mirror of
https://github.com/anatolykopyl/vue-three-d-mockup.git
synced 2026-03-26 04:45:09 +00:00
Return to floating animation
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File diff suppressed because one or more lines are too long
@@ -28,7 +28,6 @@ export default {
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},
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},
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setup(props) {
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const animation = ref('home');
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const container = ref(null);
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let camera;
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let scene;
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@@ -138,7 +137,6 @@ export default {
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z: 0.06,
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},
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});
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phone.acceleration.y = -0.01;
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scene.add(phone);
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screenInit();
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bodyInit();
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@@ -153,41 +151,26 @@ export default {
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container.value.appendChild(renderer.domElement);
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}
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function animate() {
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let previousTime = 0;
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function animate(currentTime) {
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currentTime *= 0.001;
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const deltaTime = currentTime - previousTime;
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previousTime = currentTime;
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requestAnimationFrame(animate);
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if (phone) {
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switch (animation.value) {
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case 'rotate':
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phone.rotateAnim();
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break;
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case 'lookAt':
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phone.lookAtAnim(mouseX / 3, mouseY / 3, camera.position.z);
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break;
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case 'home':
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if (phone.homeAnim()) {
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phone.acceleration.y = -0.01;
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animation.value = 'float';
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}
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break;
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default:
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phone.floatAnim();
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}
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phone.anim(deltaTime, { mouseX, mouseY, cameraZ: camera.position.z });
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}
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renderer.render(scene, camera);
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}
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function handleMouseEnter() {
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animation.value = 'lookAt';
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phone.animation = 'lookAt';
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}
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function handleMouseLeave() {
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// phone.acceleration.y = -0.01;
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animation.value = 'home';
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phone.animation = 'home';
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}
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function handleMouseMove(event) {
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@@ -198,11 +181,10 @@ export default {
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onMounted(() => {
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init();
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animate();
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animate(0);
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});
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return {
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animation,
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container,
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handleMouseEnter,
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handleMouseLeave,
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@@ -4,9 +4,16 @@ export default class MockupModel extends Group {
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constructor(home) {
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super();
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this.animation = 'float';
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this.goingHome = false;
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this.home = home;
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this.position.x = this.home.position.x;
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this.position.y = this.home.position.z;
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this.position.z = this.home.position.z;
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this.rotation.x = this.home.rotation.x;
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this.rotation.y = this.home.rotation.y;
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this.rotation.z = this.home.rotation.z;
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this.speed = {
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x: 0,
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@@ -27,11 +34,11 @@ export default class MockupModel extends Group {
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};
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}
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homeAnim() {
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homeAnim(dt) {
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if (!this.goingHome) {
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this.goingHome = true;
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const rT = 10;
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const rT = 1;
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this.speed.x = (this.home.position.x - this.position.x) / rT;
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this.speed.y = (this.home.position.y - this.position.y) / rT;
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this.speed.z = (this.home.position.z - this.position.z) / rT;
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@@ -42,18 +49,22 @@ export default class MockupModel extends Group {
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setTimeout(() => {
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this.goingHome = false;
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}, rT);
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this.startFloat();
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}, rT * 1000);
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}
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this.position.x += this.speed.x;
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this.position.y += this.speed.y;
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this.position.z += this.speed.z;
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this.position.x += this.speed.x * dt;
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this.position.y += this.speed.y * dt;
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this.position.z += this.speed.z * dt;
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this.rotation.x += this.rotSpeed.x;
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this.rotation.y += this.rotSpeed.y;
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this.rotation.z += this.rotSpeed.z;
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this.rotation.x += this.rotSpeed.x * dt;
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this.rotation.y += this.rotSpeed.y * dt;
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this.rotation.z += this.rotSpeed.z * dt;
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}
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return !this.goingHome;
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startFloat() {
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this.acceleration.y = -0.01;
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this.animation = 'float';
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}
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floatAnim() {
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@@ -83,4 +94,23 @@ export default class MockupModel extends Group {
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target.z = cameraZ;
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this.lookAt(target);
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}
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anim(dt, { mouseX, mouseY, cameraZ }) {
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switch (this.animation) {
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case 'rotate':
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this.rotateAnim();
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break;
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case 'lookAt':
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this.lookAtAnim(mouseX / 3, mouseY / 3, cameraZ);
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break;
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case 'home':
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this.homeAnim(dt);
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break;
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default:
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this.floatAnim();
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}
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}
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}
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