
vec3 geometryNormal = normal;`,Vu=`#ifdef OBJECTSPACE_NORMALMAP
normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
#ifdef FLIP_SIDED
normal = - normal;
#endif
#ifdef DOUBLE_SIDED
normal = normal * faceDirection;
#endif
normal = normalize( normalMatrix * normal );
#elif defined( TANGENTSPACE_NORMALMAP )
vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
mapN.xy *= normalScale;
#ifdef USE_TANGENT
normal = normalize( vTBN * mapN );
#else
normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
#endif
#elif defined( USE_BUMPMAP )
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
#endif`,Gu=`#ifndef FLAT_SHADED
varying vec3 vNormal;
#ifdef USE_TANGENT
varying vec3 vTangent;
varying vec3 vBitangent;
#endif
#endif`,ku=`#ifndef FLAT_SHADED
varying vec3 vNormal;
#ifdef USE_TANGENT
varying vec3 vTangent;
varying vec3 vBitangent;
#endif
#endif`,Wu=`#ifndef FLAT_SHADED
vNormal = normalize( transformedNormal );
#ifdef USE_TANGENT
vTangent = normalize( transformedTangent );
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
#endif
#endif`,qu=`#ifdef USE_NORMALMAP
uniform sampler2D normalMap;
uniform vec2 normalScale;
#endif
#ifdef OBJECTSPACE_NORMALMAP
uniform mat3 normalMatrix;
#endif
#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
vec2 st0 = dFdx( vUv.st );
vec2 st1 = dFdy( vUv.st );
vec3 N = surf_norm;
vec3 q1perp = cross( q1, N );
vec3 q0perp = cross( N, q0 );
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
float det = max( dot( T, T ), dot( B, B ) );
float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
}
#endif`,Xu=`#ifdef USE_CLEARCOAT
vec3 clearcoatNormal = geometryNormal;
#endif`,ju=`#ifdef USE_CLEARCOAT_NORMALMAP
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
clearcoatMapN.xy *= clearcoatNormalScale;
#ifdef USE_TANGENT
clearcoatNormal = normalize( vTBN * clearcoatMapN );
#else
clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
#endif
#endif`,Yu=`#ifdef USE_CLEARCOATMAP
uniform sampler2D clearcoatMap;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
uniform sampler2D clearcoatRoughnessMap;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
uniform sampler2D clearcoatNormalMap;
uniform vec2 clearcoatNormalScale;
#endif`,Ju=`#ifdef OPAQUE
diffuseColor.a = 1.0;
#endif
#ifdef USE_TRANSMISSION
diffuseColor.a *= transmissionAlpha + 0.1;
#endif
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Zu=`vec3 packNormalToRGB( const in vec3 normal ) {
return normalize( normal ) * 0.5 + 0.5;
}
vec3 unpackRGBToNormal( const in vec3 rgb ) {
return 2.0 * rgb.xyz - 1.0;
}
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
const float ShiftRight8 = 1. / 256.;
vec4 packDepthToRGBA( const in float v ) {
vec4 r = vec4( fract( v * PackFactors ), v );
r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
}
float unpackRGBAToDepth( const in vec4 v ) {
return dot( v, UnpackFactors );
}
vec4 pack2HalfToRGBA( vec2 v ) {
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
}
vec2 unpackRGBATo2Half( vec4 v ) {
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
}
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
return ( viewZ + near ) / ( near - far );
}
float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
return linearClipZ * ( near - far ) - near;
}
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
}
float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
return ( near * far ) / ( ( far - near ) * invClipZ - far );
}`,$u=`#ifdef PREMULTIPLIED_ALPHA
gl_FragColor.rgb *= gl_FragColor.a;
#endif`,Ku=`vec4 mvPosition = vec4( transformed, 1.0 );
#ifdef USE_INSTANCING
mvPosition = instanceMatrix * mvPosition;
#endif
mvPosition = modelViewMatrix * mvPosition;
gl_Position = projectionMatrix * mvPosition;`,Qu=`#ifdef DITHERING
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
#endif`,ed=`#ifdef DITHERING
vec3 dithering( vec3 color ) {
float grid_position = rand( gl_FragCoord.xy );
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
return color + dither_shift_RGB;
}
#endif`,td=`float roughnessFactor = roughness;
#ifdef USE_ROUGHNESSMAP
vec4 texelRoughness = texture2D( roughnessMap, vUv );
roughnessFactor *= texelRoughness.g;
#endif`,nd=`#ifdef USE_ROUGHNESSMAP
uniform sampler2D roughnessMap;
#endif`,id=`#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
struct DirectionalLightShadow {
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
struct SpotLightShadow {
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
struct PointLightShadow {
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
float shadowCameraNear;
float shadowCameraFar;
};
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
#endif
float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
}
vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
return unpackRGBATo2Half( texture2D( shadow, uv ) );
}
float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
float occlusion = 1.0;
vec2 distribution = texture2DDistribution( shadow, uv );
float hard_shadow = step( compare , distribution.x );
if (hard_shadow != 1.0 ) {
float distance = compare - distribution.x ;
float variance = max( 0.00000, distribution.y * distribution.y );
float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
}
return occlusion;
}
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
float shadow = 1.0;
shadowCoord.xyz /= shadowCoord.w;
shadowCoord.z += shadowBias;
bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
bool inFrustum = all( inFrustumVec );
bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
bool frustumTest = all( frustumTestVec );
if ( frustumTest ) {
#if defined( SHADOWMAP_TYPE_PCF )
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
float dx0 = - texelSize.x * shadowRadius;
float dy0 = - texelSize.y * shadowRadius;
float dx1 = + texelSize.x * shadowRadius;
float dy1 = + texelSize.y * shadowRadius;
float dx2 = dx0 / 2.0;
float dy2 = dy0 / 2.0;
float dx3 = dx1 / 2.0;
float dy3 = dy1 / 2.0;
shadow = (
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
) * ( 1.0 / 17.0 );
#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
float dx = texelSize.x;
float dy = texelSize.y;
vec2 uv = shadowCoord.xy;
vec2 f = fract( uv * shadowMapSize + 0.5 );
uv -= f * texelSize;
shadow = (
texture2DCompare( shadowMap, uv, shadowCoord.z ) +
texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
f.x ) +
mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
f.x ) +
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
f.y ) +
mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
f.y ) +
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
f.x ),
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
f.x ),
f.y )
) * ( 1.0 / 9.0 );
#elif defined( SHADOWMAP_TYPE_VSM )
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
#else
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
#endif
}
return shadow;
}
vec2 cubeToUV( vec3 v, float texelSizeY ) {
vec3 absV = abs( v );
float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
absV *= scaleToCube;
v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
vec2 planar = v.xy;
float almostATexel = 1.5 * texelSizeY;
float almostOne = 1.0 - almostATexel;
if ( absV.z >= almostOne ) {
if ( v.z > 0.0 )
planar.x = 4.0 - v.x;
} else if ( absV.x >= almostOne ) {
float signX = sign( v.x );
planar.x = v.z * signX + 2.0 * signX;
} else if ( absV.y >= almostOne ) {
float signY = sign( v.y );
planar.x = v.x + 2.0 * signY + 2.0;
planar.y = v.z * signY - 2.0;
}
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
}
float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
vec3 lightToPosition = shadowCoord.xyz;
float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
vec3 bd3D = normalize( lightToPosition );
#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
return (
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
) * ( 1.0 / 9.0 );
#else
return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
#endif
}
#endif`,rd=`#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
struct DirectionalLightShadow {
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
struct SpotLightShadow {
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
struct PointLightShadow {
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
float shadowCameraNear;
float shadowCameraFar;
};
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
#endif
#endif`,sd=`#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
vec4 shadowWorldPosition;
#endif
#if NUM_DIR_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#endif`,od=`float getShadowMask() {
float shadow = 1.0;
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
directionalLight = directionalLightShadows[ i ];
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
}
#pragma unroll_loop_end
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
spotLight = spotLightShadows[ i ];
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
}
#pragma unroll_loop_end
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
pointLight = pointLightShadows[ i ];
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
}
#pragma unroll_loop_end
#endif
#endif
return shadow;
}`,ad=`#ifdef USE_SKINNING
mat4 boneMatX = getBoneMatrix( skinIndex.x );
mat4 boneMatY = getBoneMatrix( skinIndex.y );
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
mat4 boneMatW = getBoneMatrix( skinIndex.w );
#endif`,ld=`#ifdef USE_SKINNING
uniform mat4 bindMatrix;
uniform mat4 bindMatrixInverse;
#ifdef BONE_TEXTURE
uniform highp sampler2D boneTexture;
uniform int boneTextureSize;
mat4 getBoneMatrix( const in float i ) {
float j = i * 4.0;
float x = mod( j, float( boneTextureSize ) );
float y = floor( j / float( boneTextureSize ) );
float dx = 1.0 / float( boneTextureSize );
float dy = 1.0 / float( boneTextureSize );
y = dy * ( y + 0.5 );
vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
mat4 bone = mat4( v1, v2, v3, v4 );
return bone;
}
#else
uniform mat4 boneMatrices[ MAX_BONES ];
mat4 getBoneMatrix( const in float i ) {
mat4 bone = boneMatrices[ int(i) ];
return bone;
}
#endif
#endif`,cd=`#ifdef USE_SKINNING
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
vec4 skinned = vec4( 0.0 );
skinned += boneMatX * skinVertex * skinWeight.x;
skinned += boneMatY * skinVertex * skinWeight.y;
skinned += boneMatZ * skinVertex * skinWeight.z;
skinned += boneMatW * skinVertex * skinWeight.w;
transformed = ( bindMatrixInverse * skinned ).xyz;
#endif`,hd=`#ifdef USE_SKINNING
mat4 skinMatrix = mat4( 0.0 );
skinMatrix += skinWeight.x * boneMatX;
skinMatrix += skinWeight.y * boneMatY;
skinMatrix += skinWeight.z * boneMatZ;
skinMatrix += skinWeight.w * boneMatW;
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
#ifdef USE_TANGENT
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
#endif
#endif`,ud=`float specularStrength;
#ifdef USE_SPECULARMAP
vec4 texelSpecular = texture2D( specularMap, vUv );
specularStrength = texelSpecular.r;
#else
specularStrength = 1.0;
#endif`,dd=`#ifdef USE_SPECULARMAP
uniform sampler2D specularMap;
#endif`,fd=`#if defined( TONE_MAPPING )
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
#endif`,pd=`#ifndef saturate
#define saturate( a ) clamp( a, 0.0, 1.0 )
#endif
uniform float toneMappingExposure;
vec3 LinearToneMapping( vec3 color ) {
return toneMappingExposure * color;
}
vec3 ReinhardToneMapping( vec3 color ) {
color *= toneMappingExposure;
return saturate( color / ( vec3( 1.0 ) + color ) );
}
vec3 OptimizedCineonToneMapping( vec3 color ) {
color *= toneMappingExposure;
color = max( vec3( 0.0 ), color - 0.004 );
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
}
vec3 RRTAndODTFit( vec3 v ) {
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
return a / b;
}
vec3 ACESFilmicToneMapping( vec3 color ) {
const mat3 ACESInputMat = mat3(
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
vec3( 0.04823, 0.01566, 0.83777 )
);
const mat3 ACESOutputMat = mat3(
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
vec3( -0.07367, -0.00605, 1.07602 )
);
color *= toneMappingExposure / 0.6;
color = ACESInputMat * color;
color = RRTAndODTFit( color );
color = ACESOutputMat * color;
return saturate( color );
}
vec3 CustomToneMapping( vec3 color ) { return color; }`,md=`#ifdef USE_TRANSMISSION
float transmissionAlpha = 1.0;
float transmissionFactor = transmission;
float thicknessFactor = thickness;
#ifdef USE_TRANSMISSIONMAP
transmissionFactor *= texture2D( transmissionMap, vUv ).r;
#endif
#ifdef USE_THICKNESSMAP
thicknessFactor *= texture2D( thicknessMap, vUv ).g;
#endif
vec3 pos = vWorldPosition;
vec3 v = normalize( cameraPosition - pos );
vec3 n = inverseTransformDirection( normal, viewMatrix );
vec4 transmission = getIBLVolumeRefraction(
n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
attenuationColor, attenuationDistance );
totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
#endif`,gd=`#ifdef USE_TRANSMISSION
uniform float transmission;
uniform float thickness;
uniform float attenuationDistance;
uniform vec3 attenuationColor;
#ifdef USE_TRANSMISSIONMAP
uniform sampler2D transmissionMap;
#endif
#ifdef USE_THICKNESSMAP
uniform sampler2D thicknessMap;
#endif
uniform vec2 transmissionSamplerSize;
uniform sampler2D transmissionSamplerMap;
uniform mat4 modelMatrix;
uniform mat4 projectionMatrix;
varying vec3 vWorldPosition;
vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
vec3 modelScale;
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
return normalize( refractionVector ) * thickness * modelScale;
}
float applyIorToRoughness( const in float roughness, const in float ior ) {
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
}
vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
#ifdef TEXTURE_LOD_EXT
return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
#else
return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
#endif
}
vec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
if ( attenuationDistance == 0.0 ) {
return radiance;
} else {
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance;
}
}
vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,
const in vec3 attenuationColor, const in float attenuationDistance ) {
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
vec3 refractedRayExit = position + transmissionRay;
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
refractionCoords += 1.0;
refractionCoords /= 2.0;
vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
}
#endif`,xd=`#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
varying vec2 vUv;
#endif`,_d=`#ifdef USE_UV
#ifdef UVS_VERTEX_ONLY
vec2 vUv;
#else
varying vec2 vUv;
#endif
uniform mat3 uvTransform;
#endif`,vd=`#ifdef USE_UV
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
#endif`,yd=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
varying vec2 vUv2;
#endif`,Md=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
attribute vec2 uv2;
varying vec2 vUv2;
uniform mat3 uv2Transform;
#endif`,bd=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
#endif`,wd=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
vec4 worldPosition = vec4( transformed, 1.0 );
#ifdef USE_INSTANCING
worldPosition = instanceMatrix * worldPosition;
#endif
worldPosition = modelMatrix * worldPosition;
#endif`;const Sd=`varying vec2 vUv;
uniform mat3 uvTransform;
void main() {
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
gl_Position = vec4( position.xy, 1.0, 1.0 );
}`,Ed=`uniform sampler2D t2D;
varying vec2 vUv;
void main() {
gl_FragColor = texture2D( t2D, vUv );
#include <tonemapping_fragment>
#include <encodings_fragment>
}`,Td=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
gl_Position.z = gl_Position.w;
}`,Ad=`#include <envmap_common_pars_fragment>
uniform float opacity;
varying vec3 vWorldDirection;
#include <cube_uv_reflection_fragment>
void main() {
vec3 vReflect = vWorldDirection;
#include <envmap_fragment>
gl_FragColor = envColor;
gl_FragColor.a *= opacity;
#include <tonemapping_fragment>
#include <encodings_fragment>
}`,Cd=`#include <common>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
varying vec2 vHighPrecisionZW;
void main() {
#include <uv_vertex>
#include <skinbase_vertex>
#ifdef USE_DISPLACEMENTMAP
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vHighPrecisionZW = gl_Position.zw;
}`,Ld=`#if DEPTH_PACKING == 3200
uniform float opacity;
#endif
#include <common>
#include <packing>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
varying vec2 vHighPrecisionZW;
void main() {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( 1.0 );
#if DEPTH_PACKING == 3200
diffuseColor.a = opacity;
#endif
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <logdepthbuf_fragment>
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
#if DEPTH_PACKING == 3200
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
#elif DEPTH_PACKING == 3201
gl_FragColor = packDepthToRGBA( fragCoordZ );
#endif
}`,Rd=`#define DISTANCE
varying vec3 vWorldPosition;
#include <common>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <skinbase_vertex>
#ifdef USE_DISPLACEMENTMAP
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <worldpos_vertex>
#include <clipping_planes_vertex>
vWorldPosition = worldPosition.xyz;
}`,Pd=`#define DISTANCE
uniform vec3 referencePosition;
uniform float nearDistance;
uniform float farDistance;
varying vec3 vWorldPosition;
#include <common>
#include <packing>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <clipping_planes_pars_fragment>
void main () {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( 1.0 );
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
float dist = length( vWorldPosition - referencePosition );
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
dist = saturate( dist );
gl_FragColor = packDepthToRGBA( dist );
}`,Dd=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
}`,Id=`uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include <common>
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
#include <tonemapping_fragment>
#include <encodings_fragment>
}`,Fd=`uniform float scale;
attribute float lineDistance;
varying float vLineDistance;
#include <common>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
vLineDistance = scale * lineDistance;
#include <color_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}`,Nd=`uniform vec3 diffuse;
uniform float opacity;
uniform float dashSize;
uniform float totalSize;
varying float vLineDistance;
#include <common>
#include <color_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
if ( mod( vLineDistance, totalSize ) > dashSize ) {
discard;
}
vec3 outgoingLight = vec3( 0.0 );
vec4 diffuseColor = vec4( diffuse, opacity );
#include <logdepthbuf_fragment>
#include <color_fragment>
outgoingLight = diffuseColor.rgb;
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,Bd=`#include <common>
#include <uv_pars_vertex>
#include <uv2_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <uv2_vertex>
#include <color_vertex>
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <envmap_vertex>
#include <fog_vertex>
}`,zd=`uniform vec3 diffuse;
uniform float opacity;
#ifndef FLAT_SHADED
varying vec3 vNormal;
#endif
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <uv2_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <cube_uv_reflection_fragment>
#include <fog_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( diffuse, opacity );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <specularmap_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
#ifdef USE_LIGHTMAP
vec4 lightMapTexel= texture2D( lightMap, vUv2 );
reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity;
#else
reflectedLight.indirectDiffuse += vec3( 1.0 );
#endif
#include <aomap_fragment>
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
vec3 outgoingLight = reflectedLight.indirectDiffuse;
#include <envmap_fragment>
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Ud=`#define LAMBERT
varying vec3 vLightFront;
varying vec3 vIndirectFront;
#ifdef DOUBLE_SIDED
varying vec3 vLightBack;
varying vec3 vIndirectBack;
#endif
#include <common>
#include <uv_pars_vertex>
#include <uv2_pars_vertex>
#include <envmap_pars_vertex>
#include <bsdfs>
#include <lights_pars_begin>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <uv2_vertex>
#include <color_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <envmap_vertex>
#include <lights_lambert_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Od=`uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
varying vec3 vLightFront;
varying vec3 vIndirectFront;
#ifdef DOUBLE_SIDED
varying vec3 vLightBack;
varying vec3 vIndirectBack;
#endif
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <uv2_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <cube_uv_reflection_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <fog_pars_fragment>
#include <shadowmap_pars_fragment>
#include <shadowmask_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( diffuse, opacity );
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <specularmap_fragment>
#include <emissivemap_fragment>
#ifdef DOUBLE_SIDED
reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
#else
reflectedLight.indirectDiffuse += vIndirectFront;
#endif
#include <lightmap_fragment>
reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
#ifdef DOUBLE_SIDED
reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
#else
reflectedLight.directDiffuse = vLightFront;
#endif
reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <envmap_fragment>
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Hd=`#define MATCAP
varying vec3 vViewPosition;
#include <common>
#include <uv_pars_vertex>
#include <color_pars_vertex>
#include <displacementmap_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
vViewPosition = - mvPosition.xyz;
}`,Vd=`#define MATCAP
uniform vec3 diffuse;
uniform float opacity;
uniform sampler2D matcap;
varying vec3 vViewPosition;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <fog_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( diffuse, opacity );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
vec3 viewDir = normalize( vViewPosition );
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
vec3 y = cross( viewDir, x );
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
#ifdef USE_MATCAP
vec4 matcapColor = texture2D( matcap, uv );
#else
vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
#endif
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Gd=`#define NORMAL
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
varying vec3 vViewPosition;
#endif
#include <common>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
vViewPosition = - mvPosition.xyz;
#endif
}`,kd=`#define NORMAL
uniform float opacity;
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
varying vec3 vViewPosition;
#endif
#include <packing>
#include <uv_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
#ifdef OPAQUE
gl_FragColor.a = 1.0;
#endif
}`,Wd=`#define PHONG
varying vec3 vViewPosition;
#include <common>
#include <uv_pars_vertex>
#include <uv2_pars_vertex>
#include <displacementmap_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <uv2_vertex>
#include <color_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,qd=`#define PHONG
uniform vec3 diffuse;
uniform vec3 emissive;
uniform vec3 specular;
uniform float shininess;
uniform float opacity;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <uv2_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <cube_uv_reflection_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_phong_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( diffuse, opacity );
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <specularmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_phong_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
#include <envmap_fragment>
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Xd=`#define STANDARD
varying vec3 vViewPosition;
#ifdef USE_TRANSMISSION
varying vec3 vWorldPosition;
#endif
#include <common>
#include <uv_pars_vertex>
#include <uv2_pars_vertex>
#include <displacementmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <uv2_vertex>
#include <color_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
#ifdef USE_TRANSMISSION
vWorldPosition = worldPosition.xyz;
#endif
}`,jd=`#define STANDARD
#ifdef PHYSICAL
#define IOR
#define SPECULAR
#endif
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float roughness;
uniform float metalness;
uniform float opacity;
#ifdef IOR
uniform float ior;
#endif
#ifdef SPECULAR
uniform float specularIntensity;
uniform vec3 specularColor;
#ifdef USE_SPECULARINTENSITYMAP
uniform sampler2D specularIntensityMap;
#endif
#ifdef USE_SPECULARCOLORMAP
uniform sampler2D specularColorMap;
#endif
#endif
#ifdef USE_CLEARCOAT
uniform float clearcoat;
uniform float clearcoatRoughness;
#endif
#ifdef USE_SHEEN
uniform vec3 sheenColor;
uniform float sheenRoughness;
#ifdef USE_SHEENCOLORMAP
uniform sampler2D sheenColorMap;
#endif
#ifdef USE_SHEENROUGHNESSMAP
uniform sampler2D sheenRoughnessMap;
#endif
#endif
varying vec3 vViewPosition;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <uv2_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <bsdfs>
#include <cube_uv_reflection_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_physical_pars_fragment>
#include <fog_pars_fragment>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_physical_pars_fragment>
#include <transmission_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <clearcoat_pars_fragment>
#include <roughnessmap_pars_fragment>
#include <metalnessmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( diffuse, opacity );
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <roughnessmap_fragment>
#include <metalnessmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <clearcoat_normal_fragment_begin>
#include <clearcoat_normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_physical_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
#include <transmission_fragment>
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
#ifdef USE_SHEEN
float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
#endif
#ifdef USE_CLEARCOAT
float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
#endif
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Yd=`#define TOON
varying vec3 vViewPosition;
#include <common>
#include <uv_pars_vertex>
#include <uv2_pars_vertex>
#include <displacementmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <uv2_vertex>
#include <color_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Jd=`#define TOON
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <uv2_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <gradientmap_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_toon_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( diffuse, opacity );
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_toon_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Zd=`uniform float size;
uniform float scale;
#include <common>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <color_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <project_vertex>
gl_PointSize = size;
#ifdef USE_SIZEATTENUATION
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
#endif
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <fog_vertex>
}`,$d=`uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <color_pars_fragment>
#include <map_particle_pars_fragment>
#include <alphatest_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
vec4 diffuseColor = vec4( diffuse, opacity );
#include <logdepthbuf_fragment>
#include <map_particle_fragment>
#include <color_fragment>
#include <alphatest_fragment>
outgoingLight = diffuseColor.rgb;
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,Kd=`#include <common>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
void main() {
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Qd=`uniform vec3 color;
uniform float opacity;
#include <common>
#include <packing>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <shadowmap_pars_fragment>
#include <shadowmask_pars_fragment>
void main() {
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
}`,ef=`uniform float rotation;
uniform vec2 center;
#include <common>
#include <uv_pars_vertex>
#include <fog_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
vec2 scale;
scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
#ifndef USE_SIZEATTENUATION
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
if ( isPerspective ) scale *= - mvPosition.z;
#endif
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
vec2 rotatedPosition;
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
mvPosition.xy += rotatedPosition;
gl_Position = projectionMatrix * mvPosition;
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}`,tf=`uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
vec4 diffuseColor = vec4( diffuse, opacity );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
outgoingLight = diffuseColor.rgb;
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
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te(P){if(a[P.id]===void 0)return;const B=a[P.id];for(const F in B){const I=B[F];for(const H in I)p(I[H].object),delete I[H];delete B[F]}delete a[P.id]}function Y(P){for(const B in a){const F=a[B];if(F[P.id]===void 0)continue;const I=F[P.id];for(const H in I)p(I[H].object),delete I[H];delete F[P.id]}}function _(){R(),l!==c&&(l=c,d(l.object))}function R(){c.geometry=null,c.program=null,c.wireframe=!1}return{setup:h,reset:_,resetDefaultState:R,dispose:j,releaseStatesOfGeometry:te,releaseStatesOfProgram:Y,initAttributes:f,enableAttribute:T,disableUnusedAttributes:E}}function sf(s,e,t,n){const i=n.isWebGL2;let r;function o(l){r=l}function a(l,h){s.drawArrays(r,l,h),t.update(h,r,1)}function c(l,h,u){if(u===0)return;let d,p;if(i)d=s,p="drawArraysInstanced";else if(d=e.get("ANGLE_instanced_arrays"),p="drawArraysInstancedANGLE",d===null){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}d[p](r,l,h,u),t.update(h,r,u)}this.setMode=o,this.render=a,this.renderInstances=c}function of(s,e,t){let n;function i(){if(n!==void 0)return n;if(e.has("EXT_texture_filter_anisotropic")===!0){const L=e.get("EXT_texture_filter_anisotropic");n=s.getParameter(L.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else n=0;return n}function r(L){if(L==="highp"){if(s.getShaderPrecisionFormat(35633,36338).precision>0&&s.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";L="mediump"}return L==="mediump"&&s.getShaderPrecisionFormat(35633,36337).precision>0&&s.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const o=typeof WebGL2RenderingContext!="undefined"&&s instanceof WebGL2RenderingContext||typeof WebGL2ComputeRenderingContext!="undefined"&&s instanceof WebGL2ComputeRenderingContext;let a=t.precision!==void 0?t.precision:"highp";const c=r(a);c!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",c,"instead."),a=c);const l=o||e.has("WEBGL_draw_buffers"),h=t.logarithmicDepthBuffer===!0,u=s.getParameter(34930),d=s.getParameter(35660),p=s.getParameter(3379),g=s.getParameter(34076),x=s.getParameter(34921),v=s.getParameter(36347),m=s.getParameter(36348),f=s.getParameter(36349),T=d>0,y=o||e.has("OES_texture_float"),E=T&&y,A=o?s.getParameter(36183):0;return{isWebGL2:o,drawBuffers:l,getMaxAnisotropy:i,getMaxPrecision:r,precision:a,logarithmicDepthBuffer:h,maxTextures:u,maxVertexTextures:d,maxTextureSize:p,maxCubemapSize:g,maxAttributes:x,maxVertexUniforms:v,maxVaryings:m,maxFragmentUniforms:f,vertexTextures:T,floatFragmentTextures:y,floatVertexTextures:E,maxSamples:A}}function af(s){const e=this;let t=null,n=0,i=!1,r=!1;const o=new $t,a=new dt,c={value:null,needsUpdate:!1};this.uniform=c,this.numPlanes=0,this.numIntersection=0,this.init=function(u,d,p){const g=u.length!==0||d||n!==0||i;return i=d,t=h(u,p,0),n=u.length,g},this.beginShadows=function(){r=!0,h(null)},this.endShadows=function(){r=!1,l()},this.setState=function(u,d,p){const g=u.clippingPlanes,x=u.clipIntersection,v=u.clipShadows,m=s.get(u);if(!i||g===null||g.length===0||r&&!v)r?h(null):l();else{const f=r?0:n,T=f*4;let y=m.clippingState||null;c.value=y,y=h(g,d,T,p);for(let E=0;E!==T;++E)y[E]=t[E];m.clippingState=y,this.numIntersection=x?this.numPlanes:0,this.numPlanes+=f}};function l(){c.value!==t&&(c.value=t,c.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function h(u,d,p,g){const x=u!==null?u.length:0;let v=null;if(x!==0){if(v=c.value,g!==!0||v===null){const m=p+x*4,f=d.matrixWorldInverse;a.getNormalMatrix(f),(v===null||v.length<m)&&(v=new Float32Array(m));for(let T=0,y=p;T!==x;++T,y+=4)o.copy(u[T]).applyMatrix4(f,a),o.normal.toArray(v,y),v[y+3]=o.constant}c.value=v,c.needsUpdate=!0}return e.numPlanes=x,e.numIntersection=0,v}}function lf(s){let e=new WeakMap;function t(o,a){return a===Ns?o.mapping=Vi:a===Bs&&(o.mapping=Gi),o}function n(o){if(o&&o.isTexture&&o.isRenderTargetTexture===!1){const a=o.mapping;if(a===Ns||a===Bs)if(e.has(o)){const c=e.get(o).texture;return t(c,o.mapping)}else{const c=o.image;if(c&&c.height>0){const l=new pl(c.height/2);return l.fromEquirectangularTexture(s,o),e.set(o,l),o.addEventListener("dispose",i),t(l.texture,o.mapping)}else return null}}return o}function i(o){const a=o.target;a.removeEventListener("dispose",i);const c=e.get(a);c!==void 0&&(e.delete(a),c.dispose())}function r(){e=new WeakMap}return{get:n,dispose:r}}class io extends eo{constructor(e=-1,t=1,n=1,i=-1,r=.1,o=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=o,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,o=n+e,a=i+t,c=i-t;if(this.view!==null&&this.view.enabled){const l=(this.right-this.left)/this.view.fullWidth/this.zoom,h=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=l*this.view.offsetX,o=r+l*this.view.width,a-=h*this.view.offsetY,c=a-h*this.view.height}this.projectionMatrix.makeOrthographic(r,o,a,c,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}io.prototype.isOrthographicCamera=!0;class Hr extends An{constructor(e){super(e),this.type="RawShaderMaterial"}}Hr.prototype.isRawShaderMaterial=!0;const ri=4,un=8,Ut=Math.pow(2,un),gl=[.125,.215,.35,.446,.526,.582],xl=un-ri+1+gl.length,Wn=20,bs=new io,{_lodPlanes:Mi,_sizeLods:oa,_sigmas:dr}=cf(),aa=new me;let ws=null;const wn=(1+Math.sqrt(5))/2,qn=1/wn,la=[new w(1,1,1),new w(-1,1,1),new w(1,1,-1),new w(-1,1,-1),new w(0,wn,qn),new w(0,wn,-qn),new w(qn,0,wn),new w(-qn,0,wn),new w(wn,qn,0),new w(-wn,qn,0)];class ca{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._blurMaterial=hf(Wn),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){ws=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapShader===null&&(this._cubemapShader=da(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){this._equirectShader===null&&(this._equirectShader=ua(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose(),this._cubemapShader!==null&&this._cubemapShader.dispose(),this._equirectShader!==null&&this._equirectShader.dispose();for(let e=0;e<Mi.length;e++)Mi[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(ws),e.scissorTest=!1,fr(e,0,0,e.width,e.height)}_fromTexture(e,t){ws=this._renderer.getRenderTarget();const n=t||this._allocateTargets(e);return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(e){const t={magFilter:ut,minFilter:ut,generateMipmaps:!1,type:ti,format:xt,encoding:mn,depthBuffer:!1},n=ha(t);return n.depthBuffer=!e,this._pingPongRenderTarget===null&&(this._pingPongRenderTarget=ha(t)),n}_compileMaterial(e){const t=new st(Mi[0],e);this._renderer.compile(t,bs)}_sceneToCubeUV(e,t,n,i){const a=new gt(90,1,t,n),c=[1,-1,1,1,1,1],l=[1,1,1,-1,-1,-1],h=this._renderer,u=h.autoClear,d=h.toneMapping;h.getClearColor(aa),h.toneMapping=cn,h.autoClear=!1;const p=new Qs({name:"PMREM.Background",side:it,depthWrite:!1,depthTest:!1}),g=new st(new ki,p);let x=!1;const v=e.background;v?v.isColor&&(p.color.copy(v),e.background=null,x=!0):(p.color.copy(aa),x=!0);for(let m=0;m<6;m++){const f=m%3;f===0?(a.up.set(0,c[m],0),a.lookAt(l[m],0,0)):f===1?(a.up.set(0,0,c[m]),a.lookAt(0,l[m],0)):(a.up.set(0,c[m],0),a.lookAt(0,0,l[m])),fr(i,f*Ut,m>2?Ut:0,Ut,Ut),h.setRenderTarget(i),x&&h.render(g,a),h.render(e,a)}g.geometry.dispose(),g.material.dispose(),h.toneMapping=d,h.autoClear=u,e.background=v}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===Vi||e.mapping===Gi;i?(this._cubemapShader===null&&(this._cubemapShader=da()),this._cubemapShader.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectShader===null&&(this._equirectShader=ua());const r=i?this._cubemapShader:this._equirectShader,o=new st(Mi[0],r),a=r.uniforms;a.envMap.value=e,i||a.texelSize.value.set(1/e.image.width,1/e.image.height),fr(t,0,0,3*Ut,2*Ut),n.setRenderTarget(t),n.render(o,bs)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let i=1;i<xl;i++){const r=Math.sqrt(dr[i]*dr[i]-dr[i-1]*dr[i-1]),o=la[(i-1)%la.length];this._blur(e,i-1,i,r,o)}t.autoClear=n}_blur(e,t,n,i,r){const o=this._pingPongRenderTarget;this._halfBlur(e,o,t,n,i,"latitudinal",r),this._halfBlur(o,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,o,a){const c=this._renderer,l=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const h=3,u=new st(Mi[i],l),d=l.uniforms,p=oa[n]-1,g=isFinite(r)?Math.PI/(2*p):2*Math.PI/(2*Wn-1),x=r/g,v=isFinite(r)?1+Math.floor(h*x):Wn;v>Wn&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${v} samples when the maximum is set to ${Wn}`);const m=[];let f=0;for(let A=0;A<Wn;++A){const L=A/x,j=Math.exp(-L*L/2);m.push(j),A===0?f+=j:A<v&&(f+=2*j)}for(let A=0;A<m.length;A++)m[A]=m[A]/f;d.envMap.value=e.texture,d.samples.value=v,d.weights.value=m,d.latitudinal.value=o==="latitudinal",a&&(d.poleAxis.value=a),d.dTheta.value=g,d.mipInt.value=un-n;const T=oa[i],y=3*Math.max(0,Ut-2*T),E=(i===0?0:2*Ut)+2*T*(i>un-ri?i-un+ri:0);fr(t,y,E,3*T,2*T),c.setRenderTarget(t),c.render(u,bs)}}function cf(){const s=[],e=[],t=[];let n=un;for(let i=0;i<xl;i++){const r=Math.pow(2,n);e.push(r);let o=1/r;i>un-ri?o=gl[i-un+ri-1]:i===0&&(o=0),t.push(o);const a=1/(r-1),c=-a/2,l=1+a/2,h=[c,c,l,c,l,l,c,c,l,l,c,l],u=6,d=6,p=3,g=2,x=1,v=new Float32Array(p*d*u),m=new Float32Array(g*d*u),f=new Float32Array(x*d*u);for(let y=0;y<u;y++){const E=y%3*2/3-1,A=y>2?0:-1,L=[E,A,0,E+2/3,A,0,E+2/3,A+1,0,E,A,0,E+2/3,A+1,0,E,A+1,0];v.set(L,p*d*y),m.set(h,g*d*y);const j=[y,y,y,y,y,y];f.set(j,x*d*y)}const T=new Xe;T.setAttribute("position",new ot(v,p)),T.setAttribute("uv",new ot(m,g)),T.setAttribute("faceIndex",new ot(f,x)),s.push(T),n>ri&&n--}return{_lodPlanes:s,_sizeLods:e,_sigmas:t}}function ha(s){const e=new At(3*Ut,3*Ut,s);return e.texture.mapping=Br,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function fr(s,e,t,n,i){s.viewport.set(e,t,n,i),s.scissor.set(e,t,n,i)}function hf(s){const e=new Float32Array(s),t=new w(0,1,0);return new Hr({name:"SphericalGaussianBlur",defines:{n:s},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:t}},vertexShader:ro(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
uniform int samples;
uniform float weights[ n ];
uniform bool latitudinal;
uniform float dTheta;
uniform float mipInt;
uniform vec3 poleAxis;
#define ENVMAP_TYPE_CUBE_UV
#include <cube_uv_reflection_fragment>
vec3 getSample( float theta, vec3 axis ) {
float cosTheta = cos( theta );
// Rodrigues' axis-angle rotation
vec3 sampleDirection = vOutputDirection * cosTheta
+ cross( axis, vOutputDirection ) * sin( theta )
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
return bilinearCubeUV( envMap, sampleDirection, mipInt );
}
void main() {
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
}
axis = normalize( axis );
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
for ( int i = 1; i < n; i++ ) {
if ( i >= samples ) {
break;
}
float theta = dTheta * float( i );
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
}
}
`,blending:ln,depthTest:!1,depthWrite:!1})}function ua(){const s=new Z(1,1);return new Hr({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:s}},vertexShader:ro(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
uniform vec2 texelSize;
#include <common>
void main() {
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
vec3 outputDirection = normalize( vOutputDirection );
vec2 uv = equirectUv( outputDirection );
vec2 f = fract( uv / texelSize - 0.5 );
uv -= f * texelSize;
vec3 tl = texture2D ( envMap, uv ).rgb;
uv.x += texelSize.x;
vec3 tr = texture2D ( envMap, uv ).rgb;
uv.y += texelSize.y;
vec3 br = texture2D ( envMap, uv ).rgb;
uv.x -= texelSize.x;
vec3 bl = texture2D ( envMap, uv ).rgb;
vec3 tm = mix( tl, tr, f.x );
vec3 bm = mix( bl, br, f.x );
gl_FragColor.rgb = mix( tm, bm, f.y );
}
`,blending:ln,depthTest:!1,depthWrite:!1})}function da(){return new Hr({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:ro(),fragmentShader:`
precision mediump float;
precision mediump int;
uniform float flipEnvMap;
varying vec3 vOutputDirection;
uniform samplerCube envMap;
void main() {
gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
}
`,blending:ln,depthTest:!1,depthWrite:!1})}function ro(){return`
precision mediump float;
precision mediump int;
attribute vec3 position;
attribute vec2 uv;
attribute float faceIndex;
varying vec3 vOutputDirection;
// RH coordinate system; PMREM face-indexing convention
vec3 getDirection( vec2 uv, float face ) {
uv = 2.0 * uv - 1.0;
vec3 direction = vec3( uv, 1.0 );
if ( face == 0.0 ) {
direction = direction.zyx; // ( 1, v, u ) pos x
} else if ( face == 1.0 ) {
direction = direction.xzy;
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
} else if ( face == 2.0 ) {
direction.x *= -1.0; // ( -u, v, 1 ) pos z
} else if ( face == 3.0 ) {
direction = direction.zyx;
direction.xz *= -1.0; // ( -1, v, -u ) neg x
} else if ( face == 4.0 ) {
direction = direction.xzy;
direction.xy *= -1.0; // ( -u, -1, v ) neg y
} else if ( face == 5.0 ) {
direction.z *= -1.0; // ( u, v, -1 ) neg z
}
return direction;
}
void main() {
vOutputDirection = getDirection( uv, faceIndex );
gl_Position = vec4( position, 1.0 );
}
`}function uf(s){let e=new WeakMap,t=null;function n(a){if(a&&a.isTexture){const c=a.mapping,l=c===Ns||c===Bs,h=c===Vi||c===Gi;if(l||h)if(a.isRenderTargetTexture&&a.needsPMREMUpdate===!0){a.needsPMREMUpdate=!1;let u=e.get(a);return t===null&&(t=new ca(s)),u=l?t.fromEquirectangular(a,u):t.fromCubemap(a,u),e.set(a,u),u.texture}else{if(e.has(a))return e.get(a).texture;{const u=a.image;if(l&&u&&u.height>0||h&&u&&i(u)){t===null&&(t=new ca(s));const d=l?t.fromEquirectangular(a):t.fromCubemap(a);return e.set(a,d),a.addEventListener("dispose",r),d.texture}else return null}}}return a}function i(a){let c=0;const l=6;for(let h=0;h<l;h++)a[h]!==void 0&&c++;return c===l}function r(a){const c=a.target;c.removeEventListener("dispose",r);const l=e.get(c);l!==void 0&&(e.delete(c),l.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:o}}function df(s){const e={};function t(n){if(e[n]!==void 0)return e[n];let 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lt{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=rt,this.minFilter=rt,this.wrapR=St,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}so.prototype.isDataTexture2DArray=!0;function gf(s,e){return s[0]-e[0]}function xf(s,e){return Math.abs(e[1])-Math.abs(s[1])}function fa(s,e){let t=1;const n=e.isInterleavedBufferAttribute?e.data.array:e.array;n instanceof Int8Array?t=127:n instanceof Int16Array?t=32767:n instanceof Int32Array?t=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",n),s.divideScalar(t)}function _f(s,e,t){const n={},i=new Float32Array(8),r=new WeakMap,o=new w,a=[];for(let l=0;l<8;l++)a[l]=[l,0];function c(l,h,u,d){const p=l.morphTargetInfluences;if(e.isWebGL2===!0){const g=h.morphAttributes.position.length;let x=r.get(h);if(x===void 0||x.count!==g){let R=function(){Y.dispose(),r.delete(h),h.removeEventListener("dispose",R)};x!==void 0&&x.texture.dispose();const 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m=h.morphTargetsRelative?1:1-v;d.getUniforms().setValue(s,"morphTargetBaseInfluence",m),d.getUniforms().setValue(s,"morphTargetInfluences",p),d.getUniforms().setValue(s,"morphTargetsTexture",x.texture,t),d.getUniforms().setValue(s,"morphTargetsTextureSize",x.size)}else{const g=p===void 0?0:p.length;let x=n[h.id];if(x===void 0||x.length!==g){x=[];for(let y=0;y<g;y++)x[y]=[y,0];n[h.id]=x}for(let y=0;y<g;y++){const E=x[y];E[0]=y,E[1]=p[y]}x.sort(xf);for(let y=0;y<8;y++)y<g&&x[y][1]?(a[y][0]=x[y][0],a[y][1]=x[y][1]):(a[y][0]=Number.MAX_SAFE_INTEGER,a[y][1]=0);a.sort(gf);const v=h.morphAttributes.position,m=h.morphAttributes.normal;let f=0;for(let y=0;y<8;y++){const 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l=c.target;l.removeEventListener("dispose",a),t.remove(l.instanceMatrix),l.instanceColor!==null&&t.remove(l.instanceColor)}return{update:r,dispose:o}}class _l extends lt{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=rt,this.minFilter=rt,this.wrapR=St,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}_l.prototype.isDataTexture3D=!0;const vl=new lt,yl=new so,Ml=new _l,bl=new Ur,pa=[],ma=[],ga=new Float32Array(16),xa=new Float32Array(9),_a=new Float32Array(4);function di(s,e,t){const n=s[0];if(n<=0||n>0)return s;const i=e*t;let r=pa[i];if(r===void 0&&(r=new Float32Array(i),pa[i]=r),e!==0){n.toArray(r,0);for(let o=1,a=0;o!==e;++o)a+=t,s[o].toArray(r,a)}return r}function _t(s,e){if(s.length!==e.length)return!1;for(let t=0,n=s.length;t<n;t++)if(s[t]!==e[t])return!1;return!0}function mt(s,e){for(let t=0,n=e.length;t<n;t++)s[t]=e[t]}function Vr(s,e){let t=ma[e];t===void 0&&(t=new Int32Array(e),ma[e]=t);for(let 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0){if(_t(t,e))return;s.uniformMatrix2fv(this.addr,!1,e),mt(t,e)}else{if(_t(t,n))return;_a.set(n),s.uniformMatrix2fv(this.addr,!1,_a),mt(t,n)}}function Ef(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(_t(t,e))return;s.uniformMatrix3fv(this.addr,!1,e),mt(t,e)}else{if(_t(t,n))return;xa.set(n),s.uniformMatrix3fv(this.addr,!1,xa),mt(t,n)}}function Tf(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(_t(t,e))return;s.uniformMatrix4fv(this.addr,!1,e),mt(t,e)}else{if(_t(t,n))return;ga.set(n),s.uniformMatrix4fv(this.addr,!1,ga),mt(t,n)}}function Af(s,e){const t=this.cache;t[0]!==e&&(s.uniform1i(this.addr,e),t[0]=e)}function Cf(s,e){const t=this.cache;_t(t,e)||(s.uniform2iv(this.addr,e),mt(t,e))}function Lf(s,e){const t=this.cache;_t(t,e)||(s.uniform3iv(this.addr,e),mt(t,e))}function Rf(s,e){const t=this.cache;_t(t,e)||(s.uniform4iv(this.addr,e),mt(t,e))}function Pf(s,e){const t=this.cache;t[0]!==e&&(s.uniform1ui(this.addr,e),t[0]=e)}function Df(s,e){const t=this.cache;_t(t,e)||(s.uniform2uiv(this.addr,e),mt(t,e))}function If(s,e){const t=this.cache;_t(t,e)||(s.uniform3uiv(this.addr,e),mt(t,e))}function Ff(s,e){const t=this.cache;_t(t,e)||(s.uniform4uiv(this.addr,e),mt(t,e))}function Nf(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.safeSetTexture2D(e||vl,i)}function Bf(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture3D(e||Ml,i)}function zf(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.safeSetTextureCube(e||bl,i)}function Uf(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture2DArray(e||yl,i)}function Of(s){switch(s){case 5126:return yf;case 35664:return Mf;case 35665:return bf;case 35666:return wf;case 35674:return Sf;case 35675:return Ef;case 35676:return Tf;case 5124:case 35670:return Af;case 35667:case 35671:return 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y(_,R){_.push(R.precision),_.push(R.outputEncoding),_.push(R.envMapMode),_.push(R.combine),_.push(R.vertexUvs),_.push(R.fogExp2),_.push(R.sizeAttenuation),_.push(R.maxBones),_.push(R.morphTargetsCount),_.push(R.numDirLights),_.push(R.numPointLights),_.push(R.numSpotLights),_.push(R.numHemiLights),_.push(R.numRectAreaLights),_.push(R.numDirLightShadows),_.push(R.numPointLightShadows),_.push(R.numSpotLightShadows),_.push(R.shadowMapType),_.push(R.toneMapping),_.push(R.numClippingPlanes),_.push(R.numClipIntersection)}function 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A(_){const R=v[_.type];let P;if(R){const B=Ot[R];P=Sh.clone(B.uniforms)}else P=_.uniforms;return P}function L(_,R){let P;for(let B=0,F=l.length;B<F;B++){const I=l[B];if(I.cacheKey===R){P=I,++P.usedTimes;break}}return P===void 0&&(P=new Ep(s,R,_,r),l.push(P)),P}function j(_){if(--_.usedTimes===0){const R=l.indexOf(_);l[R]=l[l.length-1],l.pop(),_.destroy()}}function te(_){c.remove(_)}function Y(){c.dispose()}return{getParameters:f,getProgramCacheKey:T,getUniforms:A,acquireProgram:L,releaseProgram:j,releaseShaderCache:te,programs:l,dispose:Y}}function Rp(){let s=new WeakMap;function e(r){let o=s.get(r);return o===void 0&&(o={},s.set(r,o)),o}function t(r){s.delete(r)}function n(r,o,a){s.get(r)[o]=a}function i(){s=new WeakMap}return{get:e,remove:t,update:n,dispose:i}}function Pp(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.material.id!==e.material.id?s.material.id-e.material.id:s.z!==e.z?s.z-e.z:s.id-e.id}function Ta(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.z!==e.z?e.z-s.z:s.id-e.id}function Aa(){const s=[];let e=0;const t=[],n=[],i=[];function r(){e=0,t.length=0,n.length=0,i.length=0}function o(u,d,p,g,x,v){let m=s[e];return m===void 0?(m={id:u.id,object:u,geometry:d,material:p,groupOrder:g,renderOrder:u.renderOrder,z:x,group:v},s[e]=m):(m.id=u.id,m.object=u,m.geometry=d,m.material=p,m.groupOrder=g,m.renderOrder=u.renderOrder,m.z=x,m.group=v),e++,m}function a(u,d,p,g,x,v){const m=o(u,d,p,g,x,v);p.transmission>0?n.push(m):p.transparent===!0?i.push(m):t.push(m)}function c(u,d,p,g,x,v){const m=o(u,d,p,g,x,v);p.transmission>0?n.unshift(m):p.transparent===!0?i.unshift(m):t.unshift(m)}function l(u,d){t.length>1&&t.sort(u||Pp),n.length>1&&n.sort(d||Ta),i.length>1&&i.sort(d||Ta)}function h(){for(let u=e,d=s.length;u<d;u++){const p=s[u];if(p.id===null)break;p.id=null,p.object=null,p.geometry=null,p.material=null,p.group=null}}return{opaque:t,transmissive:n,transparent:i,init:r,push:a,unshift:c,finish:h,sort:l}}function Dp(){let s=new WeakMap;function e(n,i){let r;return s.has(n)===!1?(r=new Aa,s.set(n,[r])):i>=s.get(n).length?(r=new Aa,s.get(n).push(r)):r=s.get(n)[i],r}function t(){s=new WeakMap}return{get:e,dispose:t}}function Ip(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new w,color:new me};break;case"SpotLight":t={position:new w,direction:new w,color:new me,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new w,color:new me,distance:0,decay:0};break;case"HemisphereLight":t={direction:new w,skyColor:new me,groundColor:new me};break;case"RectAreaLight":t={color:new me,position:new w,halfWidth:new w,halfHeight:new w};break}return s[e.id]=t,t}}}function Fp(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Z};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Z};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Z,shadowCameraNear:1,shadowCameraFar:1e3};break}return s[e.id]=t,t}}}let Np=0;function Bp(s,e){return(e.castShadow?1:0)-(s.castShadow?1:0)}function zp(s,e){const t=new Ip,n=Fp(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let h=0;h<9;h++)i.probe.push(new w);const r=new w,o=new ve,a=new ve;function c(h,u){let d=0,p=0,g=0;for(let te=0;te<9;te++)i.probe[te].set(0,0,0);let x=0,v=0,m=0,f=0,T=0,y=0,E=0,A=0;h.sort(Bp);const L=u!==!0?Math.PI:1;for(let te=0,Y=h.length;te<Y;te++){const _=h[te],R=_.color,P=_.intensity,B=_.distance,F=_.shadow&&_.shadow.map?_.shadow.map.texture:null;if(_.isAmbientLight)d+=R.r*P*L,p+=R.g*P*L,g+=R.b*P*L;else if(_.isLightProbe)for(let I=0;I<9;I++)i.probe[I].addScaledVector(_.sh.coefficients[I],P);else if(_.isDirectionalLight){const I=t.get(_);if(I.color.copy(_.color).multiplyScalar(_.intensity*L),_.castShadow){const H=_.shadow,J=n.get(_);J.shadowBias=H.bias,J.shadowNormalBias=H.normalBias,J.shadowRadius=H.radius,J.shadowMapSize=H.mapSize,i.directionalShadow[x]=J,i.directionalShadowMap[x]=F,i.directionalShadowMatrix[x]=_.shadow.matrix,y++}i.directional[x]=I,x++}else if(_.isSpotLight){const I=t.get(_);if(I.position.setFromMatrixPosition(_.matrixWorld),I.color.copy(R).multiplyScalar(P*L),I.distance=B,I.coneCos=Math.cos(_.angle),I.penumbraCos=Math.cos(_.angle*(1-_.penumbra)),I.decay=_.decay,_.castShadow){const H=_.shadow,J=n.get(_);J.shadowBias=H.bias,J.shadowNormalBias=H.normalBias,J.shadowRadius=H.radius,J.shadowMapSize=H.mapSize,i.spotShadow[m]=J,i.spotShadowMap[m]=F,i.spotShadowMatrix[m]=_.shadow.matrix,A++}i.spot[m]=I,m++}else if(_.isRectAreaLight){const I=t.get(_);I.color.copy(R).multiplyScalar(P),I.halfWidth.set(_.width*.5,0,0),I.halfHeight.set(0,_.height*.5,0),i.rectArea[f]=I,f++}else if(_.isPointLight){const I=t.get(_);if(I.color.copy(_.color).multiplyScalar(_.intensity*L),I.distance=_.distance,I.decay=_.decay,_.castShadow){const H=_.shadow,J=n.get(_);J.shadowBias=H.bias,J.shadowNormalBias=H.normalBias,J.shadowRadius=H.radius,J.shadowMapSize=H.mapSize,J.shadowCameraNear=H.camera.near,J.shadowCameraFar=H.camera.far,i.pointShadow[v]=J,i.pointShadowMap[v]=F,i.pointShadowMatrix[v]=_.shadow.matrix,E++}i.point[v]=I,v++}else if(_.isHemisphereLight){const I=t.get(_);I.skyColor.copy(_.color).multiplyScalar(P*L),I.groundColor.copy(_.groundColor).multiplyScalar(P*L),i.hemi[T]=I,T++}}f>0&&(e.isWebGL2||s.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=ee.LTC_FLOAT_1,i.rectAreaLTC2=ee.LTC_FLOAT_2):s.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=ee.LTC_HALF_1,i.rectAreaLTC2=ee.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=d,i.ambient[1]=p,i.ambient[2]=g;const j=i.hash;(j.directionalLength!==x||j.pointLength!==v||j.spotLength!==m||j.rectAreaLength!==f||j.hemiLength!==T||j.numDirectionalShadows!==y||j.numPointShadows!==E||j.numSpotShadows!==A)&&(i.directional.length=x,i.spot.length=m,i.rectArea.length=f,i.point.length=v,i.hemi.length=T,i.directionalShadow.length=y,i.directionalShadowMap.length=y,i.pointShadow.length=E,i.pointShadowMap.length=E,i.spotShadow.length=A,i.spotShadowMap.length=A,i.directionalShadowMatrix.length=y,i.pointShadowMatrix.length=E,i.spotShadowMatrix.length=A,j.directionalLength=x,j.pointLength=v,j.spotLength=m,j.rectAreaLength=f,j.hemiLength=T,j.numDirectionalShadows=y,j.numPointShadows=E,j.numSpotShadows=A,i.version=Np++)}function l(h,u){let d=0,p=0,g=0,x=0,v=0;const m=u.matrixWorldInverse;for(let f=0,T=h.length;f<T;f++){const y=h[f];if(y.isDirectionalLight){const E=i.directional[d];E.direction.setFromMatrixPosition(y.matrixWorld),r.setFromMatrixPosition(y.target.matrixWorld),E.direction.sub(r),E.direction.transformDirection(m),d++}else if(y.isSpotLight){const E=i.spot[g];E.position.setFromMatrixPosition(y.matrixWorld),E.position.applyMatrix4(m),E.direction.setFromMatrixPosition(y.matrixWorld),r.setFromMatrixPosition(y.target.matrixWorld),E.direction.sub(r),E.direction.transformDirection(m),g++}else if(y.isRectAreaLight){const E=i.rectArea[x];E.position.setFromMatrixPosition(y.matrixWorld),E.position.applyMatrix4(m),a.identity(),o.copy(y.matrixWorld),o.premultiply(m),a.extractRotation(o),E.halfWidth.set(y.width*.5,0,0),E.halfHeight.set(0,y.height*.5,0),E.halfWidth.applyMatrix4(a),E.halfHeight.applyMatrix4(a),x++}else if(y.isPointLight){const E=i.point[p];E.position.setFromMatrixPosition(y.matrixWorld),E.position.applyMatrix4(m),p++}else if(y.isHemisphereLight){const E=i.hemi[v];E.direction.setFromMatrixPosition(y.matrixWorld),E.direction.transformDirection(m),E.direction.normalize(),v++}}}return{setup:c,setupView:l,state:i}}function Ca(s,e){const t=new zp(s,e),n=[],i=[];function r(){n.length=0,i.length=0}function o(u){n.push(u)}function a(u){i.push(u)}function c(u){t.setup(n,u)}function l(u){t.setupView(n,u)}return{init:r,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:c,setupLightsView:l,pushLight:o,pushShadow:a}}function Up(s,e){let t=new WeakMap;function n(r,o=0){let a;return t.has(r)===!1?(a=new Ca(s,e),t.set(r,[a])):o>=t.get(r).length?(a=new Ca(s,e),t.get(r).push(a)):a=t.get(r)[o],a}function i(){t=new WeakMap}return{get:n,dispose:i}}class Tl extends ct{constructor(e){super(),this.type="MeshDepthMaterial",this.depthPacking=sh,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}Tl.prototype.isMeshDepthMaterial=!0;class Al extends ct{constructor(e){super(),this.type="MeshDistanceMaterial",this.referencePosition=new w,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}Al.prototype.isMeshDistanceMaterial=!0;const Op=`void main() {
gl_Position = vec4( position, 1.0 );
}`,Hp=`uniform sampler2D shadow_pass;
uniform vec2 resolution;
uniform float radius;
#include <packing>
void main() {
const float samples = float( VSM_SAMPLES );
float mean = 0.0;
float squared_mean = 0.0;
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
for ( float i = 0.0; i < samples; i ++ ) {
float uvOffset = uvStart + i * uvStride;
#ifdef HORIZONTAL_PASS
vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
mean += distribution.x;
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
#else
float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
mean += depth;
squared_mean += depth * depth;
#endif
}
mean = mean / samples;
squared_mean = squared_mean / samples;
float std_dev = sqrt( squared_mean - mean * mean );
gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
}`;function Cl(s,e,t){let n=new Or;const i=new Z,r=new Z,o=new ke,a=new Tl({depthPacking:oh}),c=new Al,l={},h=t.maxTextureSize,u={0:it,1:Di,2:si},d=new An({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Z},radius:{value:4}},vertexShader:Op,fragmentShader:Hp}),p=d.clone();p.defines.HORIZONTAL_PASS=1;const g=new Xe;g.setAttribute("position",new ot(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const x=new st(g,d),v=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=il,this.render=function(y,E,A){if(v.enabled===!1||v.autoUpdate===!1&&v.needsUpdate===!1||y.length===0)return;const L=s.getRenderTarget(),j=s.getActiveCubeFace(),te=s.getActiveMipmapLevel(),Y=s.state;Y.setBlending(ln),Y.buffers.color.setClear(1,1,1,1),Y.buffers.depth.setTest(!0),Y.setScissorTest(!1);for(let _=0,R=y.length;_<R;_++){const P=y[_],B=P.shadow;if(B===void 0){console.warn("THREE.WebGLShadowMap:",P,"has no shadow.");continue}if(B.autoUpdate===!1&&B.needsUpdate===!1)continue;i.copy(B.mapSize);const F=B.getFrameExtents();if(i.multiply(F),r.copy(B.mapSize),(i.x>h||i.y>h)&&(i.x>h&&(r.x=Math.floor(h/F.x),i.x=r.x*F.x,B.mapSize.x=r.x),i.y>h&&(r.y=Math.floor(h/F.y),i.y=r.y*F.y,B.mapSize.y=r.y)),B.map===null&&!B.isPointLightShadow&&this.type===Ai){const H={minFilter:ut,magFilter:ut,format:xt};B.map=new At(i.x,i.y,H),B.map.texture.name=P.name+".shadowMap",B.mapPass=new At(i.x,i.y,H),B.camera.updateProjectionMatrix()}if(B.map===null){const H={minFilter:rt,magFilter:rt,format:xt};B.map=new At(i.x,i.y,H),B.map.texture.name=P.name+".shadowMap",B.camera.updateProjectionMatrix()}s.setRenderTarget(B.map),s.clear();const I=B.getViewportCount();for(let H=0;H<I;H++){const J=B.getViewport(H);o.set(r.x*J.x,r.y*J.y,r.x*J.z,r.y*J.w),Y.viewport(o),B.updateMatrices(P,H),n=B.getFrustum(),T(E,A,B.camera,P,this.type)}!B.isPointLightShadow&&this.type===Ai&&m(B,A),B.needsUpdate=!1}v.needsUpdate=!1,s.setRenderTarget(L,j,te)};function m(y,E){const A=e.update(x);d.defines.VSM_SAMPLES!==y.blurSamples&&(d.defines.VSM_SAMPLES=y.blurSamples,p.defines.VSM_SAMPLES=y.blurSamples,d.needsUpdate=!0,p.needsUpdate=!0),d.uniforms.shadow_pass.value=y.map.texture,d.uniforms.resolution.value=y.mapSize,d.uniforms.radius.value=y.radius,s.setRenderTarget(y.mapPass),s.clear(),s.renderBufferDirect(E,null,A,d,x,null),p.uniforms.shadow_pass.value=y.mapPass.texture,p.uniforms.resolution.value=y.mapSize,p.uniforms.radius.value=y.radius,s.setRenderTarget(y.map),s.clear(),s.renderBufferDirect(E,null,A,p,x,null)}function f(y,E,A,L,j,te,Y){let _=null;const R=L.isPointLight===!0?y.customDistanceMaterial:y.customDepthMaterial;if(R!==void 0?_=R:_=L.isPointLight===!0?c:a,s.localClippingEnabled&&A.clipShadows===!0&&A.clippingPlanes.length!==0||A.displacementMap&&A.displacementScale!==0||A.alphaMap&&A.alphaTest>0){const P=_.uuid,B=A.uuid;let F=l[P];F===void 0&&(F={},l[P]=F);let I=F[B];I===void 0&&(I=_.clone(),F[B]=I),_=I}return _.visible=A.visible,_.wireframe=A.wireframe,Y===Ai?_.side=A.shadowSide!==null?A.shadowSide:A.side:_.side=A.shadowSide!==null?A.shadowSide:u[A.side],_.alphaMap=A.alphaMap,_.alphaTest=A.alphaTest,_.clipShadows=A.clipShadows,_.clippingPlanes=A.clippingPlanes,_.clipIntersection=A.clipIntersection,_.displacementMap=A.displacementMap,_.displacementScale=A.displacementScale,_.displacementBias=A.displacementBias,_.wireframeLinewidth=A.wireframeLinewidth,_.linewidth=A.linewidth,L.isPointLight===!0&&_.isMeshDistanceMaterial===!0&&(_.referencePosition.setFromMatrixPosition(L.matrixWorld),_.nearDistance=j,_.farDistance=te),_}function T(y,E,A,L,j){if(y.visible===!1)return;if(y.layers.test(E.layers)&&(y.isMesh||y.isLine||y.isPoints)&&(y.castShadow||y.receiveShadow&&j===Ai)&&(!y.frustumCulled||n.intersectsObject(y))){y.modelViewMatrix.multiplyMatrices(A.matrixWorldInverse,y.matrixWorld);const _=e.update(y),R=y.material;if(Array.isArray(R)){const P=_.groups;for(let B=0,F=P.length;B<F;B++){const I=P[B],H=R[I.materialIndex];if(H&&H.visible){const J=f(y,_,H,L,A.near,A.far,j);s.renderBufferDirect(A,null,_,J,y,I)}}}else if(R.visible){const P=f(y,_,R,L,A.near,A.far,j);s.renderBufferDirect(A,null,_,P,y,null)}}const Y=y.children;for(let _=0,R=Y.length;_<R;_++)T(Y[_],E,A,L,j)}}function Vp(s,e,t){const n=t.isWebGL2;function i(){let C=!1;const he=new ke;let oe=null;const Me=new ke(0,0,0,0);return{setMask:function(W){oe!==W&&!C&&(s.colorMask(W,W,W,W),oe=W)},setLocked:function(W){C=W},setClear:function(W,_e,De,Ze,yt){yt===!0&&(W*=Ze,_e*=Ze,De*=Ze),he.set(W,_e,De,Ze),Me.equals(he)===!1&&(s.clearColor(W,_e,De,Ze),Me.copy(he))},reset:function(){C=!1,oe=null,Me.set(-1,0,0,0)}}}function r(){let C=!1,he=null,oe=null,Me=null;return{setTest:function(W){W?O(2929):Be(2929)},setMask:function(W){he!==W&&!C&&(s.depthMask(W),he=W)},setFunc:function(W){if(oe!==W){if(W)switch(W){case Ec:s.depthFunc(512);break;case Tc:s.depthFunc(519);break;case Ac:s.depthFunc(513);break;case Fs:s.depthFunc(515);break;case Cc:s.depthFunc(514);break;case Lc:s.depthFunc(518);break;case Rc:s.depthFunc(516);break;case Pc:s.depthFunc(517);break;default:s.depthFunc(515)}else s.depthFunc(515);oe=W}},setLocked:function(W){C=W},setClear:function(W){Me!==W&&(s.clearDepth(W),Me=W)},reset:function(){C=!1,he=null,oe=null,Me=null}}}function o(){let 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if(M.isDataTexture2DArray)he?(oe&&t.texStorage3D(35866,Me,ne,V.width,V.height,V.depth),t.texSubImage3D(35866,0,0,0,0,V.width,V.height,V.depth,pe,re,V.data)):t.texImage3D(35866,0,ne,V.width,V.height,V.depth,0,pe,re,V.data);else if(M.isDataTexture3D)he?(oe&&t.texStorage3D(32879,Me,ne,V.width,V.height,V.depth),t.texSubImage3D(32879,0,0,0,0,V.width,V.height,V.depth,pe,re,V.data)):t.texImage3D(32879,0,ne,V.width,V.height,V.depth,0,pe,re,V.data);else if(M.isFramebufferTexture)he&&oe?t.texStorage2D(3553,Me,ne,V.width,V.height):t.texImage2D(3553,0,ne,V.width,V.height,0,pe,re,null);else if(C.length>0&&xe){he&&oe&&t.texStorage2D(3553,Me,ne,C[0].width,C[0].height);for(let W=0,_e=C.length;W<_e;W++)Te=C[W],he?t.texSubImage2D(3553,W,0,0,pe,re,Te):t.texImage2D(3553,W,ne,pe,re,Te);M.generateMipmaps=!1}else he?(oe&&t.texStorage2D(3553,Me,ne,V.width,V.height),t.texSubImage2D(3553,0,0,0,pe,re,V)):t.texImage2D(3553,0,ne,pe,re,V);E(M,xe)&&A(K),S.__version=M.version,M.onUpdate&&M.onUpdate(M)}function Be(S,M,G){if(M.image.length!==6)return;ge(S,M),t.activeTexture(33984+G),t.bindTexture(34067,S.__webglTexture),s.pixelStorei(37440,M.flipY),s.pixelStorei(37441,M.premultiplyAlpha),s.pixelStorei(3317,M.unpackAlignment),s.pixelStorei(37443,0);const K=M&&(M.isCompressedTexture||M.image[0].isCompressedTexture),de=M.image[0]&&M.image[0].isDataTexture,V=[];for(let W=0;W<6;W++)!K&&!de?V[W]=f(M.image[W],!1,!0,l):V[W]=de?M.image[W].image:M.image[W],V[W]=ye(M,V[W]);const xe=V[0],pe=T(xe)||a,re=r.convert(M.format,M.encoding),ne=r.convert(M.type),Te=L(M.internalFormat,re,ne,M.encoding),C=a&&M.isVideoTexture!==!0,he=S.__version===void 0;let oe=j(M,xe,pe);ue(34067,M,pe);let Me;if(K){C&&he&&t.texStorage2D(34067,oe,Te,xe.width,xe.height);for(let W=0;W<6;W++){Me=V[W].mipmaps;for(let _e=0;_e<Me.length;_e++){const De=Me[_e];M.format!==xt?re!==null?C?t.compressedTexSubImage2D(34069+W,_e,0,0,De.width,De.height,re,De.data):t.compressedTexImage2D(34069+W,_e,Te,De.width,De.height,0,De.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):C?t.texSubImage2D(34069+W,_e,0,0,De.width,De.height,re,ne,De.data):t.texImage2D(34069+W,_e,Te,De.width,De.height,0,re,ne,De.data)}}}else{Me=M.mipmaps,C&&he&&(Me.length>0&&oe++,t.texStorage2D(34067,oe,Te,V[0].width,V[0].height));for(let W=0;W<6;W++)if(de){C?t.texSubImage2D(34069+W,0,0,0,V[W].width,V[W].height,re,ne,V[W].data):t.texImage2D(34069+W,0,Te,V[W].width,V[W].height,0,re,ne,V[W].data);for(let _e=0;_e<Me.length;_e++){const Ze=Me[_e].image[W].image;C?t.texSubImage2D(34069+W,_e+1,0,0,Ze.width,Ze.height,re,ne,Ze.data):t.texImage2D(34069+W,_e+1,Te,Ze.width,Ze.height,0,re,ne,Ze.data)}}else{C?t.texSubImage2D(34069+W,0,0,0,re,ne,V[W]):t.texImage2D(34069+W,0,Te,re,ne,V[W]);for(let _e=0;_e<Me.length;_e++){const De=Me[_e];C?t.texSubImage2D(34069+W,_e+1,0,0,re,ne,De.image[W]):t.texImage2D(34069+W,_e+1,Te,re,ne,De.image[W])}}}E(M,pe)&&A(34067),S.__version=M.version,M.onUpdate&&M.onUpdate(M)}function fe(S,M,G,K,de){const V=r.convert(G.format,G.encoding),xe=r.convert(G.type),pe=L(G.internalFormat,V,xe,G.encoding);n.get(M).__hasExternalTextures||(de===32879||de===35866?t.texImage3D(de,0,pe,M.width,M.height,M.depth,0,V,xe,null):t.texImage2D(de,0,pe,M.width,M.height,0,V,xe,null)),t.bindFramebuffer(36160,S),M.useRenderToTexture?p.framebufferTexture2DMultisampleEXT(36160,K,de,n.get(G).__webglTexture,0,le(M)):s.framebufferTexture2D(36160,K,de,n.get(G).__webglTexture,0),t.bindFramebuffer(36160,null)}function be(S,M,G){if(s.bindRenderbuffer(36161,S),M.depthBuffer&&!M.stencilBuffer){let K=33189;if(G||M.useRenderToTexture){const de=M.depthTexture;de&&de.isDepthTexture&&(de.type===Sn?K=36012:de.type===Ar&&(K=33190));const V=le(M);M.useRenderToTexture?p.renderbufferStorageMultisampleEXT(36161,V,K,M.width,M.height):s.renderbufferStorageMultisample(36161,V,K,M.width,M.height)}else s.renderbufferStorage(36161,K,M.width,M.height);s.framebufferRenderbuffer(36160,36096,36161,S)}else if(M.depthBuffer&&M.stencilBuffer){const K=le(M);G&&M.useRenderbuffer?s.renderbufferStorageMultisample(36161,K,35056,M.width,M.height):M.useRenderToTexture?p.renderbufferStorageMultisampleEXT(36161,K,35056,M.width,M.height):s.renderbufferStorage(36161,34041,M.width,M.height),s.framebufferRenderbuffer(36160,33306,36161,S)}else{const K=M.isWebGLMultipleRenderTargets===!0?M.texture[0]:M.texture,de=r.convert(K.format,K.encoding),V=r.convert(K.type),xe=L(K.internalFormat,de,V,K.encoding),pe=le(M);G&&M.useRenderbuffer?s.renderbufferStorageMultisample(36161,pe,xe,M.width,M.height):M.useRenderToTexture?p.renderbufferStorageMultisampleEXT(36161,pe,xe,M.width,M.height):s.renderbufferStorage(36161,xe,M.width,M.height)}s.bindRenderbuffer(36161,null)}function ae(S,M){if(M&&M.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(36160,S),!(M.depthTexture&&M.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!n.get(M.depthTexture).__webglTexture||M.depthTexture.image.width!==M.width||M.depthTexture.image.height!==M.height)&&(M.depthTexture.image.width=M.width,M.depthTexture.image.height=M.height,M.depthTexture.needsUpdate=!0),H(M.depthTexture,0);const K=n.get(M.depthTexture).__webglTexture,de=le(M);if(M.depthTexture.format===Tn)M.useRenderToTexture?p.framebufferTexture2DMultisampleEXT(36160,36096,3553,K,0,de):s.framebufferTexture2D(36160,36096,3553,K,0);else if(M.depthTexture.format===oi)M.useRenderToTexture?p.framebufferTexture2DMultisampleEXT(36160,33306,3553,K,0,de):s.framebufferTexture2D(36160,33306,3553,K,0);else throw new Error("Unknown depthTexture format")}function Ce(S){const M=n.get(S),G=S.isWebGLCubeRenderTarget===!0;if(S.depthTexture&&!M.__autoAllocateDepthBuffer){if(G)throw new Error("target.depthTexture not supported in Cube render targets");ae(M.__webglFramebuffer,S)}else if(G){M.__webglDepthbuffer=[];for(let K=0;K<6;K++)t.bindFramebuffer(36160,M.__webglFramebuffer[K]),M.__webglDepthbuffer[K]=s.createRenderbuffer(),be(M.__webglDepthbuffer[K],S,!1)}else t.bindFramebuffer(36160,M.__webglFramebuffer),M.__webglDepthbuffer=s.createRenderbuffer(),be(M.__webglDepthbuffer,S,!1);t.bindFramebuffer(36160,null)}function we(S,M,G){const K=n.get(S);M!==void 0&&fe(K.__webglFramebuffer,S,S.texture,36064,3553),G!==void 0&&Ce(S)}function k(S){const M=S.texture,G=n.get(S),K=n.get(M);S.addEventListener("dispose",_),S.isWebGLMultipleRenderTargets!==!0&&(K.__webglTexture===void 0&&(K.__webglTexture=s.createTexture()),K.__version=M.version,o.memory.textures++);const de=S.isWebGLCubeRenderTarget===!0,V=S.isWebGLMultipleRenderTargets===!0,xe=M.isDataTexture3D||M.isDataTexture2DArray,pe=T(S)||a;if(de){G.__webglFramebuffer=[];for(let re=0;re<6;re++)G.__webglFramebuffer[re]=s.createFramebuffer()}else if(G.__webglFramebuffer=s.createFramebuffer(),V)if(i.drawBuffers){const re=S.texture;for(let ne=0,Te=re.length;ne<Te;ne++){const C=n.get(re[ne]);C.__webglTexture===void 0&&(C.__webglTexture=s.createTexture(),o.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");else if(S.useRenderbuffer)if(a){G.__webglMultisampledFramebuffer=s.createFramebuffer(),G.__webglColorRenderbuffer=s.createRenderbuffer(),s.bindRenderbuffer(36161,G.__webglColorRenderbuffer);const re=r.convert(M.format,M.encoding),ne=r.convert(M.type),Te=L(M.internalFormat,re,ne,M.encoding),C=le(S);s.renderbufferStorageMultisample(36161,C,Te,S.width,S.height),t.bindFramebuffer(36160,G.__webglMultisampledFramebuffer),s.framebufferRenderbuffer(36160,36064,36161,G.__webglColorRenderbuffer),s.bindRenderbuffer(36161,null),S.depthBuffer&&(G.__webglDepthRenderbuffer=s.createRenderbuffer(),be(G.__webglDepthRenderbuffer,S,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(de){t.bindTexture(34067,K.__webglTexture),ue(34067,M,pe);for(let re=0;re<6;re++)fe(G.__webglFramebuffer[re],S,M,36064,34069+re);E(M,pe)&&A(34067),t.unbindTexture()}else if(V){const re=S.texture;for(let ne=0,Te=re.length;ne<Te;ne++){const 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a.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===Ao)return a.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===Co)return a.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===Lo)return a.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===eh)return a=e.get("WEBGL_compressed_texture_etc1"),a!==null?a.COMPRESSED_RGB_ETC1_WEBGL:null;if(r===Ro||r===Po)if(a=e.get("WEBGL_compressed_texture_etc"),a!==null){if(r===Ro)return o===je?a.COMPRESSED_SRGB8_ETC2:a.COMPRESSED_RGB8_ETC2;if(r===Po)return o===je?a.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:a.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(r===Do||r===Io||r===Fo||r===No||r===Bo||r===zo||r===Uo||r===Oo||r===Ho||r===Vo||r===Go||r===ko||r===Wo||r===qo)if(a=e.get("WEBGL_compressed_texture_astc"),a!==null){if(r===Do)return o===je?a.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:a.COMPRESSED_RGBA_ASTC_4x4_KHR;if(r===Io)return o===je?a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:a.COMPRESSED_RGBA_ASTC_5x4_KHR;if(r===Fo)return 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o===je?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:a.COMPRESSED_RGBA_ASTC_12x10_KHR;if(r===qo)return o===je?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:a.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(r===Xo)if(a=e.get("EXT_texture_compression_bptc"),a!==null){if(r===Xo)return o===je?a.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:a.COMPRESSED_RGBA_BPTC_UNORM_EXT}else return null;if(r===ni)return n?34042:(a=e.get("WEBGL_depth_texture"),a!==null?a.UNSIGNED_INT_24_8_WEBGL:null)}return{convert:i}}class Ll extends gt{constructor(e=[]){super(),this.cameras=e}}Ll.prototype.isArrayCamera=!0;class En extends Ue{constructor(){super(),this.type="Group"}}En.prototype.isGroup=!0;const Wp={type:"move"};class Es{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new En,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new En,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new w,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new w),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new En,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new w,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new w),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,o=null;const a=this._targetRay,c=this._grip,l=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(a!==null&&(i=t.getPose(e.targetRaySpace,n),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Wp))),l&&e.hand){o=!0;for(const x of e.hand.values()){const v=t.getJointPose(x,n);if(l.joints[x.jointName]===void 0){const f=new En;f.matrixAutoUpdate=!1,f.visible=!1,l.joints[x.jointName]=f,l.add(f)}const m=l.joints[x.jointName];v!==null&&(m.matrix.fromArray(v.transform.matrix),m.matrix.decompose(m.position,m.rotation,m.scale),m.jointRadius=v.radius),m.visible=v!==null}const h=l.joints["index-finger-tip"],u=l.joints["thumb-tip"],d=h.position.distanceTo(u.position),p=.02,g=.005;l.inputState.pinching&&d>p+g?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&d<=p-g&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else c!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),r!==null&&(c.matrix.fromArray(r.transform.matrix),c.matrix.decompose(c.position,c.rotation,c.scale),r.linearVelocity?(c.hasLinearVelocity=!0,c.linearVelocity.copy(r.linearVelocity)):c.hasLinearVelocity=!1,r.angularVelocity?(c.hasAngularVelocity=!0,c.angularVelocity.copy(r.angularVelocity)):c.hasAngularVelocity=!1));return a!==null&&(a.visible=i!==null),c!==null&&(c.visible=r!==null),l!==null&&(l.visible=o!==null),this}}class Gs extends lt{constructor(e,t,n,i,r,o,a,c,l,h){if(h=h!==void 0?h:Tn,h!==Tn&&h!==oi)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&h===Tn&&(n=Ii),n===void 0&&h===oi&&(n=ni),super(null,i,r,o,a,c,h,n,l),this.image={width:e,height:t},this.magFilter=a!==void 0?a:rt,this.minFilter=c!==void 0?c:rt,this.flipY=!1,this.generateMipmaps=!1}}Gs.prototype.isDepthTexture=!0;class qp extends Cn{constructor(e,t){super();const n=this;let i=null,r=1,o=null,a="local-floor";const c=e.extensions.has("WEBGL_multisampled_render_to_texture");let l=null,h=null,u=null,d=null,p=!1,g=null;const x=t.getContextAttributes();let v=null,m=null;const f=[],T=new Map,y=new gt;y.layers.enable(1),y.viewport=new ke;const E=new gt;E.layers.enable(2),E.viewport=new ke;const A=[y,E],L=new Ll;L.layers.enable(1),L.layers.enable(2);let j=null,te=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(U){let X=f[U];return X===void 0&&(X=new Es,f[U]=X),X.getTargetRaySpace()},this.getControllerGrip=function(U){let X=f[U];return X===void 0&&(X=new Es,f[U]=X),X.getGripSpace()},this.getHand=function(U){let X=f[U];return X===void 0&&(X=new Es,f[U]=X),X.getHandSpace()};function Y(U){const X=T.get(U.inputSource);X&&X.dispatchEvent({type:U.type,data:U.inputSource})}function _(){T.forEach(function(U,X){U.disconnect(X)}),T.clear(),j=null,te=null,e.setRenderTarget(v),d=null,u=null,h=null,i=null,m=null,ce.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(U){r=U,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(U){a=U,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return o},this.getBaseLayer=function(){return u!==null?u:d},this.getBinding=function(){return h},this.getFrame=function(){return g},this.getSession=function(){return i},this.setSession=async function(U){if(i=U,i!==null){if(v=e.getRenderTarget(),i.addEventListener("select",Y),i.addEventListener("selectstart",Y),i.addEventListener("selectend",Y),i.addEventListener("squeeze",Y),i.addEventListener("squeezestart",Y),i.addEventListener("squeezeend",Y),i.addEventListener("end",_),i.addEventListener("inputsourceschange",R),x.xrCompatible!==!0&&await t.makeXRCompatible(),i.renderState.layers===void 0||e.capabilities.isWebGL2===!1){const X={antialias:i.renderState.layers===void 0?x.antialias:!0,alpha:x.alpha,depth:x.depth,stencil:x.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,t,X),i.updateRenderState({baseLayer:d}),m=new At(d.framebufferWidth,d.framebufferHeight,{format:xt,type:hn,encoding:e.outputEncoding})}else{p=x.antialias;let X=null,ie=null,ue=null;x.depth&&(ue=x.stencil?35056:33190,X=x.stencil?oi:Tn,ie=x.stencil?ni:Ii);const ge={colorFormat:e.outputEncoding===je?35907:32856,depthFormat:ue,scaleFactor:r};h=new XRWebGLBinding(i,t),u=h.createProjectionLayer(ge),i.updateRenderState({layers:[u]}),p?m=new Ks(u.textureWidth,u.textureHeight,{format:xt,type:hn,depthTexture:new Gs(u.textureWidth,u.textureHeight,ie,void 0,void 0,void 0,void 0,void 0,void 0,X),stencilBuffer:x.stencil,ignoreDepth:u.ignoreDepthValues,useRenderToTexture:c,encoding:e.outputEncoding}):m=new At(u.textureWidth,u.textureHeight,{format:xt,type:hn,depthTexture:new Gs(u.textureWidth,u.textureHeight,ie,void 0,void 0,void 0,void 0,void 0,void 0,X),stencilBuffer:x.stencil,ignoreDepth:u.ignoreDepthValues,encoding:e.outputEncoding})}m.isXRRenderTarget=!0,this.setFoveation(1),o=await i.requestReferenceSpace(a),ce.setContext(i),ce.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}};function R(U){const X=i.inputSources;for(let ie=0;ie<f.length;ie++)T.set(X[ie],f[ie]);for(let ie=0;ie<U.removed.length;ie++){const ue=U.removed[ie],ge=T.get(ue);ge&&(ge.dispatchEvent({type:"disconnected",data:ue}),T.delete(ue))}for(let ie=0;ie<U.added.length;ie++){const ue=U.added[ie],ge=T.get(ue);ge&&ge.dispatchEvent({type:"connected",data:ue})}}const P=new w,B=new w;function F(U,X,ie){P.setFromMatrixPosition(X.matrixWorld),B.setFromMatrixPosition(ie.matrixWorld);const ue=P.distanceTo(B),ge=X.projectionMatrix.elements,O=ie.projectionMatrix.elements,Be=ge[14]/(ge[10]-1),fe=ge[14]/(ge[10]+1),be=(ge[9]+1)/ge[5],ae=(ge[9]-1)/ge[5],Ce=(ge[8]-1)/ge[0],we=(O[8]+1)/O[0],k=Be*Ce,Q=Be*we,$=ue/(-Ce+we),le=$*-Ce;X.matrixWorld.decompose(U.position,U.quaternion,U.scale),U.translateX(le),U.translateZ($),U.matrixWorld.compose(U.position,U.quaternion,U.scale),U.matrixWorldInverse.copy(U.matrixWorld).invert();const se=Be+$,ye=fe+$,Se=k-le,Ie=Q+(ue-le),We=be*fe/ye*se,Ge=ae*fe/ye*se;U.projectionMatrix.makePerspective(Se,Ie,We,Ge,se,ye)}function I(U,X){X===null?U.matrixWorld.copy(U.matrix):U.matrixWorld.multiplyMatrices(X.matrixWorld,U.matrix),U.matrixWorldInverse.copy(U.matrixWorld).invert()}this.updateCamera=function(U){if(i===null)return;L.near=E.near=y.near=U.near,L.far=E.far=y.far=U.far,(j!==L.near||te!==L.far)&&(i.updateRenderState({depthNear:L.near,depthFar:L.far}),j=L.near,te=L.far);const X=U.parent,ie=L.cameras;I(L,X);for(let ge=0;ge<ie.length;ge++)I(ie[ge],X);L.matrixWorld.decompose(L.position,L.quaternion,L.scale),U.position.copy(L.position),U.quaternion.copy(L.quaternion),U.scale.copy(L.scale),U.matrix.copy(L.matrix),U.matrixWorld.copy(L.matrixWorld);const ue=U.children;for(let ge=0,O=ue.length;ge<O;ge++)ue[ge].updateMatrixWorld(!0);ie.length===2?F(L,y,E):L.projectionMatrix.copy(y.projectionMatrix)},this.getCamera=function(){return L},this.getFoveation=function(){if(u!==null)return u.fixedFoveation;if(d!==null)return d.fixedFoveation},this.setFoveation=function(U){u!==null&&(u.fixedFoveation=U),d!==null&&d.fixedFoveation!==void 0&&(d.fixedFoveation=U)};let H=null;function J(U,X){if(l=X.getViewerPose(o),g=X,l!==null){const ue=l.views;d!==null&&(e.setRenderTargetFramebuffer(m,d.framebuffer),e.setRenderTarget(m));let ge=!1;ue.length!==L.cameras.length&&(L.cameras.length=0,ge=!0);for(let O=0;O<ue.length;O++){const Be=ue[O];let fe=null;if(d!==null)fe=d.getViewport(Be);else{const ae=h.getViewSubImage(u,Be);fe=ae.viewport,O===0&&(e.setRenderTargetTextures(m,ae.colorTexture,u.ignoreDepthValues?void 0:ae.depthStencilTexture),e.setRenderTarget(m))}const be=A[O];be.matrix.fromArray(Be.transform.matrix),be.projectionMatrix.fromArray(Be.projectionMatrix),be.viewport.set(fe.x,fe.y,fe.width,fe.height),O===0&&L.matrix.copy(be.matrix),ge===!0&&L.cameras.push(be)}}const ie=i.inputSources;for(let ue=0;ue<f.length;ue++){const ge=f[ue],O=ie[ue];ge.update(O,X,o)}H&&H(U,X),g=null}const ce=new ml;ce.setAnimationLoop(J),this.setAnimationLoop=function(U){H=U},this.dispose=function(){}}}function Xp(s){function e(m,f){m.fogColor.value.copy(f.color),f.isFog?(m.fogNear.value=f.near,m.fogFar.value=f.far):f.isFogExp2&&(m.fogDensity.value=f.density)}function t(m,f,T,y,E){f.isMeshBasicMaterial?n(m,f):f.isMeshLambertMaterial?(n(m,f),c(m,f)):f.isMeshToonMaterial?(n(m,f),h(m,f)):f.isMeshPhongMaterial?(n(m,f),l(m,f)):f.isMeshStandardMaterial?(n(m,f),f.isMeshPhysicalMaterial?d(m,f,E):u(m,f)):f.isMeshMatcapMaterial?(n(m,f),p(m,f)):f.isMeshDepthMaterial?(n(m,f),g(m,f)):f.isMeshDistanceMaterial?(n(m,f),x(m,f)):f.isMeshNormalMaterial?(n(m,f),v(m,f)):f.isLineBasicMaterial?(i(m,f),f.isLineDashedMaterial&&r(m,f)):f.isPointsMaterial?o(m,f,T,y):f.isSpriteMaterial?a(m,f):f.isShadowMaterial?(m.color.value.copy(f.color),m.opacity.value=f.opacity):f.isShaderMaterial&&(f.uniformsNeedUpdate=!1)}function n(m,f){m.opacity.value=f.opacity,f.color&&m.diffuse.value.copy(f.color),f.emissive&&m.emissive.value.copy(f.emissive).multiplyScalar(f.emissiveIntensity),f.map&&(m.map.value=f.map),f.alphaMap&&(m.alphaMap.value=f.alphaMap),f.specularMap&&(m.specularMap.value=f.specularMap),f.alphaTest>0&&(m.alphaTest.value=f.alphaTest);const T=s.get(f).envMap;T&&(m.envMap.value=T,m.flipEnvMap.value=T.isCubeTexture&&T.isRenderTargetTexture===!1?-1:1,m.reflectivity.value=f.reflectivity,m.ior.value=f.ior,m.refractionRatio.value=f.refractionRatio),f.lightMap&&(m.lightMap.value=f.lightMap,m.lightMapIntensity.value=f.lightMapIntensity),f.aoMap&&(m.aoMap.value=f.aoMap,m.aoMapIntensity.value=f.aoMapIntensity);let y;f.map?y=f.map:f.specularMap?y=f.specularMap:f.displacementMap?y=f.displacementMap:f.normalMap?y=f.normalMap:f.bumpMap?y=f.bumpMap:f.roughnessMap?y=f.roughnessMap:f.metalnessMap?y=f.metalnessMap:f.alphaMap?y=f.alphaMap:f.emissiveMap?y=f.emissiveMap:f.clearcoatMap?y=f.clearcoatMap:f.clearcoatNormalMap?y=f.clearcoatNormalMap:f.clearcoatRoughnessMap?y=f.clearcoatRoughnessMap:f.specularIntensityMap?y=f.specularIntensityMap:f.specularColorMap?y=f.specularColorMap:f.transmissionMap?y=f.transmissionMap:f.thicknessMap?y=f.thicknessMap:f.sheenColorMap?y=f.sheenColorMap:f.sheenRoughnessMap&&(y=f.sheenRoughnessMap),y!==void 0&&(y.isWebGLRenderTarget&&(y=y.texture),y.matrixAutoUpdate===!0&&y.updateMatrix(),m.uvTransform.value.copy(y.matrix));let E;f.aoMap?E=f.aoMap:f.lightMap&&(E=f.lightMap),E!==void 0&&(E.isWebGLRenderTarget&&(E=E.texture),E.matrixAutoUpdate===!0&&E.updateMatrix(),m.uv2Transform.value.copy(E.matrix))}function i(m,f){m.diffuse.value.copy(f.color),m.opacity.value=f.opacity}function r(m,f){m.dashSize.value=f.dashSize,m.totalSize.value=f.dashSize+f.gapSize,m.scale.value=f.scale}function o(m,f,T,y){m.diffuse.value.copy(f.color),m.opacity.value=f.opacity,m.size.value=f.size*T,m.scale.value=y*.5,f.map&&(m.map.value=f.map),f.alphaMap&&(m.alphaMap.value=f.alphaMap),f.alphaTest>0&&(m.alphaTest.value=f.alphaTest);let E;f.map?E=f.map:f.alphaMap&&(E=f.alphaMap),E!==void 0&&(E.matrixAutoUpdate===!0&&E.updateMatrix(),m.uvTransform.value.copy(E.matrix))}function a(m,f){m.diffuse.value.copy(f.color),m.opacity.value=f.opacity,m.rotation.value=f.rotation,f.map&&(m.map.value=f.map),f.alphaMap&&(m.alphaMap.value=f.alphaMap),f.alphaTest>0&&(m.alphaTest.value=f.alphaTest);let T;f.map?T=f.map:f.alphaMap&&(T=f.alphaMap),T!==void 0&&(T.matrixAutoUpdate===!0&&T.updateMatrix(),m.uvTransform.value.copy(T.matrix))}function c(m,f){f.emissiveMap&&(m.emissiveMap.value=f.emissiveMap)}function l(m,f){m.specular.value.copy(f.specular),m.shininess.value=Math.max(f.shininess,1e-4),f.emissiveMap&&(m.emissiveMap.value=f.emissiveMap),f.bumpMap&&(m.bumpMap.value=f.bumpMap,m.bumpScale.value=f.bumpScale,f.side===it&&(m.bumpScale.value*=-1)),f.normalMap&&(m.normalMap.value=f.normalMap,m.normalScale.value.copy(f.normalScale),f.side===it&&m.normalScale.value.negate()),f.displacementMap&&(m.displacementMap.value=f.displacementMap,m.displacementScale.value=f.displacementScale,m.displacementBias.value=f.displacementBias)}function h(m,f){f.gradientMap&&(m.gradientMap.value=f.gradientMap),f.emissiveMap&&(m.emissiveMap.value=f.emissiveMap),f.bumpMap&&(m.bumpMap.value=f.bumpMap,m.bumpScale.value=f.bumpScale,f.side===it&&(m.bumpScale.value*=-1)),f.normalMap&&(m.normalMap.value=f.normalMap,m.normalScale.value.copy(f.normalScale),f.side===it&&m.normalScale.value.negate()),f.displacementMap&&(m.displacementMap.value=f.displacementMap,m.displacementScale.value=f.displacementScale,m.displacementBias.value=f.displacementBias)}function u(m,f){m.roughness.value=f.roughness,m.metalness.value=f.metalness,f.roughnessMap&&(m.roughnessMap.value=f.roughnessMap),f.metalnessMap&&(m.metalnessMap.value=f.metalnessMap),f.emissiveMap&&(m.emissiveMap.value=f.emissiveMap),f.bumpMap&&(m.bumpMap.value=f.bumpMap,m.bumpScale.value=f.bumpScale,f.side===it&&(m.bumpScale.value*=-1)),f.normalMap&&(m.normalMap.value=f.normalMap,m.normalScale.value.copy(f.normalScale),f.side===it&&m.normalScale.value.negate()),f.displacementMap&&(m.displacementMap.value=f.displacementMap,m.displacementScale.value=f.displacementScale,m.displacementBias.value=f.displacementBias),s.get(f).envMap&&(m.envMapIntensity.value=f.envMapIntensity)}function d(m,f,T){u(m,f),m.ior.value=f.ior,f.sheen>0&&(m.sheenColor.value.copy(f.sheenColor).multiplyScalar(f.sheen),m.sheenRoughness.value=f.sheenRoughness,f.sheenColorMap&&(m.sheenColorMap.value=f.sheenColorMap),f.sheenRoughnessMap&&(m.sheenRoughnessMap.value=f.sheenRoughnessMap)),f.clearcoat>0&&(m.clearcoat.value=f.clearcoat,m.clearcoatRoughness.value=f.clearcoatRoughness,f.clearcoatMap&&(m.clearcoatMap.value=f.clearcoatMap),f.clearcoatRoughnessMap&&(m.clearcoatRoughnessMap.value=f.clearcoatRoughnessMap),f.clearcoatNormalMap&&(m.clearcoatNormalScale.value.copy(f.clearcoatNormalScale),m.clearcoatNormalMap.value=f.clearcoatNormalMap,f.side===it&&m.clearcoatNormalScale.value.negate())),f.transmission>0&&(m.transmission.value=f.transmission,m.transmissionSamplerMap.value=T.texture,m.transmissionSamplerSize.value.set(T.width,T.height),f.transmissionMap&&(m.transmissionMap.value=f.transmissionMap),m.thickness.value=f.thickness,f.thicknessMap&&(m.thicknessMap.value=f.thicknessMap),m.attenuationDistance.value=f.attenuationDistance,m.attenuationColor.value.copy(f.attenuationColor)),m.specularIntensity.value=f.specularIntensity,m.specularColor.value.copy(f.specularColor),f.specularIntensityMap&&(m.specularIntensityMap.value=f.specularIntensityMap),f.specularColorMap&&(m.specularColorMap.value=f.specularColorMap)}function p(m,f){f.matcap&&(m.matcap.value=f.matcap),f.bumpMap&&(m.bumpMap.value=f.bumpMap,m.bumpScale.value=f.bumpScale,f.side===it&&(m.bumpScale.value*=-1)),f.normalMap&&(m.normalMap.value=f.normalMap,m.normalScale.value.copy(f.normalScale),f.side===it&&m.normalScale.value.negate()),f.displacementMap&&(m.displacementMap.value=f.displacementMap,m.displacementScale.value=f.displacementScale,m.displacementBias.value=f.displacementBias)}function g(m,f){f.displacementMap&&(m.displacementMap.value=f.displacementMap,m.displacementScale.value=f.displacementScale,m.displacementBias.value=f.displacementBias)}function x(m,f){f.displacementMap&&(m.displacementMap.value=f.displacementMap,m.displacementScale.value=f.displacementScale,m.displacementBias.value=f.displacementBias),m.referencePosition.value.copy(f.referencePosition),m.nearDistance.value=f.nearDistance,m.farDistance.value=f.farDistance}function v(m,f){f.bumpMap&&(m.bumpMap.value=f.bumpMap,m.bumpScale.value=f.bumpScale,f.side===it&&(m.bumpScale.value*=-1)),f.normalMap&&(m.normalMap.value=f.normalMap,m.normalScale.value.copy(f.normalScale),f.side===it&&m.normalScale.value.negate()),f.displacementMap&&(m.displacementMap.value=f.displacementMap,m.displacementScale.value=f.displacementScale,m.displacementBias.value=f.displacementBias)}return{refreshFogUniforms:e,refreshMaterialUniforms:t}}function jp(){const s=Ni("canvas");return s.style.display="block",s}function Ve(s={}){const e=s.canvas!==void 0?s.canvas:jp(),t=s.context!==void 0?s.context:null,n=s.alpha!==void 0?s.alpha:!1,i=s.depth!==void 0?s.depth:!0,r=s.stencil!==void 0?s.stencil:!0,o=s.antialias!==void 0?s.antialias:!1,a=s.premultipliedAlpha!==void 0?s.premultipliedAlpha:!0,c=s.preserveDrawingBuffer!==void 0?s.preserveDrawingBuffer:!1,l=s.powerPreference!==void 0?s.powerPreference:"default",h=s.failIfMajorPerformanceCaveat!==void 0?s.failIfMajorPerformanceCaveat:!1;let u=null,d=null;const p=[],g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.outputEncoding=mn,this.physicallyCorrectLights=!1,this.toneMapping=cn,this.toneMappingExposure=1;const x=this;let v=!1,m=0,f=0,T=null,y=-1,E=null;const A=new ke,L=new ke;let j=null,te=e.width,Y=e.height,_=1,R=null,P=null;const B=new ke(0,0,te,Y),F=new ke(0,0,te,Y);let I=!1;const H=new Or;let J=!1,ce=!1,U=null;const X=new ve,ie=new w,ue={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function ge(){return T===null?_:1}let O=t;function Be(b,D){for(let z=0;z<b.length;z++){const N=b[z],q=e.getContext(N,D);if(q!==null)return q}return null}try{const b={alpha:!0,depth:i,stencil:r,antialias:o,premultipliedAlpha:a,preserveDrawingBuffer:c,powerPreference:l,failIfMajorPerformanceCaveat:h};if("setAttribute"in e&&e.setAttribute("data-engine",`three.js r${Js}`),e.addEventListener("webglcontextlost",Te,!1),e.addEventListener("webglcontextrestored",C,!1),O===null){const D=["webgl2","webgl","experimental-webgl"];if(x.isWebGL1Renderer===!0&&D.shift(),O=Be(D,b),O===null)throw Be(D)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}O.getShaderPrecisionFormat===void 0&&(O.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(b){throw console.error("THREE.WebGLRenderer: "+b.message),b}let fe,be,ae,Ce,we,k,Q,$,le,se,ye,Se,Ie,We,Ge,S,M,G,K,de,V,xe,pe;function re(){fe=new df(O),be=new of(O,fe,s),fe.init(be),xe=new kp(O,fe,be),ae=new Vp(O,fe,be),Ce=new mf,we=new Rp,k=new Gp(O,fe,ae,we,be,xe,Ce),Q=new lf(x),$=new uf(x),le=new Lh(O,be),pe=new rf(O,fe,le,be),se=new ff(O,le,Ce,pe),ye=new vf(O,se,le,Ce),K=new _f(O,be,k),S=new af(we),Se=new Lp(x,Q,$,fe,be,pe,S),Ie=new Xp(we),We=new Dp,Ge=new Up(fe,be),G=new nf(x,Q,ae,ye,n,a),M=new Cl(x,ye,be),de=new sf(O,fe,Ce,be),V=new pf(O,fe,Ce,be),Ce.programs=Se.programs,x.capabilities=be,x.extensions=fe,x.properties=we,x.renderLists=We,x.shadowMap=M,x.state=ae,x.info=Ce}re();const ne=new qp(x,O);this.xr=ne,this.getContext=function(){return O},this.getContextAttributes=function(){return O.getContextAttributes()},this.forceContextLoss=function(){const b=fe.get("WEBGL_lose_context");b&&b.loseContext()},this.forceContextRestore=function(){const b=fe.get("WEBGL_lose_context");b&&b.restoreContext()},this.getPixelRatio=function(){return _},this.setPixelRatio=function(b){b!==void 0&&(_=b,this.setSize(te,Y,!1))},this.getSize=function(b){return b.set(te,Y)},this.setSize=function(b,D,z){if(ne.isPresenting){console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting.");return}te=b,Y=D,e.width=Math.floor(b*_),e.height=Math.floor(D*_),z!==!1&&(e.style.width=b+"px",e.style.height=D+"px"),this.setViewport(0,0,b,D)},this.getDrawingBufferSize=function(b){return b.set(te*_,Y*_).floor()},this.setDrawingBufferSize=function(b,D,z){te=b,Y=D,_=z,e.width=Math.floor(b*z),e.height=Math.floor(D*z),this.setViewport(0,0,b,D)},this.getCurrentViewport=function(b){return b.copy(A)},this.getViewport=function(b){return b.copy(B)},this.setViewport=function(b,D,z,N){b.isVector4?B.set(b.x,b.y,b.z,b.w):B.set(b,D,z,N),ae.viewport(A.copy(B).multiplyScalar(_).floor())},this.getScissor=function(b){return b.copy(F)},this.setScissor=function(b,D,z,N){b.isVector4?F.set(b.x,b.y,b.z,b.w):F.set(b,D,z,N),ae.scissor(L.copy(F).multiplyScalar(_).floor())},this.getScissorTest=function(){return I},this.setScissorTest=function(b){ae.setScissorTest(I=b)},this.setOpaqueSort=function(b){R=b},this.setTransparentSort=function(b){P=b},this.getClearColor=function(b){return b.copy(G.getClearColor())},this.setClearColor=function(){G.setClearColor.apply(G,arguments)},this.getClearAlpha=function(){return G.getClearAlpha()},this.setClearAlpha=function(){G.setClearAlpha.apply(G,arguments)},this.clear=function(b,D,z){let N=0;(b===void 0||b)&&(N|=16384),(D===void 0||D)&&(N|=256),(z===void 0||z)&&(N|=1024),O.clear(N)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){e.removeEventListener("webglcontextlost",Te,!1),e.removeEventListener("webglcontextrestored",C,!1),We.dispose(),Ge.dispose(),we.dispose(),Q.dispose(),$.dispose(),ye.dispose(),pe.dispose(),Se.dispose(),ne.dispose(),ne.removeEventListener("sessionstart",De),ne.removeEventListener("sessionend",Ze),U&&(U.dispose(),U=null),yt.stop()};function Te(b){b.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),v=!0}function C(){console.log("THREE.WebGLRenderer: Context 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vn=Le!==null?Le.count:Oe.count,Rn=z.drawRange.start*Fe,ze=z.drawRange.count*Fe,Nt=Ee!==null?Ee.start*Fe:0,nt=Ee!==null?Ee.count*Fe:1/0,Bt=Math.max(Rn,Nt),ji=Math.min(vn,Rn+ze,Nt+nt)-1,zt=Math.max(0,ji-Bt+1);if(zt!==0){if(q.isMesh)N.wireframe===!0?(ae.setLineWidth(N.wireframeLinewidth*ge()),Qe.setMode(1)):Qe.setMode(4);else if(q.isLine){let Wt=N.linewidth;Wt===void 0&&(Wt=1),ae.setLineWidth(Wt*ge()),q.isLineSegments?Qe.setMode(1):q.isLineLoop?Qe.setMode(2):Qe.setMode(3)}else q.isPoints?Qe.setMode(0):q.isSprite&&Qe.setMode(4);if(q.isInstancedMesh)Qe.renderInstances(Bt,zt,q.count);else if(z.isInstancedBufferGeometry){const Wt=Math.min(z.instanceCount,z._maxInstanceCount);Qe.renderInstances(Bt,zt,Wt)}else Qe.render(Bt,zt)}},this.compile=function(b,D){d=Ge.get(b),d.init(),g.push(d),b.traverseVisible(function(z){z.isLight&&z.layers.test(D.layers)&&(d.pushLight(z),z.castShadow&&d.pushShadow(z))}),d.setupLights(x.physicallyCorrectLights),b.traverse(function(z){const N=z.material;if(N)if(Array.isArray(N))for(let q=0;q<N.length;q++){const Ee=N[q];Xr(Ee,b,z)}else Xr(N,b,z)}),g.pop(),d=null};let W=null;function _e(b){W&&W(b)}function De(){yt.stop()}function Ze(){yt.start()}const yt=new ml;yt.setAnimationLoop(_e),typeof window!="undefined"&&yt.setContext(window),this.setAnimationLoop=function(b){W=b,ne.setAnimationLoop(b),b===null?yt.stop():yt.start()},ne.addEventListener("sessionstart",De),ne.addEventListener("sessionend",Ze),this.render=function(b,D){if(D!==void 0&&D.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of 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if((b.isMesh||b.isLine||b.isPoints)&&(b.isSkinnedMesh&&b.skeleton.frame!==Ce.render.frame&&(b.skeleton.update(),b.skeleton.frame=Ce.render.frame),!b.frustumCulled||H.intersectsObject(b))){N&&ie.setFromMatrixPosition(b.matrixWorld).applyMatrix4(X);const Ae=ye.update(b),Re=b.material;if(Array.isArray(Re)){const Le=Ae.groups;for(let Oe=0,Fe=Le.length;Oe<Fe;Oe++){const Ne=Le[Oe],Qe=Re[Ne.materialIndex];Qe&&Qe.visible&&u.push(b,Ae,Qe,z,ie.z,Ne)}}else Re.visible&&u.push(b,Ae,Re,z,ie.z,null)}}const Ee=b.children;for(let Ae=0,Re=Ee.length;Ae<Re;Ae++)Ke(Ee[Ae],D,z,N)}function Ft(b,D,z,N){const q=b.opaque,Ee=b.transmissive,Ae=b.transparent;d.setupLightsView(z),Ee.length>0&&kt(q,D,z),N&&ae.viewport(A.copy(N)),q.length>0&&Xi(q,D,z),Ee.length>0&&Xi(Ee,D,z),Ae.length>0&&Xi(Ae,D,z)}function kt(b,D,z){if(U===null){const Ae=o===!0&&be.isWebGL2===!0?Ks:At;U=new Ae(1024,1024,{generateMipmaps:!0,type:xe.convert(ti)!==null?ti:hn,minFilter:zr,magFilter:rt,wrapS:St,wrapT:St,useRenderToTexture:fe.has("WEBGL_multisampled_render_to_texture")})}const N=x.getRenderTarget();x.setRenderTarget(U),x.clear();const q=x.toneMapping;x.toneMapping=cn,Xi(b,D,z),x.toneMapping=q,k.updateMultisampleRenderTarget(U),k.updateRenderTargetMipmap(U),x.setRenderTarget(N)}function Xi(b,D,z){const N=D.isScene===!0?D.overrideMaterial:null;for(let q=0,Ee=b.length;q<Ee;q++){const Ae=b[q],Re=Ae.object,Le=Ae.geometry,Oe=N===null?Ae.material:N,Fe=Ae.group;Re.layers.test(z.layers)&&tc(Re,D,z,Le,Oe,Fe)}}function tc(b,D,z,N,q,Ee){b.onBeforeRender(x,D,z,N,q,Ee),b.modelViewMatrix.multiplyMatrices(z.matrixWorldInverse,b.matrixWorld),b.normalMatrix.getNormalMatrix(b.modelViewMatrix),q.onBeforeRender(x,D,z,N,b,Ee),q.transparent===!0&&q.side===si?(q.side=it,q.needsUpdate=!0,x.renderBufferDirect(z,D,N,q,b,Ee),q.side=Di,q.needsUpdate=!0,x.renderBufferDirect(z,D,N,q,b,Ee),q.side=si):x.renderBufferDirect(z,D,N,q,b,Ee),b.onAfterRender(x,D,z,N,q,Ee)}function Xr(b,D,z){D.isScene!==!0&&(D=ue);const N=we.get(b),q=d.state.lights,Ee=d.state.shadowsArray,Ae=q.state.version,Re=Se.getParameters(b,q.state,Ee,D,z),Le=Se.getProgramCacheKey(Re);let Oe=N.programs;N.environment=b.isMeshStandardMaterial?D.environment:null,N.fog=D.fog,N.envMap=(b.isMeshStandardMaterial?$:Q).get(b.envMap||N.environment),Oe===void 0&&(b.addEventListener("dispose",he),Oe=new Map,N.programs=Oe);let Fe=Oe.get(Le);if(Fe!==void 0){if(N.currentProgram===Fe&&N.lightsStateVersion===Ae)return xo(b,Re),Fe}else Re.uniforms=Se.getUniforms(b),b.onBuild(z,Re,x),b.onBeforeCompile(Re,x),Fe=Se.acquireProgram(Re,Le),Oe.set(Le,Fe),N.uniforms=Re.uniforms;const Ne=N.uniforms;(!b.isShaderMaterial&&!b.isRawShaderMaterial||b.clipping===!0)&&(Ne.clippingPlanes=S.uniform),xo(b,Re),N.needsLights=rc(b),N.lightsStateVersion=Ae,N.needsLights&&(Ne.ambientLightColor.value=q.state.ambient,Ne.lightProbe.value=q.state.probe,Ne.directionalLights.value=q.state.directional,Ne.directionalLightShadows.value=q.state.directionalShadow,Ne.spotLights.value=q.state.spot,Ne.spotLightShadows.value=q.state.spotShadow,Ne.rectAreaLights.value=q.state.rectArea,Ne.ltc_1.value=q.state.rectAreaLTC1,Ne.ltc_2.value=q.state.rectAreaLTC2,Ne.pointLights.value=q.state.point,Ne.pointLightShadows.value=q.state.pointShadow,Ne.hemisphereLights.value=q.state.hemi,Ne.directionalShadowMap.value=q.state.directionalShadowMap,Ne.directionalShadowMatrix.value=q.state.directionalShadowMatrix,Ne.spotShadowMap.value=q.state.spotShadowMap,Ne.spotShadowMatrix.value=q.state.spotShadowMatrix,Ne.pointShadowMap.value=q.state.pointShadowMap,Ne.pointShadowMatrix.value=q.state.pointShadowMatrix);const Qe=Fe.getUniforms(),vn=dn.seqWithValue(Qe.seq,Ne);return N.currentProgram=Fe,N.uniformsList=vn,Fe}function xo(b,D){const z=we.get(b);z.outputEncoding=D.outputEncoding,z.instancing=D.instancing,z.skinning=D.skinning,z.morphTargets=D.morphTargets,z.morphNormals=D.morphNormals,z.morphTargetsCount=D.morphTargetsCount,z.numClippingPlanes=D.numClippingPlanes,z.numIntersection=D.numClipIntersection,z.vertexAlphas=D.vertexAlphas,z.vertexTangents=D.vertexTangents,z.toneMapping=D.toneMapping}function nc(b,D,z,N,q){D.isScene!==!0&&(D=ue),k.resetTextureUnits();const Ee=D.fog,Ae=N.isMeshStandardMaterial?D.environment:null,Re=T===null?x.outputEncoding:T.isXRRenderTarget===!0?T.texture.encoding:mn,Le=(N.isMeshStandardMaterial?$:Q).get(N.envMap||Ae),Oe=N.vertexColors===!0&&!!z.attributes.color&&z.attributes.color.itemSize===4,Fe=!!N.normalMap&&!!z.attributes.tangent,Ne=!!z.morphAttributes.position,Qe=!!z.morphAttributes.normal,vn=z.morphAttributes.position?z.morphAttributes.position.length:0,Rn=N.toneMapped?x.toneMapping:cn,ze=we.get(N),Nt=d.state.lights;if(J===!0&&(ce===!0||b!==E)){const Rt=b===E&&N.id===y;S.setState(N,b,Rt)}let nt=!1;N.version===ze.__version?(ze.needsLights&&ze.lightsStateVersion!==Nt.state.version||ze.outputEncoding!==Re||q.isInstancedMesh&&ze.instancing===!1||!q.isInstancedMesh&&ze.instancing===!0||q.isSkinnedMesh&&ze.skinning===!1||!q.isSkinnedMesh&&ze.skinning===!0||ze.envMap!==Le||N.fog&&ze.fog!==Ee||ze.numClippingPlanes!==void 0&&(ze.numClippingPlanes!==S.numPlanes||ze.numIntersection!==S.numIntersection)||ze.vertexAlphas!==Oe||ze.vertexTangents!==Fe||ze.morphTargets!==Ne||ze.morphNormals!==Qe||ze.toneMapping!==Rn||be.isWebGL2===!0&&ze.morphTargetsCount!==vn)&&(nt=!0):(nt=!0,ze.__version=N.version);let Bt=ze.currentProgram;nt===!0&&(Bt=Xr(N,D,q));let ji=!1,zt=!1,Wt=!1;const ft=Bt.getUniforms(),xi=ze.uniforms;if(ae.useProgram(Bt.program)&&(ji=!0,zt=!0,Wt=!0),N.id!==y&&(y=N.id,zt=!0),ji||E!==b){if(ft.setValue(O,"projectionMatrix",b.projectionMatrix),be.logarithmicDepthBuffer&&ft.setValue(O,"logDepthBufFC",2/(Math.log(b.far+1)/Math.LN2)),E!==b&&(E=b,zt=!0,Wt=!0),N.isShaderMaterial||N.isMeshPhongMaterial||N.isMeshToonMaterial||N.isMeshStandardMaterial||N.envMap){const Rt=ft.map.cameraPosition;Rt!==void 0&&Rt.setValue(O,ie.setFromMatrixPosition(b.matrixWorld))}(N.isMeshPhongMaterial||N.isMeshToonMaterial||N.isMeshLambertMaterial||N.isMeshBasicMaterial||N.isMeshStandardMaterial||N.isShaderMaterial)&&ft.setValue(O,"isOrthographic",b.isOrthographicCamera===!0),(N.isMeshPhongMaterial||N.isMeshToonMaterial||N.isMeshLambertMaterial||N.isMeshBasicMaterial||N.isMeshStandardMaterial||N.isShaderMaterial||N.isShadowMaterial||q.isSkinnedMesh)&&ft.setValue(O,"viewMatrix",b.matrixWorldInverse)}if(q.isSkinnedMesh){ft.setOptional(O,q,"bindMatrix"),ft.setOptional(O,q,"bindMatrixInverse");const Rt=q.skeleton;Rt&&(be.floatVertexTextures?(Rt.boneTexture===null&&Rt.computeBoneTexture(),ft.setValue(O,"boneTexture",Rt.boneTexture,k),ft.setValue(O,"boneTextureSize",Rt.boneTextureSize)):ft.setOptional(O,Rt,"boneMatrices"))}return!!z&&(z.morphAttributes.position!==void 0||z.morphAttributes.normal!==void 0)&&K.update(q,z,N,Bt),(zt||ze.receiveShadow!==q.receiveShadow)&&(ze.receiveShadow=q.receiveShadow,ft.setValue(O,"receiveShadow",q.receiveShadow)),zt&&(ft.setValue(O,"toneMappingExposure",x.toneMappingExposure),ze.needsLights&&ic(xi,Wt),Ee&&N.fog&&Ie.refreshFogUniforms(xi,Ee),Ie.refreshMaterialUniforms(xi,N,_,Y,U),dn.upload(O,ze.uniformsList,xi,k)),N.isShaderMaterial&&N.uniformsNeedUpdate===!0&&(dn.upload(O,ze.uniformsList,xi,k),N.uniformsNeedUpdate=!1),N.isSpriteMaterial&&ft.setValue(O,"center",q.center),ft.setValue(O,"modelViewMatrix",q.modelViewMatrix),ft.setValue(O,"normalMatrix",q.normalMatrix),ft.setValue(O,"modelMatrix",q.matrixWorld),Bt}function ic(b,D){b.ambientLightColor.needsUpdate=D,b.lightProbe.needsUpdate=D,b.directionalLights.needsUpdate=D,b.directionalLightShadows.needsUpdate=D,b.pointLights.needsUpdate=D,b.pointLightShadows.needsUpdate=D,b.spotLights.needsUpdate=D,b.spotLightShadows.needsUpdate=D,b.rectAreaLights.needsUpdate=D,b.hemisphereLights.needsUpdate=D}function rc(b){return b.isMeshLambertMaterial||b.isMeshToonMaterial||b.isMeshPhongMaterial||b.isMeshStandardMaterial||b.isShadowMaterial||b.isShaderMaterial&&b.lights===!0}this.getActiveCubeFace=function(){return m},this.getActiveMipmapLevel=function(){return f},this.getRenderTarget=function(){return T},this.setRenderTargetTextures=function(b,D,z){we.get(b.texture).__webglTexture=D,we.get(b.depthTexture).__webglTexture=z;const N=we.get(b);N.__hasExternalTextures=!0,N.__hasExternalTextures&&(N.__autoAllocateDepthBuffer=z===void 0,N.__autoAllocateDepthBuffer||b.useRenderToTexture&&(console.warn("render-to-texture extension was disabled because an external texture was provided"),b.useRenderToTexture=!1,b.useRenderbuffer=!0))},this.setRenderTargetFramebuffer=function(b,D){const z=we.get(b);z.__webglFramebuffer=D,z.__useDefaultFramebuffer=D===void 0},this.setRenderTarget=function(b,D=0,z=0){T=b,m=D,f=z;let N=!0;if(b){const Le=we.get(b);Le.__useDefaultFramebuffer!==void 0?(ae.bindFramebuffer(36160,null),N=!1):Le.__webglFramebuffer===void 0?k.setupRenderTarget(b):Le.__hasExternalTextures&&k.rebindTextures(b,we.get(b.texture).__webglTexture,we.get(b.depthTexture).__webglTexture)}let q=null,Ee=!1,Ae=!1;if(b){const Le=b.texture;(Le.isDataTexture3D||Le.isDataTexture2DArray)&&(Ae=!0);const Oe=we.get(b).__webglFramebuffer;b.isWebGLCubeRenderTarget?(q=Oe[D],Ee=!0):b.useRenderbuffer?q=we.get(b).__webglMultisampledFramebuffer:q=Oe,A.copy(b.viewport),L.copy(b.scissor),j=b.scissorTest}else A.copy(B).multiplyScalar(_).floor(),L.copy(F).multiplyScalar(_).floor(),j=I;if(ae.bindFramebuffer(36160,q)&&be.drawBuffers&&N&&ae.drawBuffers(b,q),ae.viewport(A),ae.scissor(L),ae.setScissorTest(j),Ee){const Le=we.get(b.texture);O.framebufferTexture2D(36160,36064,34069+D,Le.__webglTexture,z)}else if(Ae){const Le=we.get(b.texture),Oe=D||0;O.framebufferTextureLayer(36160,36064,Le.__webglTexture,z||0,Oe)}y=-1},this.readRenderTargetPixels=function(b,D,z,N,q,Ee,Ae){if(!(b&&b.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let Re=we.get(b).__webglFramebuffer;if(b.isWebGLCubeRenderTarget&&Ae!==void 0&&(Re=Re[Ae]),Re){ae.bindFramebuffer(36160,Re);try{const Le=b.texture,Oe=Le.format,Fe=Le.type;if(Oe!==xt&&xe.convert(Oe)!==O.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const Ne=Fe===ti&&(fe.has("EXT_color_buffer_half_float")||be.isWebGL2&&fe.has("EXT_color_buffer_float"));if(Fe!==hn&&xe.convert(Fe)!==O.getParameter(35738)&&!(Fe===Sn&&(be.isWebGL2||fe.has("OES_texture_float")||fe.has("WEBGL_color_buffer_float")))&&!Ne){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}O.checkFramebufferStatus(36160)===36053?D>=0&&D<=b.width-N&&z>=0&&z<=b.height-q&&O.readPixels(D,z,N,q,xe.convert(Oe),xe.convert(Fe),Ee):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const Le=T!==null?we.get(T).__webglFramebuffer:null;ae.bindFramebuffer(36160,Le)}}},this.copyFramebufferToTexture=function(b,D,z=0){if(D.isFramebufferTexture!==!0){console.error("THREE.WebGLRenderer: copyFramebufferToTexture() can only be used with FramebufferTexture.");return}const N=Math.pow(2,-z),q=Math.floor(D.image.width*N),Ee=Math.floor(D.image.height*N);k.setTexture2D(D,0),O.copyTexSubImage2D(3553,z,0,0,b.x,b.y,q,Ee),ae.unbindTexture()},this.copyTextureToTexture=function(b,D,z,N=0){const q=D.image.width,Ee=D.image.height,Ae=xe.convert(z.format),Re=xe.convert(z.type);k.setTexture2D(z,0),O.pixelStorei(37440,z.flipY),O.pixelStorei(37441,z.premultiplyAlpha),O.pixelStorei(3317,z.unpackAlignment),D.isDataTexture?O.texSubImage2D(3553,N,b.x,b.y,q,Ee,Ae,Re,D.image.data):D.isCompressedTexture?O.compressedTexSubImage2D(3553,N,b.x,b.y,D.mipmaps[0].width,D.mipmaps[0].height,Ae,D.mipmaps[0].data):O.texSubImage2D(3553,N,b.x,b.y,Ae,Re,D.image),N===0&&z.generateMipmaps&&O.generateMipmap(3553),ae.unbindTexture()},this.copyTextureToTexture3D=function(b,D,z,N,q=0){if(x.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}const Ee=b.max.x-b.min.x+1,Ae=b.max.y-b.min.y+1,Re=b.max.z-b.min.z+1,Le=xe.convert(N.format),Oe=xe.convert(N.type);let Fe;if(N.isDataTexture3D)k.setTexture3D(N,0),Fe=32879;else if(N.isDataTexture2DArray)k.setTexture2DArray(N,0),Fe=35866;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}O.pixelStorei(37440,N.flipY),O.pixelStorei(37441,N.premultiplyAlpha),O.pixelStorei(3317,N.unpackAlignment);const Ne=O.getParameter(3314),Qe=O.getParameter(32878),vn=O.getParameter(3316),Rn=O.getParameter(3315),ze=O.getParameter(32877),Nt=z.isCompressedTexture?z.mipmaps[0]:z.image;O.pixelStorei(3314,Nt.width),O.pixelStorei(32878,Nt.height),O.pixelStorei(3316,b.min.x),O.pixelStorei(3315,b.min.y),O.pixelStorei(32877,b.min.z),z.isDataTexture||z.isDataTexture3D?O.texSubImage3D(Fe,q,D.x,D.y,D.z,Ee,Ae,Re,Le,Oe,Nt.data):z.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),O.compressedTexSubImage3D(Fe,q,D.x,D.y,D.z,Ee,Ae,Re,Le,Nt.data)):O.texSubImage3D(Fe,q,D.x,D.y,D.z,Ee,Ae,Re,Le,Oe,Nt),O.pixelStorei(3314,Ne),O.pixelStorei(32878,Qe),O.pixelStorei(3316,vn),O.pixelStorei(3315,Rn),O.pixelStorei(32877,ze),q===0&&N.generateMipmaps&&O.generateMipmap(Fe),ae.unbindTexture()},this.initTexture=function(b){k.setTexture2D(b,0),ae.unbindTexture()},this.resetState=function(){m=0,f=0,T=null,ae.reset(),pe.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}Ve.prototype.isWebGLRenderer=!0;class Yp extends Ve{}Yp.prototype.isWebGL1Renderer=!0;class oo extends Ue{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}}oo.prototype.isScene=!0;class Wi{constructor(e,t){this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=Fi,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Ht()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Ht()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Ht()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}Wi.prototype.isInterleavedBuffer=!0;const et=new w;class Bi{constructor(e,t,n,i=!1){this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i===!0}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)et.x=this.getX(t),et.y=this.getY(t),et.z=this.getZ(t),et.applyMatrix4(e),this.setXYZ(t,et.x,et.y,et.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)et.x=this.getX(t),et.y=this.getY(t),et.z=this.getZ(t),et.applyNormalMatrix(e),this.setXYZ(t,et.x,et.y,et.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)et.x=this.getX(t),et.y=this.getY(t),et.z=this.getZ(t),et.transformDirection(e),this.setXYZ(t,et.x,et.y,et.z);return this}setX(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){return this.data.array[e*this.data.stride+this.offset]}getY(e){return this.data.array[e*this.data.stride+this.offset+1]}getZ(e){return this.data.array[e*this.data.stride+this.offset+2]}getW(e){return this.data.array[e*this.data.stride+this.offset+3]}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return new ot(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new Bi(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}Bi.prototype.isInterleavedBufferAttribute=!0;class Rl extends ct{constructor(e){super(),this.type="SpriteMaterial",this.color=new me(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this}}Rl.prototype.isSpriteMaterial=!0;let Xn;const bi=new w,jn=new w,Yn=new w,Jn=new Z,wi=new Z,Pl=new ve,pr=new w,Si=new w,mr=new w,La=new Z,Ts=new Z,Ra=new Z;class Jp extends Ue{constructor(e){if(super(),this.type="Sprite",Xn===void 0){Xn=new Xe;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new Wi(t,5);Xn.setIndex([0,1,2,0,2,3]),Xn.setAttribute("position",new Bi(n,3,0,!1)),Xn.setAttribute("uv",new Bi(n,2,3,!1))}this.geometry=Xn,this.material=e!==void 0?e:new Rl,this.center=new Z(.5,.5)}raycast(e,t){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),jn.setFromMatrixScale(this.matrixWorld),Pl.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),Yn.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&jn.multiplyScalar(-Yn.z);const n=this.material.rotation;let i,r;n!==0&&(r=Math.cos(n),i=Math.sin(n));const o=this.center;gr(pr.set(-.5,-.5,0),Yn,o,jn,i,r),gr(Si.set(.5,-.5,0),Yn,o,jn,i,r),gr(mr.set(.5,.5,0),Yn,o,jn,i,r),La.set(0,0),Ts.set(1,0),Ra.set(1,1);let a=e.ray.intersectTriangle(pr,Si,mr,!1,bi);if(a===null&&(gr(Si.set(-.5,.5,0),Yn,o,jn,i,r),Ts.set(0,1),a=e.ray.intersectTriangle(pr,mr,Si,!1,bi),a===null))return;const c=e.ray.origin.distanceTo(bi);c<e.near||c>e.far||t.push({distance:c,point:bi.clone(),uv:tt.getUV(bi,pr,Si,mr,La,Ts,Ra,new Z),face:null,object:this})}copy(e){return super.copy(e),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}Jp.prototype.isSprite=!0;function gr(s,e,t,n,i,r){Jn.subVectors(s,t).addScalar(.5).multiply(n),i!==void 0?(wi.x=r*Jn.x-i*Jn.y,wi.y=i*Jn.x+r*Jn.y):wi.copy(Jn),s.copy(e),s.x+=wi.x,s.y+=wi.y,s.applyMatrix4(Pl)}const Pa=new w,Da=new ke,Ia=new ke,Zp=new w,Fa=new ve;class Dl extends st{constructor(e,t){super(e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new ve,this.bindMatrixInverse=new ve}copy(e){return super.copy(e),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new ke,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.x=t.getX(n),e.y=t.getY(n),e.z=t.getZ(n),e.w=t.getW(n);const r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode==="attached"?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode==="detached"?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){const n=this.skeleton,i=this.geometry;Da.fromBufferAttribute(i.attributes.skinIndex,e),Ia.fromBufferAttribute(i.attributes.skinWeight,e),Pa.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let r=0;r<4;r++){const o=Ia.getComponent(r);if(o!==0){const a=Da.getComponent(r);Fa.multiplyMatrices(n.bones[a].matrixWorld,n.boneInverses[a]),t.addScaledVector(Zp.copy(Pa).applyMatrix4(Fa),o)}}return t.applyMatrix4(this.bindMatrixInverse)}}Dl.prototype.isSkinnedMesh=!0;class $p extends Ue{constructor(){super(),this.type="Bone"}}$p.prototype.isBone=!0;class Kp extends lt{constructor(e=null,t=1,n=1,i,r,o,a,c,l=rt,h=rt,u,d){super(null,o,a,c,l,h,i,r,u,d),this.image={data:e,width:t,height:n},this.magFilter=l,this.minFilter=h,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}Kp.prototype.isDataTexture=!0;class ks extends ot{constructor(e,t,n,i=1){typeof n=="number"&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(e,t,n),this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}ks.prototype.isInstancedBufferAttribute=!0;const Na=new ve,Ba=new ve,xr=[],Ei=new st;class Qp extends st{constructor(e,t,n){super(e,t),this.instanceMatrix=new ks(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(e){return super.copy(e),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(Ei.geometry=this.geometry,Ei.material=this.material,Ei.material!==void 0)for(let r=0;r<i;r++){this.getMatrixAt(r,Na),Ba.multiplyMatrices(n,Na),Ei.matrixWorld=Ba,Ei.raycast(e,xr);for(let o=0,a=xr.length;o<a;o++){const c=xr[o];c.instanceId=r,c.object=this,t.push(c)}xr.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new ks(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}Qp.prototype.isInstancedMesh=!0;class fn extends ct{constructor(e){super(),this.type="LineBasicMaterial",this.color=new me(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this}}fn.prototype.isLineBasicMaterial=!0;const za=new w,Ua=new w,Oa=new ve,As=new ui,_r=new hi;class ao extends Ue{constructor(e=new Xe,t=new fn){super(),this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,r=t.count;i<r;i++)za.fromBufferAttribute(t,i-1),Ua.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=za.distanceTo(Ua);e.setAttribute("lineDistance",new Je(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),_r.copy(n.boundingSphere),_r.applyMatrix4(i),_r.radius+=r,e.ray.intersectsSphere(_r)===!1)return;Oa.copy(i).invert(),As.copy(e.ray).applyMatrix4(Oa);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),c=a*a,l=new w,h=new w,u=new w,d=new w,p=this.isLineSegments?2:1;if(n.isBufferGeometry){const g=n.index,v=n.attributes.position;if(g!==null){const m=Math.max(0,o.start),f=Math.min(g.count,o.start+o.count);for(let T=m,y=f-1;T<y;T+=p){const E=g.getX(T),A=g.getX(T+1);if(l.fromBufferAttribute(v,E),h.fromBufferAttribute(v,A),As.distanceSqToSegment(l,h,d,u)>c)continue;d.applyMatrix4(this.matrixWorld);const j=e.ray.origin.distanceTo(d);j<e.near||j>e.far||t.push({distance:j,point:u.clone().applyMatrix4(this.matrixWorld),index:T,face:null,faceIndex:null,object:this})}}else{const m=Math.max(0,o.start),f=Math.min(v.count,o.start+o.count);for(let T=m,y=f-1;T<y;T+=p){if(l.fromBufferAttribute(v,T),h.fromBufferAttribute(v,T+1),As.distanceSqToSegment(l,h,d,u)>c)continue;d.applyMatrix4(this.matrixWorld);const A=e.ray.origin.distanceTo(d);A<e.near||A>e.far||t.push({distance:A,point:u.clone().applyMatrix4(this.matrixWorld),index:T,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}ao.prototype.isLine=!0;const Ha=new w,Va=new w;class zi extends ao{constructor(e,t){super(e,t),this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,r=t.count;i<r;i+=2)Ha.fromBufferAttribute(t,i),Va.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+Ha.distanceTo(Va);e.setAttribute("lineDistance",new Je(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}zi.prototype.isLineSegments=!0;class em extends ao{constructor(e,t){super(e,t),this.type="LineLoop"}}em.prototype.isLineLoop=!0;class Qn extends ct{constructor(e){super(),this.type="PointsMaterial",this.color=new me(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this}}Qn.prototype.isPointsMaterial=!0;const Ga=new ve,Ws=new ui,vr=new hi,yr=new w;class Cr extends Ue{constructor(e=new Xe,t=new Qn){super(),this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),vr.copy(n.boundingSphere),vr.applyMatrix4(i),vr.radius+=r,e.ray.intersectsSphere(vr)===!1)return;Ga.copy(i).invert(),Ws.copy(e.ray).applyMatrix4(Ga);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),c=a*a;if(n.isBufferGeometry){const l=n.index,u=n.attributes.position;if(l!==null){const d=Math.max(0,o.start),p=Math.min(l.count,o.start+o.count);for(let g=d,x=p;g<x;g++){const v=l.getX(g);yr.fromBufferAttribute(u,v),ka(yr,v,c,i,e,t,this)}}else{const d=Math.max(0,o.start),p=Math.min(u.count,o.start+o.count);for(let g=d,x=p;g<x;g++)yr.fromBufferAttribute(u,g),ka(yr,g,c,i,e,t,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Cr.prototype.isPoints=!0;function ka(s,e,t,n,i,r,o){const a=Ws.distanceSqToPoint(s);if(a<t){const c=new w;Ws.closestPointToPoint(s,c),c.applyMatrix4(n);const l=i.ray.origin.distanceTo(c);if(l<i.near||l>i.far)return;r.push({distance:l,distanceToRay:Math.sqrt(a),point:c,index:e,face:null,object:o})}}class Il extends lt{constructor(e,t,n,i,r,o,a,c,l){super(e,t,n,i,r,o,a,c,l),this.minFilter=o!==void 0?o:ut,this.magFilter=r!==void 0?r:ut,this.generateMipmaps=!1;const h=this;function u(){h.needsUpdate=!0,e.requestVideoFrameCallback(u)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(u)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Il.prototype.isVideoTexture=!0;class tm extends lt{constructor(e,t,n){super({width:e,height:t}),this.format=n,this.magFilter=rt,this.minFilter=rt,this.generateMipmaps=!1,this.needsUpdate=!0}}tm.prototype.isFramebufferTexture=!0;class nm extends lt{constructor(e,t,n,i,r,o,a,c,l,h,u,d){super(null,o,a,c,l,h,i,r,u,d),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}nm.prototype.isCompressedTexture=!0;class im extends lt{constructor(e,t,n,i,r,o,a,c,l){super(e,t,n,i,r,o,a,c,l),this.needsUpdate=!0}}im.prototype.isCanvasTexture=!0;new w;new w;new w;new tt;class Ct{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),r=0;t.push(0);for(let o=1;o<=e;o++)n=this.getPoint(o/e),r+=n.distanceTo(i),t.push(r),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let i=0;const r=n.length;let o;t?o=t:o=e*n[r-1];let a=0,c=r-1,l;for(;a<=c;)if(i=Math.floor(a+(c-a)/2),l=n[i]-o,l<0)a=i+1;else if(l>0)c=i-1;else{c=i;break}if(i=c,n[i]===o)return i/(r-1);const h=n[i],d=n[i+1]-h,p=(o-h)/d;return(i+p)/(r-1)}getTangent(e,t){let i=e-1e-4,r=e+1e-4;i<0&&(i=0),r>1&&(r=1);const o=this.getPoint(i),a=this.getPoint(r),c=t||(o.isVector2?new Z:new w);return c.copy(a).sub(o).normalize(),c}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new w,i=[],r=[],o=[],a=new w,c=new ve;for(let p=0;p<=e;p++){const g=p/e;i[p]=this.getTangentAt(g,new w)}r[0]=new w,o[0]=new w;let l=Number.MAX_VALUE;const h=Math.abs(i[0].x),u=Math.abs(i[0].y),d=Math.abs(i[0].z);h<=l&&(l=h,n.set(1,0,0)),u<=l&&(l=u,n.set(0,1,0)),d<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),o[0].crossVectors(i[0],r[0]);for(let p=1;p<=e;p++){if(r[p]=r[p-1].clone(),o[p]=o[p-1].clone(),a.crossVectors(i[p-1],i[p]),a.length()>Number.EPSILON){a.normalize();const g=Math.acos(wt(i[p-1].dot(i[p]),-1,1));r[p].applyMatrix4(c.makeRotationAxis(a,g))}o[p].crossVectors(i[p],r[p])}if(t===!0){let p=Math.acos(wt(r[0].dot(r[e]),-1,1));p/=e,i[0].dot(a.crossVectors(r[0],r[e]))>0&&(p=-p);for(let g=1;g<=e;g++)r[g].applyMatrix4(c.makeRotationAxis(i[g],p*g)),o[g].crossVectors(i[g],r[g])}return{tangents:i,normals:r,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class Gr extends Ct{constructor(e=0,t=0,n=1,i=1,r=0,o=Math.PI*2,a=!1,c=0){super(),this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=o,this.aClockwise=a,this.aRotation=c}getPoint(e,t){const n=t||new Z,i=Math.PI*2;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(o?r=0:r=i),this.aClockwise===!0&&!o&&(r===i?r=-i:r=r-i);const a=this.aStartAngle+e*r;let c=this.aX+this.xRadius*Math.cos(a),l=this.aY+this.yRadius*Math.sin(a);if(this.aRotation!==0){const h=Math.cos(this.aRotation),u=Math.sin(this.aRotation),d=c-this.aX,p=l-this.aY;c=d*h-p*u+this.aX,l=d*u+p*h+this.aY}return n.set(c,l)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}Gr.prototype.isEllipseCurve=!0;class Fl extends Gr{constructor(e,t,n,i,r,o){super(e,t,n,n,i,r,o),this.type="ArcCurve"}}Fl.prototype.isArcCurve=!0;function lo(){let s=0,e=0,t=0,n=0;function i(r,o,a,c){s=r,e=a,t=-3*r+3*o-2*a-c,n=2*r-2*o+a+c}return{initCatmullRom:function(r,o,a,c,l){i(o,a,l*(a-r),l*(c-o))},initNonuniformCatmullRom:function(r,o,a,c,l,h,u){let d=(o-r)/l-(a-r)/(l+h)+(a-o)/h,p=(a-o)/h-(c-o)/(h+u)+(c-a)/u;d*=h,p*=h,i(o,a,d,p)},calc:function(r){const o=r*r,a=o*r;return s+e*r+t*o+n*a}}}const Mr=new w,Cs=new lo,Ls=new lo,Rs=new lo;class Nl extends Ct{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new w){const n=t,i=this.points,r=i.length,o=(r-(this.closed?0:1))*e;let a=Math.floor(o),c=o-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/r)+1)*r:c===0&&a===r-1&&(a=r-2,c=1);let l,h;this.closed||a>0?l=i[(a-1)%r]:(Mr.subVectors(i[0],i[1]).add(i[0]),l=Mr);const u=i[a%r],d=i[(a+1)%r];if(this.closed||a+2<r?h=i[(a+2)%r]:(Mr.subVectors(i[r-1],i[r-2]).add(i[r-1]),h=Mr),this.curveType==="centripetal"||this.curveType==="chordal"){const p=this.curveType==="chordal"?.5:.25;let g=Math.pow(l.distanceToSquared(u),p),x=Math.pow(u.distanceToSquared(d),p),v=Math.pow(d.distanceToSquared(h),p);x<1e-4&&(x=1),g<1e-4&&(g=x),v<1e-4&&(v=x),Cs.initNonuniformCatmullRom(l.x,u.x,d.x,h.x,g,x,v),Ls.initNonuniformCatmullRom(l.y,u.y,d.y,h.y,g,x,v),Rs.initNonuniformCatmullRom(l.z,u.z,d.z,h.z,g,x,v)}else this.curveType==="catmullrom"&&(Cs.initCatmullRom(l.x,u.x,d.x,h.x,this.tension),Ls.initCatmullRom(l.y,u.y,d.y,h.y,this.tension),Rs.initCatmullRom(l.z,u.z,d.z,h.z,this.tension));return n.set(Cs.calc(c),Ls.calc(c),Rs.calc(c)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new w().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}Nl.prototype.isCatmullRomCurve3=!0;function Wa(s,e,t,n,i){const r=(n-e)*.5,o=(i-t)*.5,a=s*s,c=s*a;return(2*t-2*n+r+o)*c+(-3*t+3*n-2*r-o)*a+r*s+t}function rm(s,e){const t=1-s;return t*t*e}function sm(s,e){return 2*(1-s)*s*e}function om(s,e){return s*s*e}function Ri(s,e,t,n){return rm(s,e)+sm(s,t)+om(s,n)}function am(s,e){const t=1-s;return t*t*t*e}function lm(s,e){const t=1-s;return 3*t*t*s*e}function cm(s,e){return 3*(1-s)*s*s*e}function hm(s,e){return s*s*s*e}function Pi(s,e,t,n,i){return am(s,e)+lm(s,t)+cm(s,n)+hm(s,i)}class co extends Ct{constructor(e=new Z,t=new Z,n=new Z,i=new Z){super(),this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new Z){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(Pi(e,i.x,r.x,o.x,a.x),Pi(e,i.y,r.y,o.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}co.prototype.isCubicBezierCurve=!0;class Bl extends Ct{constructor(e=new w,t=new w,n=new w,i=new w){super(),this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new w){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(Pi(e,i.x,r.x,o.x,a.x),Pi(e,i.y,r.y,o.y,a.y),Pi(e,i.z,r.z,o.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}Bl.prototype.isCubicBezierCurve3=!0;class kr extends Ct{constructor(e=new Z,t=new Z){super(),this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new Z){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){const n=t||new Z;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}kr.prototype.isLineCurve=!0;class um extends Ct{constructor(e=new w,t=new w){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=e,this.v2=t}getPoint(e,t=new w){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class ho extends Ct{constructor(e=new Z,t=new Z,n=new Z){super(),this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new Z){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Ri(e,i.x,r.x,o.x),Ri(e,i.y,r.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}ho.prototype.isQuadraticBezierCurve=!0;class zl extends Ct{constructor(e=new w,t=new w,n=new w){super(),this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new w){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Ri(e,i.x,r.x,o.x),Ri(e,i.y,r.y,o.y),Ri(e,i.z,r.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}zl.prototype.isQuadraticBezierCurve3=!0;class uo extends Ct{constructor(e=[]){super(),this.type="SplineCurve",this.points=e}getPoint(e,t=new Z){const n=t,i=this.points,r=(i.length-1)*e,o=Math.floor(r),a=r-o,c=i[o===0?o:o-1],l=i[o],h=i[o>i.length-2?i.length-1:o+1],u=i[o>i.length-3?i.length-1:o+2];return n.set(Wa(a,c.x,l.x,h.x,u.x),Wa(a,c.y,l.y,h.y,u.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new Z().fromArray(i))}return this}}uo.prototype.isSplineCurve=!0;var Ul=Object.freeze({__proto__:null,ArcCurve:Fl,CatmullRomCurve3:Nl,CubicBezierCurve:co,CubicBezierCurve3:Bl,EllipseCurve:Gr,LineCurve:kr,LineCurve3:um,QuadraticBezierCurve:ho,QuadraticBezierCurve3:zl,SplineCurve:uo});class dm extends Ct{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new kr(t,e))}getPoint(e,t){const n=e*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const o=i[r]-n,a=this.curves[r],c=a.getLength(),l=c===0?0:1-o/c;return a.getPointAt(l,t)}r++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],a=o&&o.isEllipseCurve?e*2:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?e*o.points.length:e,c=o.getPoints(a);for(let l=0;l<c.length;l++){const h=c[l];n&&n.equals(h)||(t.push(h),n=h)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(new Ul[i.type]().fromJSON(i))}return this}}class qs extends dm{constructor(e){super(),this.type="Path",this.currentPoint=new Z,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new kr(this.currentPoint.clone(),new Z(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const r=new ho(this.currentPoint.clone(),new Z(e,t),new Z(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,r,o){const a=new co(this.currentPoint.clone(),new Z(e,t),new Z(n,i),new Z(r,o));return this.curves.push(a),this.currentPoint.set(r,o),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new uo(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,r,o){const a=this.currentPoint.x,c=this.currentPoint.y;return this.absarc(e+a,t+c,n,i,r,o),this}absarc(e,t,n,i,r,o){return this.absellipse(e,t,n,n,i,r,o),this}ellipse(e,t,n,i,r,o,a,c){const l=this.currentPoint.x,h=this.currentPoint.y;return this.absellipse(e+l,t+h,n,i,r,o,a,c),this}absellipse(e,t,n,i,r,o,a,c){const l=new Gr(e,t,n,i,r,o,a,c);if(this.curves.length>0){const u=l.getPoint(0);u.equals(this.currentPoint)||this.lineTo(u.x,u.y)}this.curves.push(l);const h=l.getPoint(1);return this.currentPoint.copy(h),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class fi extends qs{constructor(e){super(e),this.uuid=Ht(),this.type="Shape",this.holes=[]}getPointsHoles(e){const t=[];for(let n=0,i=this.holes.length;n<i;n++)t[n]=this.holes[n].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,n=this.holes.length;t<n;t++){const i=this.holes[t];e.holes.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(new qs().fromJSON(i))}return this}}const fm={triangulate:function(s,e,t=2){const n=e&&e.length,i=n?e[0]*t:s.length;let r=Ol(s,0,i,t,!0);const o=[];if(!r||r.next===r.prev)return o;let a,c,l,h,u,d,p;if(n&&(r=_m(s,e,r,t)),s.length>80*t){a=l=s[0],c=h=s[1];for(let g=t;g<i;g+=t)u=s[g],d=s[g+1],u<a&&(a=u),d<c&&(c=d),u>l&&(l=u),d>h&&(h=d);p=Math.max(l-a,h-c),p=p!==0?1/p:0}return Ui(r,o,t,a,c,p),o}};function Ol(s,e,t,n,i){let r,o;if(i===Lm(s,e,t,n)>0)for(r=e;r<t;r+=n)o=qa(r,s[r],s[r+1],o);else for(r=t-n;r>=e;r-=n)o=qa(r,s[r],s[r+1],o);return o&&Wr(o,o.next)&&(Hi(o),o=o.next),o}function xn(s,e){if(!s)return s;e||(e=s);let t=s,n;do 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s.next.i!==e.i&&s.prev.i!==e.i&&!Am(s,e)&&(Oi(s,e)&&Oi(e,s)&&Cm(s,e)&&($e(s.prev,s,e.prev)||$e(s,e.prev,e))||Wr(s,e)&&$e(s.prev,s,s.next)>0&&$e(e.prev,e,e.next)>0)}function $e(s,e,t){return(e.y-s.y)*(t.x-e.x)-(e.x-s.x)*(t.y-e.y)}function Wr(s,e){return s.x===e.x&&s.y===e.y}function Hl(s,e,t,n){const i=wr($e(s,e,t)),r=wr($e(s,e,n)),o=wr($e(t,n,s)),a=wr($e(t,n,e));return!!(i!==r&&o!==a||i===0&&br(s,t,e)||r===0&&br(s,n,e)||o===0&&br(t,s,n)||a===0&&br(t,e,n))}function br(s,e,t){return e.x<=Math.max(s.x,t.x)&&e.x>=Math.min(s.x,t.x)&&e.y<=Math.max(s.y,t.y)&&e.y>=Math.min(s.y,t.y)}function wr(s){return s>0?1:s<0?-1:0}function Am(s,e){let t=s;do{if(t.i!==s.i&&t.next.i!==s.i&&t.i!==e.i&&t.next.i!==e.i&&Hl(t,t.next,s,e))return!0;t=t.next}while(t!==s);return!1}function Oi(s,e){return $e(s.prev,s,s.next)<0?$e(s,e,s.next)>=0&&$e(s,s.prev,e)>=0:$e(s,e,s.prev)<0||$e(s,s.next,e)<0}function Cm(s,e){let t=s,n=!1;const i=(s.x+e.x)/2,r=(s.y+e.y)/2;do 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o=e.length;t.forEach(Xa);for(let c=0;c<t.length;c++)i.push(o),o+=t[c].length,ja(n,t[c]);const a=fm.triangulate(n,i);for(let c=0;c<a.length;c+=3)r.push(a.slice(c,c+3));return r}}function Xa(s){const e=s.length;e>2&&s[e-1].equals(s[0])&&s.pop()}function ja(s,e){for(let t=0;t<e.length;t++)s.push(e[t].x),s.push(e[t].y)}class pi extends Xe{constructor(e=new fi([new Z(.5,.5),new Z(-.5,.5),new Z(-.5,-.5),new Z(.5,-.5)]),t={}){super(),this.type="ExtrudeGeometry",this.parameters={shapes:e,options:t},e=Array.isArray(e)?e:[e];const n=this,i=[],r=[];for(let a=0,c=e.length;a<c;a++){const l=e[a];o(l)}this.setAttribute("position",new Je(i,3)),this.setAttribute("uv",new Je(r,2)),this.computeVertexNormals();function o(a){const c=[],l=t.curveSegments!==void 0?t.curveSegments:12,h=t.steps!==void 0?t.steps:1;let u=t.depth!==void 0?t.depth:1,d=t.bevelEnabled!==void 0?t.bevelEnabled:!0,p=t.bevelThickness!==void 0?t.bevelThickness:.2,g=t.bevelSize!==void 0?t.bevelSize:p-.1,x=t.bevelOffset!==void 0?t.bevelOffset:0,v=t.bevelSegments!==void 0?t.bevelSegments:3;const m=t.extrudePath,f=t.UVGenerator!==void 0?t.UVGenerator:Rm;t.amount!==void 0&&(console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."),u=t.amount);let T,y=!1,E,A,L,j;m&&(T=m.getSpacedPoints(h),y=!0,d=!1,E=m.computeFrenetFrames(h,!1),A=new w,L=new w,j=new w),d||(v=0,p=0,g=0,x=0);const te=a.extractPoints(l);let Y=te.shape;const _=te.holes;if(!pn.isClockWise(Y)){Y=Y.reverse();for(let k=0,Q=_.length;k<Q;k++){const $=_[k];pn.isClockWise($)&&(_[k]=$.reverse())}}const P=pn.triangulateShape(Y,_),B=Y;for(let k=0,Q=_.length;k<Q;k++){const $=_[k];Y=Y.concat($)}function F(k,Q,$){return Q||console.error("THREE.ExtrudeGeometry: vec does not exist"),Q.clone().multiplyScalar($).add(k)}const I=Y.length,H=P.length;function J(k,Q,$){let le,se,ye;const Se=k.x-Q.x,Ie=k.y-Q.y,We=$.x-k.x,Ge=$.y-k.y,S=Se*Se+Ie*Ie,M=Se*Ge-Ie*We;if(Math.abs(M)>Number.EPSILON){const G=Math.sqrt(S),K=Math.sqrt(We*We+Ge*Ge),de=Q.x-Ie/G,V=Q.y+Se/G,xe=$.x-Ge/K,pe=$.y+We/K,re=((xe-de)*Ge-(pe-V)*We)/(Se*Ge-Ie*We);le=de+Se*re-k.x,se=V+Ie*re-k.y;const ne=le*le+se*se;if(ne<=2)return new Z(le,se);ye=Math.sqrt(ne/2)}else{let G=!1;Se>Number.EPSILON?We>Number.EPSILON&&(G=!0):Se<-Number.EPSILON?We<-Number.EPSILON&&(G=!0):Math.sign(Ie)===Math.sign(Ge)&&(G=!0),G?(le=-Ie,se=Se,ye=Math.sqrt(S)):(le=Se,se=Ie,ye=Math.sqrt(S/2))}return new Z(le/ye,se/ye)}const ce=[];for(let k=0,Q=B.length,$=Q-1,le=k+1;k<Q;k++,$++,le++)$===Q&&($=0),le===Q&&(le=0),ce[k]=J(B[k],B[$],B[le]);const U=[];let X,ie=ce.concat();for(let k=0,Q=_.length;k<Q;k++){const $=_[k];X=[];for(let le=0,se=$.length,ye=se-1,Se=le+1;le<se;le++,ye++,Se++)ye===se&&(ye=0),Se===se&&(Se=0),X[le]=J($[le],$[ye],$[Se]);U.push(X),ie=ie.concat(X)}for(let k=0;k<v;k++){const Q=k/v,$=p*Math.cos(Q*Math.PI/2),le=g*Math.sin(Q*Math.PI/2)+x;for(let se=0,ye=B.length;se<ye;se++){const Se=F(B[se],ce[se],le);fe(Se.x,Se.y,-$)}for(let se=0,ye=_.length;se<ye;se++){const Se=_[se];X=U[se];for(let Ie=0,We=Se.length;Ie<We;Ie++){const Ge=F(Se[Ie],X[Ie],le);fe(Ge.x,Ge.y,-$)}}}const ue=g+x;for(let k=0;k<I;k++){const Q=d?F(Y[k],ie[k],ue):Y[k];y?(L.copy(E.normals[0]).multiplyScalar(Q.x),A.copy(E.binormals[0]).multiplyScalar(Q.y),j.copy(T[0]).add(L).add(A),fe(j.x,j.y,j.z)):fe(Q.x,Q.y,0)}for(let k=1;k<=h;k++)for(let Q=0;Q<I;Q++){const $=d?F(Y[Q],ie[Q],ue):Y[Q];y?(L.copy(E.normals[k]).multiplyScalar($.x),A.copy(E.binormals[k]).multiplyScalar($.y),j.copy(T[k]).add(L).add(A),fe(j.x,j.y,j.z)):fe($.x,$.y,u/h*k)}for(let k=v-1;k>=0;k--){const Q=k/v,$=p*Math.cos(Q*Math.PI/2),le=g*Math.sin(Q*Math.PI/2)+x;for(let se=0,ye=B.length;se<ye;se++){const Se=F(B[se],ce[se],le);fe(Se.x,Se.y,u+$)}for(let se=0,ye=_.length;se<ye;se++){const Se=_[se];X=U[se];for(let Ie=0,We=Se.length;Ie<We;Ie++){const Ge=F(Se[Ie],X[Ie],le);y?fe(Ge.x,Ge.y+T[h-1].y,T[h-1].x+$):fe(Ge.x,Ge.y,u+$)}}}ge(),O();function ge(){const k=i.length/3;if(d){let Q=0,$=I*Q;for(let le=0;le<H;le++){const se=P[le];be(se[2]+$,se[1]+$,se[0]+$)}Q=h+v*2,$=I*Q;for(let le=0;le<H;le++){const se=P[le];be(se[0]+$,se[1]+$,se[2]+$)}}else{for(let Q=0;Q<H;Q++){const $=P[Q];be($[2],$[1],$[0])}for(let Q=0;Q<H;Q++){const $=P[Q];be($[0]+I*h,$[1]+I*h,$[2]+I*h)}}n.addGroup(k,i.length/3-k,0)}function O(){const k=i.length/3;let Q=0;Be(B,Q),Q+=B.length;for(let $=0,le=_.length;$<le;$++){const se=_[$];Be(se,Q),Q+=se.length}n.addGroup(k,i.length/3-k,1)}function Be(k,Q){let $=k.length;for(;--$>=0;){const le=$;let se=$-1;se<0&&(se=k.length-1);for(let ye=0,Se=h+v*2;ye<Se;ye++){const Ie=I*ye,We=I*(ye+1),Ge=Q+le+Ie,S=Q+se+Ie,M=Q+se+We,G=Q+le+We;ae(Ge,S,M,G)}}}function fe(k,Q,$){c.push(k),c.push(Q),c.push($)}function be(k,Q,$){Ce(k),Ce(Q),Ce($);const le=i.length/3,se=f.generateTopUV(n,i,le-3,le-2,le-1);we(se[0]),we(se[1]),we(se[2])}function ae(k,Q,$,le){Ce(k),Ce(Q),Ce(le),Ce(Q),Ce($),Ce(le);const se=i.length/3,ye=f.generateSideWallUV(n,i,se-6,se-3,se-2,se-1);we(ye[0]),we(ye[1]),we(ye[3]),we(ye[1]),we(ye[2]),we(ye[3])}function Ce(k){i.push(c[k*3+0]),i.push(c[k*3+1]),i.push(c[k*3+2])}function we(k){r.push(k.x),r.push(k.y)}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes,n=this.parameters.options;return Pm(t,n,e)}static fromJSON(e,t){const n=[];for(let r=0,o=e.shapes.length;r<o;r++){const a=t[e.shapes[r]];n.push(a)}const i=e.options.extrudePath;return i!==void 0&&(e.options.extrudePath=new Ul[i.type]().fromJSON(i)),new pi(n,e.options)}}const Rm={generateTopUV:function(s,e,t,n,i){const r=e[t*3],o=e[t*3+1],a=e[n*3],c=e[n*3+1],l=e[i*3],h=e[i*3+1];return[new Z(r,o),new Z(a,c),new Z(l,h)]},generateSideWallUV:function(s,e,t,n,i,r){const o=e[t*3],a=e[t*3+1],c=e[t*3+2],l=e[n*3],h=e[n*3+1],u=e[n*3+2],d=e[i*3],p=e[i*3+1],g=e[i*3+2],x=e[r*3],v=e[r*3+1],m=e[r*3+2];return Math.abs(a-h)<Math.abs(o-l)?[new Z(o,1-c),new Z(l,1-u),new Z(d,1-g),new Z(x,1-m)]:[new Z(a,1-c),new Z(h,1-u),new Z(p,1-g),new Z(v,1-m)]}};function Pm(s,e,t){if(t.shapes=[],Array.isArray(s))for(let n=0,i=s.length;n<i;n++){const r=s[n];t.shapes.push(r.uuid)}else t.shapes.push(s.uuid);return e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class qr extends Xe{constructor(e=new fi([new Z(0,.5),new Z(-.5,-.5),new Z(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],r=[],o=[];let a=0,c=0;if(Array.isArray(e)===!1)l(e);else for(let h=0;h<e.length;h++)l(e[h]),this.addGroup(a,c,h),a+=c,c=0;this.setIndex(n),this.setAttribute("position",new Je(i,3)),this.setAttribute("normal",new Je(r,3)),this.setAttribute("uv",new Je(o,2));function l(h){const u=i.length/3,d=h.extractPoints(t);let p=d.shape;const g=d.holes;pn.isClockWise(p)===!1&&(p=p.reverse());for(let v=0,m=g.length;v<m;v++){const f=g[v];pn.isClockWise(f)===!0&&(g[v]=f.reverse())}const x=pn.triangulateShape(p,g);for(let v=0,m=g.length;v<m;v++){const f=g[v];p=p.concat(f)}for(let v=0,m=p.length;v<m;v++){const f=p[v];i.push(f.x,f.y,0),r.push(0,0,1),o.push(f.x,f.y)}for(let v=0,m=x.length;v<m;v++){const f=x[v],T=f[0]+u,y=f[1]+u,E=f[2]+u;n.push(T,y,E),c+=3}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes;return Dm(t,e)}static fromJSON(e,t){const n=[];for(let i=0,r=e.shapes.length;i<r;i++){const o=t[e.shapes[i]];n.push(o)}return new qr(n,e.curveSegments)}}function Dm(s,e){if(e.shapes=[],Array.isArray(s))for(let t=0,n=s.length;t<n;t++){const i=s[t];e.shapes.push(i.uuid)}else e.shapes.push(s.uuid);return e}class Im extends ct{constructor(e){super(),this.type="ShadowMaterial",this.color=new me(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}}Im.prototype.isShadowMaterial=!0;class Gl extends ct{constructor(e){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new me(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new me(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ci,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}Gl.prototype.isMeshStandardMaterial=!0;class Fm extends Gl{constructor(e){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Z(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return wt(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenColor=new me(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new me(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new me(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._transmission=0,this.setValues(e)}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}Fm.prototype.isMeshPhysicalMaterial=!0;class kl extends ct{constructor(e){super(),this.type="MeshPhongMaterial",this.color=new me(16777215),this.specular=new me(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new me(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ci,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Nr,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}kl.prototype.isMeshPhongMaterial=!0;class Nm extends ct{constructor(e){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new me(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new me(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ci,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Nm.prototype.isMeshToonMaterial=!0;class Bm extends ct{constructor(e){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ci,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}Bm.prototype.isMeshNormalMaterial=!0;class Ys extends ct{constructor(e){super(),this.type="MeshLambertMaterial",this.color=new me(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new me(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Nr,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Ys.prototype.isMeshLambertMaterial=!0;class zm extends ct{constructor(e){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new me(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ci,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this}}zm.prototype.isMeshMatcapMaterial=!0;class Um extends fn{constructor(e){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}Um.prototype.isLineDashedMaterial=!0;const Ye={arraySlice:function(s,e,t){return Ye.isTypedArray(s)?new s.constructor(s.subarray(e,t!==void 0?t:s.length)):s.slice(e,t)},convertArray:function(s,e,t){return!s||!t&&s.constructor===e?s:typeof e.BYTES_PER_ELEMENT=="number"?new e(s):Array.prototype.slice.call(s)},isTypedArray:function(s){return ArrayBuffer.isView(s)&&!(s instanceof DataView)},getKeyframeOrder:function(s){function e(i,r){return s[i]-s[r]}const t=s.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n},sortedArray:function(s,e,t){const n=s.length,i=new s.constructor(n);for(let r=0,o=0;o!==n;++r){const a=t[r]*e;for(let c=0;c!==e;++c)i[o++]=s[a+c]}return i},flattenJSON:function(s,e,t,n){let i=1,r=s[0];for(;r!==void 0&&r[n]===void 0;)r=s[i++];if(r===void 0)return;let o=r[n];if(o!==void 0)if(Array.isArray(o))do o=r[n],o!==void 0&&(e.push(r.time),t.push.apply(t,o)),r=s[i++];while(r!==void 0);else if(o.toArray!==void 0)do o=r[n],o!==void 0&&(e.push(r.time),o.toArray(t,t.length)),r=s[i++];while(r!==void 0);else do o=r[n],o!==void 0&&(e.push(r.time),t.push(o)),r=s[i++];while(r!==void 0)},subclip:function(s,e,t,n,i=30){const r=s.clone();r.name=e;const o=[];for(let c=0;c<r.tracks.length;++c){const l=r.tracks[c],h=l.getValueSize(),u=[],d=[];for(let p=0;p<l.times.length;++p){const g=l.times[p]*i;if(!(g<t||g>=n)){u.push(l.times[p]);for(let x=0;x<h;++x)d.push(l.values[p*h+x])}}u.length!==0&&(l.times=Ye.convertArray(u,l.times.constructor),l.values=Ye.convertArray(d,l.values.constructor),o.push(l))}r.tracks=o;let a=1/0;for(let c=0;c<r.tracks.length;++c)a>r.tracks[c].times[0]&&(a=r.tracks[c].times[0]);for(let c=0;c<r.tracks.length;++c)r.tracks[c].shift(-1*a);return r.resetDuration(),r},makeClipAdditive:function(s,e=0,t=s,n=30){n<=0&&(n=30);const i=t.tracks.length,r=e/n;for(let o=0;o<i;++o){const a=t.tracks[o],c=a.ValueTypeName;if(c==="bool"||c==="string")continue;const l=s.tracks.find(function(m){return m.name===a.name&&m.ValueTypeName===c});if(l===void 0)continue;let h=0;const u=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(h=u/3);let d=0;const p=l.getValueSize();l.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(d=p/3);const g=a.times.length-1;let x;if(r<=a.times[0]){const m=h,f=u-h;x=Ye.arraySlice(a.values,m,f)}else if(r>=a.times[g]){const m=g*u+h,f=m+u-h;x=Ye.arraySlice(a.values,m,f)}else{const m=a.createInterpolant(),f=h,T=u-h;m.evaluate(r),x=Ye.arraySlice(m.resultBuffer,f,T)}c==="quaternion"&&new vt().fromArray(x).normalize().conjugate().toArray(x);const v=l.times.length;for(let m=0;m<v;++m){const f=m*p+d;if(c==="quaternion")vt.multiplyQuaternionsFlat(l.values,f,x,0,l.values,f);else{const T=p-d*2;for(let y=0;y<T;++y)l.values[f+y]-=x[y]}}}return s.blendMode=ll,s}};class _n{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];e:{t:{let o;n:{i:if(!(e<i)){for(let a=n+2;;){if(i===void 0){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,e,r)}if(n===a)break;if(r=i,i=t[++n],e<i)break t}o=t.length;break n}if(!(e>=r)){const a=t[1];e<a&&(n=2,r=a);for(let c=n-2;;){if(r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(n===c)break;if(i=r,r=t[--n-1],e>=r)break t}o=n,n=0;break n}break e}for(;n<o;){const a=n+o>>>1;e<t[a]?o=a:n=a+1}if(i=t[n],r=t[n-1],r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(i===void 0)return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,r,e)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let o=0;o!==i;++o)t[o]=n[r+o];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}_n.prototype.beforeStart_=_n.prototype.copySampleValue_;_n.prototype.afterEnd_=_n.prototype.copySampleValue_;class Om extends _n{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:$n,endingEnd:$n}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,o=e+1,a=i[r],c=i[o];if(a===void 0)switch(this.getSettings_().endingStart){case Kn:r=e,a=2*t-n;break;case Pr:r=i.length-2,a=t+i[r]-i[r+1];break;default:r=e,a=n}if(c===void 0)switch(this.getSettings_().endingEnd){case Kn:o=e,c=2*n-t;break;case Pr:o=1,c=n+i[1]-i[0];break;default:o=e-1,c=t}const l=(n-t)*.5,h=this.valueSize;this._weightPrev=l/(t-a),this._weightNext=l/(c-n),this._offsetPrev=r*h,this._offsetNext=o*h}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,c=e*a,l=c-a,h=this._offsetPrev,u=this._offsetNext,d=this._weightPrev,p=this._weightNext,g=(n-t)/(i-t),x=g*g,v=x*g,m=-d*v+2*d*x-d*g,f=(1+d)*v+(-1.5-2*d)*x+(-.5+d)*g+1,T=(-1-p)*v+(1.5+p)*x+.5*g,y=p*v-p*x;for(let E=0;E!==a;++E)r[E]=m*o[h+E]+f*o[l+E]+T*o[c+E]+y*o[u+E];return r}}class Wl extends _n{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,c=e*a,l=c-a,h=(n-t)/(i-t),u=1-h;for(let d=0;d!==a;++d)r[d]=o[l+d]*u+o[c+d]*h;return r}}class Hm extends _n{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class Gt{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Ye.convertArray(t,this.TimeBufferType),this.values=Ye.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:Ye.convertArray(e.times,Array),values:Ye.convertArray(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new Hm(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new Wl(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new Om(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case Lr:t=this.InterpolantFactoryMethodDiscrete;break;case Rr:t=this.InterpolantFactoryMethodLinear;break;case $r:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return Lr;case this.InterpolantFactoryMethodLinear:return Rr;case this.InterpolantFactoryMethodSmooth:return $r}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,o=i-1;for(;r!==i&&n[r]<e;)++r;for(;o!==-1&&n[o]>t;)--o;if(++o,r!==0||o!==i){r>=o&&(o=Math.max(o,1),r=o-1);const a=this.getValueSize();this.times=Ye.arraySlice(n,r,o),this.values=Ye.arraySlice(this.values,r*a,o*a)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;r===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let a=0;a!==r;a++){const c=n[a];if(typeof c=="number"&&isNaN(c)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,c),e=!1;break}if(o!==null&&o>c){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,c,o),e=!1;break}o=c}if(i!==void 0&&Ye.isTypedArray(i))for(let a=0,c=i.length;a!==c;++a){const l=i[a];if(isNaN(l)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,l),e=!1;break}}return e}optimize(){const e=Ye.arraySlice(this.times),t=Ye.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===$r,r=e.length-1;let o=1;for(let a=1;a<r;++a){let c=!1;const l=e[a],h=e[a+1];if(l!==h&&(a!==1||l!==e[0]))if(i)c=!0;else{const u=a*n,d=u-n,p=u+n;for(let g=0;g!==n;++g){const x=t[u+g];if(x!==t[d+g]||x!==t[p+g]){c=!0;break}}}if(c){if(a!==o){e[o]=e[a];const u=a*n,d=o*n;for(let p=0;p!==n;++p)t[d+p]=t[u+p]}++o}}if(r>0){e[o]=e[r];for(let a=r*n,c=o*n,l=0;l!==n;++l)t[c+l]=t[a+l];++o}return o!==e.length?(this.times=Ye.arraySlice(e,0,o),this.values=Ye.arraySlice(t,0,o*n)):(this.times=e,this.values=t),this}clone(){const e=Ye.arraySlice(this.times,0),t=Ye.arraySlice(this.values,0),n=this.constructor,i=new n(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}Gt.prototype.TimeBufferType=Float32Array;Gt.prototype.ValueBufferType=Float32Array;Gt.prototype.DefaultInterpolation=Rr;class mi extends Gt{}mi.prototype.ValueTypeName="bool";mi.prototype.ValueBufferType=Array;mi.prototype.DefaultInterpolation=Lr;mi.prototype.InterpolantFactoryMethodLinear=void 0;mi.prototype.InterpolantFactoryMethodSmooth=void 0;class ql extends Gt{}ql.prototype.ValueTypeName="color";class Ir extends Gt{}Ir.prototype.ValueTypeName="number";class Vm extends _n{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,c=(n-t)/(i-t);let l=e*a;for(let h=l+a;l!==h;l+=4)vt.slerpFlat(r,0,o,l-a,o,l,c);return r}}class qi extends Gt{InterpolantFactoryMethodLinear(e){return new Vm(this.times,this.values,this.getValueSize(),e)}}qi.prototype.ValueTypeName="quaternion";qi.prototype.DefaultInterpolation=Rr;qi.prototype.InterpolantFactoryMethodSmooth=void 0;class gi extends Gt{}gi.prototype.ValueTypeName="string";gi.prototype.ValueBufferType=Array;gi.prototype.DefaultInterpolation=Lr;gi.prototype.InterpolantFactoryMethodLinear=void 0;gi.prototype.InterpolantFactoryMethodSmooth=void 0;class Fr extends Gt{}Fr.prototype.ValueTypeName="vector";class Ya{constructor(e,t=-1,n,i=$s){this.name=e,this.tracks=n,this.duration=t,this.blendMode=i,this.uuid=Ht(),this.duration<0&&this.resetDuration()}static parse(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let o=0,a=n.length;o!==a;++o)t.push(km(n[o]).scale(i));const r=new this(e.name,e.duration,t,e.blendMode);return r.uuid=e.uuid,r}static toJSON(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let r=0,o=n.length;r!==o;++r)t.push(Gt.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(e,t,n,i){const r=t.length,o=[];for(let a=0;a<r;a++){let c=[],l=[];c.push((a+r-1)%r,a,(a+1)%r),l.push(0,1,0);const h=Ye.getKeyframeOrder(c);c=Ye.sortedArray(c,1,h),l=Ye.sortedArray(l,1,h),!i&&c[0]===0&&(c.push(r),l.push(l[0])),o.push(new Ir(".morphTargetInfluences["+t[a].name+"]",c,l).scale(1/n))}return new this(e,-1,o)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const i=e;n=i.geometry&&i.geometry.animations||i.animations}for(let i=0;i<n.length;i++)if(n[i].name===t)return n[i];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let a=0,c=e.length;a<c;a++){const l=e[a],h=l.name.match(r);if(h&&h.length>1){const u=h[1];let d=i[u];d||(i[u]=d=[]),d.push(l)}}const o=[];for(const a in i)o.push(this.CreateFromMorphTargetSequence(a,i[a],t,n));return o}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(u,d,p,g,x){if(p.length!==0){const v=[],m=[];Ye.flattenJSON(p,v,m,g),v.length!==0&&x.push(new u(d,v,m))}},i=[],r=e.name||"default",o=e.fps||30,a=e.blendMode;let c=e.length||-1;const l=e.hierarchy||[];for(let u=0;u<l.length;u++){const d=l[u].keys;if(!(!d||d.length===0))if(d[0].morphTargets){const p={};let g;for(g=0;g<d.length;g++)if(d[g].morphTargets)for(let x=0;x<d[g].morphTargets.length;x++)p[d[g].morphTargets[x]]=-1;for(const x in p){const v=[],m=[];for(let f=0;f!==d[g].morphTargets.length;++f){const T=d[g];v.push(T.time),m.push(T.morphTarget===x?1:0)}i.push(new Ir(".morphTargetInfluence["+x+"]",v,m))}c=p.length*(o||1)}else{const p=".bones["+t[u].name+"]";n(Fr,p+".position",d,"pos",i),n(qi,p+".quaternion",d,"rot",i),n(Fr,p+".scale",d,"scl",i)}}return i.length===0?null:new this(r,c,i,a)}resetDuration(){const e=this.tracks;let t=0;for(let n=0,i=e.length;n!==i;++n){const r=this.tracks[n];t=Math.max(t,r.times[r.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function Gm(s){switch(s.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Ir;case"vector":case"vector2":case"vector3":case"vector4":return Fr;case"color":return ql;case"quaternion":return qi;case"bool":case"boolean":return mi;case"string":return gi}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+s)}function km(s){if(s.type===void 0)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=Gm(s.type);if(s.times===void 0){const t=[],n=[];Ye.flattenJSON(s.keys,t,n,"value"),s.times=t,s.values=n}return e.parse!==void 0?e.parse(s):new e(s.name,s.times,s.values,s.interpolation)}const li={enabled:!1,files:{},add:function(s,e){this.enabled!==!1&&(this.files[s]=e)},get:function(s){if(this.enabled!==!1)return this.files[s]},remove:function(s){delete this.files[s]},clear:function(){this.files={}}};class Wm{constructor(e,t,n){const i=this;let r=!1,o=0,a=0,c;const l=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=n,this.itemStart=function(h){a++,r===!1&&i.onStart!==void 0&&i.onStart(h,o,a),r=!0},this.itemEnd=function(h){o++,i.onProgress!==void 0&&i.onProgress(h,o,a),o===a&&(r=!1,i.onLoad!==void 0&&i.onLoad())},this.itemError=function(h){i.onError!==void 0&&i.onError(h)},this.resolveURL=function(h){return c?c(h):h},this.setURLModifier=function(h){return c=h,this},this.addHandler=function(h,u){return l.push(h,u),this},this.removeHandler=function(h){const u=l.indexOf(h);return u!==-1&&l.splice(u,2),this},this.getHandler=function(h){for(let u=0,d=l.length;u<d;u+=2){const p=l[u],g=l[u+1];if(p.global&&(p.lastIndex=0),p.test(h))return g}return null}}}const qm=new Wm;class Kt{constructor(e){this.manager=e!==void 0?e:qm,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const n=this;return new Promise(function(i,r){n.load(e,i,t,r)})}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}const Zt={};class Xl extends Kt{constructor(e){super(e)}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=li.get(e);if(r!==void 0)return this.manager.itemStart(e),setTimeout(()=>{t&&t(r),this.manager.itemEnd(e)},0),r;if(Zt[e]!==void 0){Zt[e].push({onLoad:t,onProgress:n,onError:i});return}Zt[e]=[],Zt[e].push({onLoad:t,onProgress:n,onError:i});const o=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),a=this.mimeType,c=this.responseType;fetch(o).then(l=>{if(l.status===200||l.status===0){if(l.status===0&&console.warn("THREE.FileLoader: HTTP Status 0 received."),typeof ReadableStream=="undefined"||l.body.getReader===void 0)return l;const h=Zt[e],u=l.body.getReader(),d=l.headers.get("Content-Length"),p=d?parseInt(d):0,g=p!==0;let x=0;const v=new ReadableStream({start(m){f();function f(){u.read().then(({done:T,value:y})=>{if(T)m.close();else{x+=y.byteLength;const E=new ProgressEvent("progress",{lengthComputable:g,loaded:x,total:p});for(let A=0,L=h.length;A<L;A++){const j=h[A];j.onProgress&&j.onProgress(E)}m.enqueue(y),f()}})}}});return new Response(v)}else throw Error(`fetch for "${l.url}" responded with ${l.status}: ${l.statusText}`)}).then(l=>{switch(c){case"arraybuffer":return l.arrayBuffer();case"blob":return l.blob();case"document":return l.text().then(h=>new DOMParser().parseFromString(h,a));case"json":return l.json();default:if(a===void 0)return l.text();{const u=/charset="?([^;"\s]*)"?/i.exec(a),d=u&&u[1]?u[1].toLowerCase():void 0,p=new TextDecoder(d);return l.arrayBuffer().then(g=>p.decode(g))}}}).then(l=>{li.add(e,l);const h=Zt[e];delete Zt[e];for(let u=0,d=h.length;u<d;u++){const p=h[u];p.onLoad&&p.onLoad(l)}}).catch(l=>{const h=Zt[e];if(h===void 0)throw this.manager.itemError(e),l;delete Zt[e];for(let u=0,d=h.length;u<d;u++){const p=h[u];p.onError&&p.onError(l)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class jl extends Kt{constructor(e){super(e)}load(e,t,n,i){this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,o=li.get(e);if(o!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(o),r.manager.itemEnd(e)},0),o;const a=Ni("img");function c(){h(),li.add(e,this),t&&t(this),r.manager.itemEnd(e)}function l(u){h(),i&&i(u),r.manager.itemError(e),r.manager.itemEnd(e)}function h(){a.removeEventListener("load",c,!1),a.removeEventListener("error",l,!1)}return a.addEventListener("load",c,!1),a.addEventListener("error",l,!1),e.substr(0,5)!=="data:"&&this.crossOrigin!==void 0&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(e),a.src=e,a}}class Xm extends Kt{constructor(e){super(e)}load(e,t,n,i){const r=new Ur,o=new jl(this.manager);o.setCrossOrigin(this.crossOrigin),o.setPath(this.path);let a=0;function c(l){o.load(e[l],function(h){r.images[l]=h,a++,a===6&&(r.needsUpdate=!0,t&&t(r))},void 0,i)}for(let l=0;l<e.length;++l)c(l);return r}}class Yl extends Kt{constructor(e){super(e)}load(e,t,n,i){const r=new lt,o=new jl(this.manager);return o.setCrossOrigin(this.crossOrigin),o.setPath(this.path),o.load(e,function(a){r.image=a,r.needsUpdate=!0,t!==void 0&&t(r)},n,i),r}}class Vt extends Ue{constructor(e,t=1){super(),this.type="Light",this.color=new me(e),this.intensity=t}dispose(){}copy(e){return super.copy(e),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}}Vt.prototype.isLight=!0;class jm extends Vt{constructor(e,t,n){super(e,n),this.type="HemisphereLight",this.position.copy(Ue.DefaultUp),this.updateMatrix(),this.groundColor=new me(t)}copy(e){return Vt.prototype.copy.call(this,e),this.groundColor.copy(e.groundColor),this}}jm.prototype.isHemisphereLight=!0;const Ja=new ve,Za=new w,$a=new w;class fo{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Z(512,512),this.map=null,this.mapPass=null,this.matrix=new ve,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new Or,this._frameExtents=new Z(1,1),this._viewportCount=1,this._viewports=[new ke(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;Za.setFromMatrixPosition(e.matrixWorld),t.position.copy(Za),$a.setFromMatrixPosition(e.target.matrixWorld),t.lookAt($a),t.updateMatrixWorld(),Ja.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Ja),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(t.projectionMatrix),n.multiply(t.matrixWorldInverse)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class Jl extends fo{constructor(){super(new gt(50,1,.5,500)),this.focus=1}updateMatrices(e){const t=this.camera,n=Hs*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}Jl.prototype.isSpotLightShadow=!0;class Ym extends Vt{constructor(e,t,n=0,i=Math.PI/3,r=0,o=1){super(e,t),this.type="SpotLight",this.position.copy(Ue.DefaultUp),this.updateMatrix(),this.target=new Ue,this.distance=n,this.angle=i,this.penumbra=r,this.decay=o,this.shadow=new Jl}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Ym.prototype.isSpotLight=!0;const Ka=new ve,Ti=new w,Ps=new w;class Zl extends fo{constructor(){super(new gt(90,1,.5,500)),this._frameExtents=new Z(4,2),this._viewportCount=6,this._viewports=[new ke(2,1,1,1),new ke(0,1,1,1),new ke(3,1,1,1),new ke(1,1,1,1),new ke(3,0,1,1),new ke(1,0,1,1)],this._cubeDirections=[new w(1,0,0),new w(-1,0,0),new w(0,0,1),new w(0,0,-1),new w(0,1,0),new w(0,-1,0)],this._cubeUps=[new w(0,1,0),new w(0,1,0),new w(0,1,0),new w(0,1,0),new w(0,0,1),new w(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,r=e.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),Ti.setFromMatrixPosition(e.matrixWorld),n.position.copy(Ti),Ps.copy(n.position),Ps.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(Ps),n.updateMatrixWorld(),i.makeTranslation(-Ti.x,-Ti.y,-Ti.z),Ka.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Ka)}}Zl.prototype.isPointLightShadow=!0;class Jm extends Vt{constructor(e,t,n=0,i=1){super(e,t),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new Zl}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}Jm.prototype.isPointLight=!0;class $l extends fo{constructor(){super(new io(-5,5,5,-5,.5,500))}}$l.prototype.isDirectionalLightShadow=!0;class Kl extends Vt{constructor(e,t){super(e,t),this.type="DirectionalLight",this.position.copy(Ue.DefaultUp),this.updateMatrix(),this.target=new Ue,this.shadow=new $l}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Kl.prototype.isDirectionalLight=!0;class Zm extends Vt{constructor(e,t){super(e,t),this.type="AmbientLight"}}Zm.prototype.isAmbientLight=!0;class $m extends Vt{constructor(e,t,n=10,i=10){super(e,t),this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}$m.prototype.isRectAreaLight=!0;class Ql{constructor(){this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new w)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.282095),t.addScaledVector(o[1],.488603*i),t.addScaledVector(o[2],.488603*r),t.addScaledVector(o[3],.488603*n),t.addScaledVector(o[4],1.092548*(n*i)),t.addScaledVector(o[5],1.092548*(i*r)),t.addScaledVector(o[6],.315392*(3*r*r-1)),t.addScaledVector(o[7],1.092548*(n*r)),t.addScaledVector(o[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.886227),t.addScaledVector(o[1],2*.511664*i),t.addScaledVector(o[2],2*.511664*r),t.addScaledVector(o[3],2*.511664*n),t.addScaledVector(o[4],2*.429043*n*i),t.addScaledVector(o[5],2*.429043*i*r),t.addScaledVector(o[6],.743125*r*r-.247708),t.addScaledVector(o[7],2*.429043*n*r),t.addScaledVector(o[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+i*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+i*3);return e}static getBasisAt(e,t){const n=e.x,i=e.y,r=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*r,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*n*r,t[8]=.546274*(n*n-i*i)}}Ql.prototype.isSphericalHarmonics3=!0;class po extends Vt{constructor(e=new Ql,t=1){super(void 0,t),this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}po.prototype.isLightProbe=!0;class Km{static decodeText(e){if(typeof TextDecoder!="undefined")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch{return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.substr(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class Qm extends Xe{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}clone(){return new this.constructor().copy(this)}toJSON(){const e=super.toJSON(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}Qm.prototype.isInstancedBufferGeometry=!0;class eg extends Kt{constructor(e){super(e),typeof createImageBitmap=="undefined"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch=="undefined"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,o=li.get(e);if(o!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(o),r.manager.itemEnd(e)},0),o;const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader,fetch(e,a).then(function(c){return c.blob()}).then(function(c){return createImageBitmap(c,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(c){li.add(e,c),t&&t(c),r.manager.itemEnd(e)}).catch(function(c){i&&i(c),r.manager.itemError(e),r.manager.itemEnd(e)}),r.manager.itemStart(e)}}eg.prototype.isImageBitmapLoader=!0;let Sr;const tg={getContext:function(){return Sr===void 0&&(Sr=new(window.AudioContext||window.webkitAudioContext)),Sr},setContext:function(s){Sr=s}};class ng extends Kt{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new Xl(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{const c=a.slice(0);tg.getContext().decodeAudioData(c,function(h){t(h)})}catch(c){i?i(c):console.error(c),r.manager.itemError(e)}},n,i)}}class ig extends po{constructor(e,t,n=1){super(void 0,n);const i=new me().set(e),r=new me().set(t),o=new w(i.r,i.g,i.b),a=new w(r.r,r.g,r.b),c=Math.sqrt(Math.PI),l=c*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(a).multiplyScalar(c),this.sh.coefficients[1].copy(o).sub(a).multiplyScalar(l)}}ig.prototype.isHemisphereLightProbe=!0;class rg extends po{constructor(e,t=1){super(void 0,t);const n=new me().set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}rg.prototype.isAmbientLightProbe=!0;class sg extends Ue{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,this.source.detune!==void 0)return this.isPlaying===!0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}class og{constructor(e,t,n){this.binding=e,this.valueSize=n;let i,r,o;switch(t){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,i=this.valueSize,r=e*i+i;let o=this.cumulativeWeight;if(o===0){for(let a=0;a!==i;++a)n[r+a]=n[a];o=t}else{o+=t;const a=t/o;this._mixBufferRegion(n,r,0,a,i)}this.cumulativeWeight=o}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,i=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,i=e*t+t,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const c=t*this._origIndex;this._mixBufferRegion(n,i,c,1-r,t)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let c=t,l=t+t;c!==l;++c)if(n[c]!==n[c+t]){a.setValue(n,i);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let r=n,o=i;r!==o;++r)t[r]=t[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,r){if(i>=.5)for(let o=0;o!==r;++o)e[t+o]=e[n+o]}_slerp(e,t,n,i){vt.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,r){const o=this._workIndex*r;vt.multiplyQuaternionsFlat(e,o,e,t,e,n),vt.slerpFlat(e,t,e,t,e,o,i)}_lerp(e,t,n,i,r){const o=1-i;for(let a=0;a!==r;++a){const c=t+a;e[c]=e[c]*o+e[n+a]*i}}_lerpAdditive(e,t,n,i,r){for(let o=0;o!==r;++o){const a=t+o;e[a]=e[a]+e[n+o]*i}}}const mo="\\[\\]\\.:\\/",ag=new RegExp("["+mo+"]","g"),go="[^"+mo+"]",lg="[^"+mo.replace("\\.","")+"]",cg=/((?:WC+[\/:])*)/.source.replace("WC",go),hg=/(WCOD+)?/.source.replace("WCOD",lg),ug=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",go),dg=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",go),fg=new RegExp("^"+cg+hg+ug+dg+"$"),pg=["material","materials","bones"];class mg{constructor(e,t,n){const i=n||He.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class He{constructor(e,t,n){this.path=t,this.parsedPath=n||He.parseTrackName(t),this.node=He.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new He.Composite(e,t,n):new He(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(ag,"")}static parseTrackName(e){const t=fg.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const r=n.nodeName.substring(i+1);pg.indexOf(r)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(!t||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(r){for(let o=0;o<r.length;o++){const a=r[o];if(a.name===t||a.uuid===t)return a;const c=n(a.children);if(c)return c}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=He.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(n){let l=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let h=0;h<e.length;h++)if(e[h].name===l){l=h;break}break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(l!==void 0){if(e[l]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[l]}}const o=e[i];if(o===void 0){const l=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+l+"."+i+" but it wasn't found.",e);return}let a=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?a=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(a=this.Versioning.MatrixWorldNeedsUpdate);let c=this.BindingType.Direct;if(r!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(e.geometry.isBufferGeometry){if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[r]!==void 0&&(r=e.morphTargetDictionary[r])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}c=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else o.fromArray!==void 0&&o.toArray!==void 0?(c=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(c=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[c],this.setValue=this.SetterByBindingTypeAndVersioning[c][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}He.Composite=mg;He.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};He.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};He.prototype.GetterByBindingType=[He.prototype._getValue_direct,He.prototype._getValue_array,He.prototype._getValue_arrayElement,He.prototype._getValue_toArray];He.prototype.SetterByBindingTypeAndVersioning=[[He.prototype._setValue_direct,He.prototype._setValue_direct_setNeedsUpdate,He.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[He.prototype._setValue_array,He.prototype._setValue_array_setNeedsUpdate,He.prototype._setValue_array_setMatrixWorldNeedsUpdate],[He.prototype._setValue_arrayElement,He.prototype._setValue_arrayElement_setNeedsUpdate,He.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[He.prototype._setValue_fromArray,He.prototype._setValue_fromArray_setNeedsUpdate,He.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class gg{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const r=t.tracks,o=r.length,a=new Array(o),c={endingStart:$n,endingEnd:$n};for(let l=0;l!==o;++l){const h=r[l].createInterpolant(null);a[l]=h,h.settings=c}this._interpolantSettings=c,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=nh,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){const i=this._clip.duration,r=e._clip.duration,o=r/i,a=i/r;e.warp(1,o,t),this.warp(a,1,t)}return this}crossFadeTo(e,t,n){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const i=this._mixer,r=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const c=a.parameterPositions,l=a.sampleValues;return c[0]=r,c[1]=r+n,l[0]=e/o,l[1]=t/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled){this._updateWeight(e);return}const r=this._startTime;if(r!==null){const c=(e-r)*n;if(c<0||n===0)return;this._startTime=null,t=n*c}t*=this._updateTimeScale(e);const o=this._updateTime(t),a=this._updateWeight(e);if(a>0){const c=this._interpolants,l=this._propertyBindings;switch(this.blendMode){case ll:for(let h=0,u=c.length;h!==u;++h)c[h].evaluate(o),l[h].accumulateAdditive(a);break;case $s:default:for(let h=0,u=c.length;h!==u;++h)c[h].evaluate(o),l[h].accumulate(i,a)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;n!==null&&(t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,r=this._loopCount;const o=n===ih;if(e===0)return r===-1?i:o&&(r&1)===1?t-i:i;if(n===th){r===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(r===-1&&(e>=0?(r=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=t||i<0){const a=Math.floor(i/t);i-=t*a,r+=Math.abs(a);const c=this.repetitions-r;if(c<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(c===1){const l=e<0;this._setEndings(l,!l,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(r&1)===1)return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=Kn,i.endingEnd=Kn):(e?i.endingStart=this.zeroSlopeAtStart?Kn:$n:i.endingStart=Pr,t?i.endingEnd=this.zeroSlopeAtEnd?Kn:$n:i.endingEnd=Pr)}_scheduleFading(e,t,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,c=o.sampleValues;return a[0]=r,c[0]=t,a[1]=r+e,c[1]=n,this}}class xg extends Cn{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,o=e._propertyBindings,a=e._interpolants,c=n.uuid,l=this._bindingsByRootAndName;let h=l[c];h===void 0&&(h={},l[c]=h);for(let u=0;u!==r;++u){const d=i[u],p=d.name;let g=h[p];if(g!==void 0)++g.referenceCount,o[u]=g;else{if(g=o[u],g!==void 0){g._cacheIndex===null&&(++g.referenceCount,this._addInactiveBinding(g,c,p));continue}const x=t&&t._propertyBindings[u].binding.parsedPath;g=new og(He.create(n,p,x),d.ValueTypeName,d.getValueSize()),++g.referenceCount,this._addInactiveBinding(g,c,p),o[u]=g}a[u].resultBuffer=g.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,i=e._clip.uuid,r=this._actionsByClip[i];this._bindAction(e,r&&r.knownActions[0]),this._addInactiveAction(e,i,n)}const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];r.useCount++===0&&(this._lendBinding(r),r.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.useCount===0&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const i=this._actions,r=this._actionsByClip;let o=r[t];if(o===void 0)o={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=o;else{const a=o.knownActions;e._byClipCacheIndex=a.length,a.push(e)}e._cacheIndex=i.length,i.push(e),o.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;const r=e._clip.uuid,o=this._actionsByClip,a=o[r],c=a.knownActions,l=c[c.length-1],h=e._byClipCacheIndex;l._byClipCacheIndex=h,c[h]=l,c.pop(),e._byClipCacheIndex=null;const u=a.actionByRoot,d=(e._localRoot||this._root).uuid;delete u[d],c.length===0&&delete o[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.referenceCount===0&&this._removeInactiveBinding(r)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_addInactiveBinding(e,t,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[t];o===void 0&&(o={},i[t]=o),o[n]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,a=o[i],c=t[t.length-1],l=e._cacheIndex;c._cacheIndex=l,t[l]=c,t.pop(),delete a[r],Object.keys(a).length===0&&delete o[i]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new Wl(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,r=t[i];e.__cacheIndex=i,t[i]=e,r.__cacheIndex=n,t[n]=r}clipAction(e,t,n){const i=t||this._root,r=i.uuid;let o=typeof e=="string"?Ya.findByName(i,e):e;const a=o!==null?o.uuid:e,c=this._actionsByClip[a];let l=null;if(n===void 0&&(o!==null?n=o.blendMode:n=$s),c!==void 0){const u=c.actionByRoot[r];if(u!==void 0&&u.blendMode===n)return u;l=c.knownActions[0],o===null&&(o=l._clip)}if(o===null)return null;const h=new gg(this,o,t,n);return this._bindAction(h,l),this._addInactiveAction(h,a,r),h}existingAction(e,t){const n=t||this._root,i=n.uuid,r=typeof e=="string"?Ya.findByName(n,e):e,o=r?r.uuid:e,a=this._actionsByClip[o];return a!==void 0&&a.actionByRoot[i]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),o=this._accuIndex^=1;for(let l=0;l!==n;++l)t[l]._update(i,e,r,o);const a=this._bindings,c=this._nActiveBindings;for(let l=0;l!==c;++l)a[l].apply(o);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,i=this._actionsByClip,r=i[n];if(r!==void 0){const o=r.knownActions;for(let a=0,c=o.length;a!==c;++a){const l=o[a];this._deactivateAction(l);const h=l._cacheIndex,u=t[t.length-1];l._cacheIndex=null,l._byClipCacheIndex=null,u._cacheIndex=h,t[h]=u,t.pop(),this._removeInactiveBindingsForAction(l)}delete i[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const o in n){const a=n[o].actionByRoot,c=a[t];c!==void 0&&(this._deactivateAction(c),this._removeInactiveAction(c))}const i=this._bindingsByRootAndName,r=i[t];if(r!==void 0)for(const o in r){const a=r[o];a.restoreOriginalState(),this._removeInactiveBinding(a)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}xg.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class _g extends Wi{constructor(e,t,n=1){super(e,t),this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}_g.prototype.isInstancedInterleavedBuffer=!0;const an=new w,Er=new ve,Ds=new ve;class vg extends zi{constructor(e){const t=ec(e),n=new Xe,i=[],r=[],o=new me(0,0,1),a=new me(0,1,0);for(let l=0;l<t.length;l++){const h=t[l];h.parent&&h.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(o.r,o.g,o.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new Je(i,3)),n.setAttribute("color",new Je(r,3));const c=new fn({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,c),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const t=this.bones,n=this.geometry,i=n.getAttribute("position");Ds.copy(this.root.matrixWorld).invert();for(let r=0,o=0;r<t.length;r++){const a=t[r];a.parent&&a.parent.isBone&&(Er.multiplyMatrices(Ds,a.matrixWorld),an.setFromMatrixPosition(Er),i.setXYZ(o,an.x,an.y,an.z),Er.multiplyMatrices(Ds,a.parent.matrixWorld),an.setFromMatrixPosition(Er),i.setXYZ(o+1,an.x,an.y,an.z),o+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}}function ec(s){const e=[];s&&s.isBone&&e.push(s);for(let t=0;t<s.children.length;t++)e.push.apply(e,ec(s.children[t]));return e}class yg extends zi{constructor(e=10,t=10,n=4473924,i=8947848){n=new me(n),i=new me(i);const r=t/2,o=e/t,a=e/2,c=[],l=[];for(let d=0,p=0,g=-a;d<=t;d++,g+=o){c.push(-a,0,g,a,0,g),c.push(g,0,-a,g,0,a);const x=d===r?n:i;x.toArray(l,p),p+=3,x.toArray(l,p),p+=3,x.toArray(l,p),p+=3,x.toArray(l,p),p+=3}const h=new Xe;h.setAttribute("position",new Je(c,3)),h.setAttribute("color",new Je(l,3));const u=new fn({vertexColors:!0,toneMapped:!1});super(h,u),this.type="GridHelper"}}const Mg=new Float32Array(1);new Int32Array(Mg.buffer);Ct.create=function(s,e){return console.log("THREE.Curve.create() has been deprecated"),s.prototype=Object.create(Ct.prototype),s.prototype.constructor=s,s.prototype.getPoint=e,s};qs.prototype.fromPoints=function(s){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(s)};yg.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};vg.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};Kt.prototype.extractUrlBase=function(s){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),Km.extractUrlBase(s)};Kt.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};Lt.prototype.center=function(s){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(s)};Lt.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()};Lt.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)};Lt.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)};Lt.prototype.size=function(s){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(s)};hi.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()};Or.prototype.setFromMatrix=function(s){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(s)};dt.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)};dt.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)};dt.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")};dt.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)};dt.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")};dt.prototype.getInverse=function(s){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()};ve.prototype.extractPosition=function(s){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(s)};ve.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)};ve.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),new w().setFromMatrixColumn(this,3)};ve.prototype.setRotationFromQuaternion=function(s){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(s)};ve.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")};ve.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)};ve.prototype.multiplyVector4=function(s){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)};ve.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")};ve.prototype.rotateAxis=function(s){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),s.transformDirection(this)};ve.prototype.crossVector=function(s){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)};ve.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")};ve.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")};ve.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")};ve.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")};ve.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")};ve.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)};ve.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")};ve.prototype.makeFrustum=function(s,e,t,n,i,r){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(s,e,n,t,i,r)};ve.prototype.getInverse=function(s){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()};$t.prototype.isIntersectionLine=function(s){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(s)};vt.prototype.multiplyVector3=function(s){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),s.applyQuaternion(this)};vt.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()};ui.prototype.isIntersectionBox=function(s){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)};ui.prototype.isIntersectionPlane=function(s){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(s)};ui.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)};tt.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()};tt.prototype.barycoordFromPoint=function(s,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(s,e)};tt.prototype.midpoint=function(s){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(s)};tt.prototypenormal=function(s){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(s)};tt.prototype.plane=function(s){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(s)};tt.barycoordFromPoint=function(s,e,t,n,i){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),tt.getBarycoord(s,e,t,n,i)};tt.normal=function(s,e,t,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),tt.getNormal(s,e,t,n)};fi.prototype.extractAllPoints=function(s){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(s)};fi.prototype.extrude=function(s){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new pi(this,s)};fi.prototype.makeGeometry=function(s){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new qr(this,s)};Z.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)};Z.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)};Z.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()};w.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")};w.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")};w.prototype.getPositionFromMatrix=function(s){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(s)};w.prototype.getScaleFromMatrix=function(s){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(s)};w.prototype.getColumnFromMatrix=function(s,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,s)};w.prototype.applyProjection=function(s){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(s)};w.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)};w.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)};w.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()};ke.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)};ke.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()};Ue.prototype.getChildByName=function(s){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(s)};Ue.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")};Ue.prototype.translate=function(s,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,s)};Ue.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")};Ue.prototype.applyMatrix=function(s){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)};Object.defineProperties(Ue.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(s){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=s}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});st.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")};Object.defineProperties(st.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),rh},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}});Dl.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")};gt.prototype.setLens=function(s,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),e!==void 0&&(this.filmGauge=e),this.setFocalLength(s)};Object.defineProperties(Vt.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(s){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=s}},shadowCameraLeft:{set:function(s){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=s}},shadowCameraRight:{set:function(s){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=s}},shadowCameraTop:{set:function(s){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=s}},shadowCameraBottom:{set:function(s){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=s}},shadowCameraNear:{set:function(s){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=s}},shadowCameraFar:{set:function(s){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=s}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(s){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=s}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(s){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=s}},shadowMapHeight:{set:function(s){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=s}}});Object.defineProperties(ot.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===Dr},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(Dr)}}});ot.prototype.setDynamic=function(s){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Dr:Fi),this};ot.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},ot.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")};Xe.prototype.addIndex=function(s){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(s)};Xe.prototype.addAttribute=function(s,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),!(e&&e.isBufferAttribute)&&!(e&&e.isInterleavedBufferAttribute)?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(s,new ot(arguments[1],arguments[2]))):s==="index"?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(s,e)};Xe.prototype.addDrawCall=function(s,e,t){t!==void 0&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(s,e)};Xe.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()};Xe.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")};Xe.prototype.removeAttribute=function(s){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(s)};Xe.prototype.applyMatrix=function(s){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)};Object.defineProperties(Xe.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}});Wi.prototype.setDynamic=function(s){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Dr:Fi),this};Wi.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")};pi.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")};pi.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")};pi.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")};oo.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")};Object.defineProperties(ct.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new me}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(s){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=s===rl}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(s){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=s}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}});Object.defineProperties(An.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(s){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=s}}});Ve.prototype.clearTarget=function(s,e,t,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(s),this.clear(e,t,n)};Ve.prototype.animate=function(s){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(s)};Ve.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()};Ve.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()};Ve.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision};Ve.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()};Ve.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")};Ve.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")};Ve.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")};Ve.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")};Ve.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")};Ve.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")};Ve.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures};Ve.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")};Ve.prototype.enableScissorTest=function(s){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(s)};Ve.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};Ve.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};Ve.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};Ve.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Ve.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")};Ve.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")};Ve.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")};Ve.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")};Ve.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")};Ve.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()};Object.defineProperties(Ve.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=s}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=s}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(s){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=s===!0?je:mn}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}},gammaFactor:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."),2},set:function(){console.warn("THREE.WebGLRenderer: .gammaFactor has been removed.")}}});Object.defineProperties(Cl.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});Object.defineProperties(At.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(s){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=s}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(s){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=s}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(s){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=s}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(s){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=s}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(s){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=s}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(s){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=s}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(s){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=s}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(s){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=s}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(s){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=s}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(s){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=s}}});sg.prototype.load=function(s){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return new ng().load(s,function(n){e.setBuffer(n)}),this};to.prototype.updateCubeMap=function(s,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(s,e)};to.prototype.clear=function(s,e,t,n){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(s,e,t,n)};Ln.crossOrigin=void 0;Ln.loadTexture=function(s,e,t,n){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const i=new Yl;i.setCrossOrigin(this.crossOrigin);const r=i.load(s,t,void 0,n);return e&&(r.mapping=e),r};Ln.loadTextureCube=function(s,e,t,n){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const i=new Xm;i.setCrossOrigin(this.crossOrigin);const r=i.load(s,t,void 0,n);return e&&(r.mapping=e),r};Ln.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")};Ln.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. 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this.object._finalize=="function"&&this.object._finalize(!0),this.object={name:e||"",fromDeclaration:t!==!1,geometry:{vertices:[],normals:[],colors:[],uvs:[],hasUVIndices:!1},materials:[],smooth:!0,startMaterial:function(i,r){const o=this._finalize(!1);o&&(o.inherited||o.groupCount<=0)&&this.materials.splice(o.index,1);const a={index:this.materials.length,name:i||"",mtllib:Array.isArray(r)&&r.length>0?r[r.length-1]:"",smooth:o!==void 0?o.smooth:this.smooth,groupStart:o!==void 0?o.groupEnd:0,groupEnd:-1,groupCount:-1,inherited:!1,clone:function(c){const l={index:typeof c=="number"?c:this.index,name:this.name,mtllib:this.mtllib,smooth:this.smooth,groupStart:0,groupEnd:-1,groupCount:-1,inherited:!1};return l.clone=this.clone.bind(l),l}};return this.materials.push(a),a},currentMaterial:function(){if(this.materials.length>0)return this.materials[this.materials.length-1]},_finalize:function(i){const r=this.currentMaterial();if(r&&r.groupEnd===-1&&(r.groupEnd=this.geometry.vertices.length/3,r.groupCount=r.groupEnd-r.groupStart,r.inherited=!1),i&&this.materials.length>1)for(let o=this.materials.length-1;o>=0;o--)this.materials[o].groupCount<=0&&this.materials.splice(o,1);return i&&this.materials.length===0&&this.materials.push({name:"",smooth:this.smooth}),r}},n&&n.name&&typeof n.clone=="function"){const i=n.clone(0);i.inherited=!0,this.object.materials.push(i)}this.objects.push(this.object)},finalize:function(){this.object&&typeof this.object._finalize=="function"&&this.object._finalize(!0)},parseVertexIndex:function(e,t){const n=parseInt(e,10);return(n>=0?n-1:n+t/3)*3},parseNormalIndex:function(e,t){const n=parseInt(e,10);return(n>=0?n-1:n+t/3)*3},parseUVIndex:function(e,t){const n=parseInt(e,10);return(n>=0?n-1:n+t/2)*2},addVertex:function(e,t,n){const 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0&&r.push(i[n+0],i[n+1],i[n+2])},addUV:function(e,t,n){const i=this.uvs,r=this.object.geometry.uvs;r.push(i[e+0],i[e+1]),r.push(i[t+0],i[t+1]),r.push(i[n+0],i[n+1])},addDefaultUV:function(){const e=this.object.geometry.uvs;e.push(0,0),e.push(0,0),e.push(0,0)},addUVLine:function(e){const t=this.uvs;this.object.geometry.uvs.push(t[e+0],t[e+1])},addFace:function(e,t,n,i,r,o,a,c,l){const h=this.vertices.length;let u=this.parseVertexIndex(e,h),d=this.parseVertexIndex(t,h),p=this.parseVertexIndex(n,h);if(this.addVertex(u,d,p),this.addColor(u,d,p),a!==void 0&&a!==""){const g=this.normals.length;u=this.parseNormalIndex(a,g),d=this.parseNormalIndex(c,g),p=this.parseNormalIndex(l,g),this.addNormal(u,d,p)}else this.addFaceNormal(u,d,p);if(i!==void 0&&i!==""){const g=this.uvs.length;u=this.parseUVIndex(i,g),d=this.parseUVIndex(r,g),p=this.parseUVIndex(o,g),this.addUV(u,d,p),this.object.geometry.hasUVIndices=!0}else this.addDefaultUV()},addPointGeometry:function(e){this.object.geometry.type="Points";const t=this.vertices.length;for(let n=0,i=e.length;n<i;n++){const r=this.parseVertexIndex(e[n],t);this.addVertexPoint(r),this.addColor(r)}},addLineGeometry:function(e,t){this.object.geometry.type="Line";const n=this.vertices.length,i=this.uvs.length;for(let r=0,o=e.length;r<o;r++)this.addVertexLine(this.parseVertexIndex(e[r],n));for(let r=0,o=t.length;r<o;r++)this.addUVLine(this.parseUVIndex(t[r],i))}};return s.startObject("",!1),s}class Ag extends Kt{constructor(e){super(e),this.materials=null}load(e,t,n,i){const r=this,o=new Xl(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{t(r.parse(a))}catch(c){i?i(c):console.error(c),r.manager.itemError(e)}},n,i)}setMaterials(e){return this.materials=e,this}parse(e){const t=new Tg;e.indexOf(`\r
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`)!==-1&&(e=e.replace(/\\\n/g,""));const n=e.split(`
`);let i=[];for(let a=0,c=n.length;a<c;a++){const l=n[a].trimStart();if(l.length===0)continue;const h=l.charAt(0);if(h!=="#")if(h==="v"){const u=l.split(Qa);switch(u[0]){case"v":t.vertices.push(parseFloat(u[1]),parseFloat(u[2]),parseFloat(u[3])),u.length>=7?(Tr.setRGB(parseFloat(u[4]),parseFloat(u[5]),parseFloat(u[6])).convertSRGBToLinear(),t.colors.push(Tr.r,Tr.g,Tr.b)):t.colors.push(void 0,void 0,void 0);break;case"vn":t.normals.push(parseFloat(u[1]),parseFloat(u[2]),parseFloat(u[3]));break;case"vt":t.uvs.push(parseFloat(u[1]),parseFloat(u[2]));break}}else if(h==="f"){const d=l.slice(1).trim().split(Qa),p=[];for(let x=0,v=d.length;x<v;x++){const m=d[x];if(m.length>0){const f=m.split("/");p.push(f)}}const g=p[0];for(let x=1,v=p.length-1;x<v;x++){const m=p[x],f=p[x+1];t.addFace(g[0],m[0],f[0],g[1],m[1],f[1],g[2],m[2],f[2])}}else if(h==="l"){const u=l.substring(1).trim().split(" ");let d=[];const p=[];if(l.indexOf("/")===-1)d=u;else for(let g=0,x=u.length;g<x;g++){const v=u[g].split("/");v[0]!==""&&d.push(v[0]),v[1]!==""&&p.push(v[1])}t.addLineGeometry(d,p)}else if(h==="p"){const d=l.slice(1).trim().split(" ");t.addPointGeometry(d)}else if((i=bg.exec(l))!==null){const u=(" "+i[0].slice(1).trim()).slice(1);t.startObject(u)}else if(Sg.test(l))t.object.startMaterial(l.substring(7).trim(),t.materialLibraries);else if(wg.test(l))t.materialLibraries.push(l.substring(7).trim());else if(Eg.test(l))console.warn('THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.');else if(h==="s"){if(i=l.split(" "),i.length>1){const d=i[1].trim().toLowerCase();t.object.smooth=d!=="0"&&d!=="off"}else t.object.smooth=!0;const u=t.object.currentMaterial();u&&(u.smooth=t.object.smooth)}else{if(l==="\0")continue;console.warn('THREE.OBJLoader: Unexpected line: "'+l+'"')}}t.finalize();const r=new En;if(r.materialLibraries=[].concat(t.materialLibraries),!(t.objects.length===1&&t.objects[0].geometry.vertices.length===0)===!0)for(let a=0,c=t.objects.length;a<c;a++){const l=t.objects[a],h=l.geometry,u=l.materials,d=h.type==="Line",p=h.type==="Points";let g=!1;if(h.vertices.length===0)continue;const x=new Xe;x.setAttribute("position",new Je(h.vertices,3)),h.normals.length>0&&x.setAttribute("normal",new Je(h.normals,3)),h.colors.length>0&&(g=!0,x.setAttribute("color",new Je(h.colors,3))),h.hasUVIndices===!0&&x.setAttribute("uv",new Je(h.uvs,2));const v=[];for(let f=0,T=u.length;f<T;f++){const y=u[f],E=y.name+"_"+y.smooth+"_"+g;let A=t.materials[E];if(this.materials!==null){if(A=this.materials.create(y.name),d&&A&&!(A instanceof fn)){const L=new fn;ct.prototype.copy.call(L,A),L.color.copy(A.color),A=L}else if(p&&A&&!(A instanceof Qn)){const L=new Qn({size:10,sizeAttenuation:!1});ct.prototype.copy.call(L,A),L.color.copy(A.color),L.map=A.map,A=L}}A===void 0&&(d?A=new fn:p?A=new Qn({size:1,sizeAttenuation:!1}):A=new kl,A.name=y.name,A.flatShading=!y.smooth,A.vertexColors=g,t.materials[E]=A),v.push(A)}let m;if(v.length>1){for(let f=0,T=u.length;f<T;f++){const y=u[f];x.addGroup(y.groupStart,y.groupCount,f)}d?m=new zi(x,v):p?m=new Cr(x,v):m=new st(x,v)}else d?m=new zi(x,v[0]):p?m=new Cr(x,v[0]):m=new st(x,v[0]);m.name=l.name,r.add(m)}else if(t.vertices.length>0){const a=new Qn({size:1,sizeAttenuation:!1}),c=new Xe;c.setAttribute("position",new Je(t.vertices,3)),t.colors.length>0&&t.colors[0]!==void 0&&(c.setAttribute("color",new Je(t.colors,3)),a.vertexColors=!0);const l=new Cr(c,a);r.add(l)}return r}}class Cg extends En{constructor(e){super(),this.animation=this.floatAnim,this.goingHome=!1,this.homeTimeout=null,this.home={position:new w(e.position.x,e.position.y,e.position.z),rotation:new gn(e.rotation.x,e.rotation.y,e.rotation.z)},this.reset()}reset(){this.position.copy(this.home.position),this.rotation.copy(this.home.rotation),this.speed=new w,this.rotSpeed=new gn,this.acceleration=new w}homeAnim(e){if(!this.goingHome){this.goingHome=!0;const t=1;this.speed.subVectors(this.home.position,this.position).multiplyScalar(1/t);const n=this.rotSpeed.toVector3();n.subVectors(this.home.rotation,this.rotation).multiplyScalar(1/t),this.rotSpeed.setFromVector3(n),this.homeTimeout=setTimeout(()=>{this.goingHome=!1,this.reset(),this.startFloat()},t*1e3)}this.position.addScaledVector(this.speed,e),this.rotation.setFromVector3(this.rotation.toVector3().addScaledVector(this.rotSpeed,e))}startFloat(){this.acceleration.y=-.01,this.animation=this.floatAnim}floatAnim(){this.position.y<-2&&(this.acceleration.y=.01),this.position.y>2&&(this.acceleration.y=-.01),this.speed.y=Math.min(this.speed.y+this.acceleration.y,.1),this.position.y+=this.speed.y}rotateAnim(){this.rotation.y+=.02}lookAtAnim(e,{x:t,y:n,z:i}){const r=new w(t,n,i).sub(this.position);this.lookAt(r)}}function Lg(s,e,t){const o=t/2.2,a=new fi;return a.moveTo(0,0+t),a.lineTo(0,0+e-t),a.quadraticCurveTo(0,0+e,0+t,0+e),a.lineTo(s/2-25/2-o,0+e),a.quadraticCurveTo(s/2-25/2,0+e,s/2-25/2,0+e-o/10),a.quadraticCurveTo(s/2-25/2,0+e-o,s/2-25/2+o,0+e-o),a.lineTo(s/2+25/2-o,0+e-o),a.quadraticCurveTo(s/2+25/2,0+e-o,s/2+25/2,0+e-o/10),a.quadraticCurveTo(s/2+25/2,0+e,s/2+25/2+o,0+e),a.lineTo(0+s-t,0+e),a.quadraticCurveTo(0+s,0+e,0+s,0+e-t),a.lineTo(0+s,0+t),a.quadraticCurveTo(0+s,0,0+s-t,0),a.lineTo(0+t,0),a.quadraticCurveTo(0,0,0,0+t),new qr(a)}const Rg=new URL("/vue-three-d-mockup/assets/iphone.4fe8eea4.obj",self.location).href,Pg={name:"Mockup",props:{screen:{type:null},lightClr:{type:String,default:"white"},phoneClr:{type:String,default:"white"},position:{type:Object,default:()=>({})},rotation:{type:Object,default:()=>({})},linearFilter:{type:Boolean}},setup(s){const e=oc(null);let t,n;const i=[];let r,o=0,a=0;function c(){const x=()=>{t=new gt(45,e.value.clientWidth/e.value.clientHeight,.1,1e4),n=new oo;const m=new Kl(s.lightClr);n.add(m),m.position.set(0,0,300),t.position.set(0,0,200)},v=(m,f)=>{const T=new Cg({position:{x:0,y:0,z:0,...f.position},rotation:{x:-.2,y:.3,z:.06,...f.rotation}}),y=()=>{const Y=Lg(54,115.80000000000001,8);let _;typeof m=="string"?_=new Yl().load(m):_=new Il(m),_.anisotropy=r.capabilities.getMaxAnisotropy();const R=new Ys({map:_});s.linearFilter&&(R.map.minFilter=ut);const P=new st(Y,R);(()=>{const F=new Lt().setFromObject(P),I=new w;F.getSize(I);const H=new w,J=P.geometry.attributes.position,ce=P.geometry.attributes.uv;for(let U=0;U<J.count;U+=1)H.fromBufferAttribute(J,U),ce.setXY(U,(H.x-F.min.x)/I.x,(H.y-F.min.y)/I.y)})(),P.translateZ(3.6),P.geometry.center(),T.add(P)},E=()=>{new Ag().load(Rg,L=>{const j=new Ue;L.traverse(te=>{if(te instanceof st){te.material=new Ys({color:s.phoneClr}),te.geometry.center();const Y=new st(te.geometry,te.material),_=8.6;Y.rotateX(Math.PI/2),Y.scale.set(-_,_,_),j.add(Y)}}),T.add(j)})};return T.startFloat(),n.add(T),y(),E(),T};if(r=new Ve({antialias:!0,alpha:!0}),r.setPixelRatio(window.devicePixelRatio),r.setSize(e.value.clientWidth,e.value.clientHeight),x(),Array.isArray(s.screen))for(let m=0;m<=s.screen.length-1;m+=1)i.push(v(s.screen[m],{position:s.position[m],rotation:s.rotation[m]}));else i.push(v(s.screen,{position:s.position,rotation:s.rotation}));e.value.appendChild(r.domElement)}let l=0;function h(x){x*=.001;const v=x-l;l=x,requestAnimationFrame(h),i.length&&i.forEach(m=>{m.animation(v,{x:o/2,y:a/2,z:t.position.z})}),r.render(n,t)}function u(){i.length&&i.forEach(x=>{x.animation=x.lookAtAnim,x.goingHome=!1,clearTimeout(x.homeTimeout)})}function d(){i.length&&i.forEach(x=>{x.animation=x.homeAnim})}function p(x){const v=e.value.getBoundingClientRect();o=x.clientX-v.left-v.width/2,a=-(x.clientY-v.top-v.height/2)}function g(x){x.preventDefault();const v=e.value.getBoundingClientRect();o=x.touches[0].clientX-v.left-v.width/2,a=-(x.touches[0].clientY-v.top-v.height/2)}return ac(()=>{c(),h(0)}),{container:e,handleMouseEnter:u,handleMouseLeave:d,handleMouseMove:p,handleTouchMove:g}}};function Dg(s,e,t,n,i,r){return lc(),cc("div",{ref:"container",onMouseenter:e[0]||(e[0]=(...o)=>n.handleMouseEnter&&n.handleMouseEnter(...o)),onMouseleave:e[1]||(e[1]=(...o)=>n.handleMouseLeave&&n.handleMouseLeave(...o)),onMousemove:e[2]||(e[2]=(...o)=>n.handleMouseMove&&n.handleMouseMove(...o)),onTouchstart:e[3]||(e[3]=(...o)=>n.handleMouseEnter&&n.handleMouseEnter(...o)),onTouchend:e[4]||(e[4]=(...o)=>n.handleMouseLeave&&n.handleMouseLeave(...o)),onTouchmove:e[5]||(e[5]=(...o)=>n.handleTouchMove&&n.handleTouchMove(...o))},null,544)}var Fg=sc(Pg,[["render",Dg]]);export{Fg as M};