Persist a death-position snapshot in player attachment data, move spectators
back each tick if they drift, and on rejoin during an active wait. When the
respawn timer completes (or skip command), teleport to bed or world spawn
then restore survival. Uses ServerPlayer.teleportTo with empty RelativeMovement set.
Made-with: Cursor
Persist a death-position snapshot in player attachment data, move spectators back each tick if they drift, and on rejoin during an active wait. When the respawn timer completes (or skip command), teleport to bed or world spawn then restore survival. Uses ServerPlayer.teleportTo with empty RelativeMovement set.